MidrealmDM Posted August 6, 2017 Share Posted August 6, 2017 I have a mod which adds some food recipes to the cookpot item (crock pot) The mod works fine, however when an item is cooked in warly's portable cookpot, the finished product is invisible until harvested. I found a solution for this problem by adding the recipes separately to the portablecookpot (see code below) Spoiler for k,v in pairs(waiterfoods) do v.name = k v.weight = v.weight or 1 v.priority = v.priority or 0 end for k,recipe in pairs(waiterfoods) do AddCookerRecipe("cookpot", recipe) -- Add All 'waiterfoods' to cookpot AddCookerRecipe("portablecookpot", recipe) -- Add All 'waiterfoods' to portablecookpot end However this causes a new problem... Within the game's stewer.lua is a bit of code that assigns priority to Warly's portablecookpot recipes Spoiler -- stuff to make warly's special recipes possible self.specialcookername = nil -- a special cookername to check first before falling back to cookername default self.productcooker = nil -- hold on to the cookername that is cooking the current product What this means is, no matter what the priority value of the food, recipes added to the portablecookpot have a higher priority The result is, when I add recipes to be cooked in Warly's pot, it becomes impossible to cook some other base game recipes because they not prioritized correctly. (eg. I have a priority 1 recipe that uses eggs, but in warlys pot it takes priority over the 'perogi' or 'bacon and eggs recipe', which should have higher priority) They work fine in the normal cookpot, Does anyone have an idea to fix this? Ideally the best solution would be to fix the problem with a modded item (within the cookpot recipes) that is cooked in warly's portable cookpot being visible But I have no idea how to make that happen. Link to comment Share on other sites More sharing options...
MidrealmDM Posted August 7, 2017 Author Share Posted August 7, 2017 Just to Verify my theory- I went into the stewer.lua and disabled the following (around line 117) Spoiler if self.specialcookername then -- check special first if cooking.ValidRecipe(self.specialcookername, ings) then self.product, cooktime = cooking.CalculateRecipe(self.specialcookername, ings) self.productcooker = self.specialcookername foundthespecial = true end end After doing that it solved the problem with the priority of the foods, but also made it impossible for Warly to cook his special recipes. So to sum up: Without using AddCookerRecipe("portablecookpot", recipe) The finished foods are cookable, but invisible in the crock pot But if I use do add the recipe to the portablecookpot, all the modded recipes take priority over non modded recipes regardless of priority value. However, If I disable the feature that makes the Warly's portable cook pot recipes have priority, then some or all of Warly's recipes seem to become uncookable. (eg trying to make Monster Tartare results in Monster Lasagna) So my choices are currently one of the following : A> Invisible food, B> Screwed up priority, or C> Warly loses some special foods (assuming I could find a way to have the mod disable the prioritizing code above) Any advice someone has would be appreciated P.S. I do still have the old Cookpot fix.lua that was made to solve the same graphical glitch in the original crock pot before Klei corrected the issue themselves. But since I don't know lua that well, I haven't been able to have it affect Warly's cookpot. Link to comment Share on other sites More sharing options...
MidrealmDM Posted August 9, 2017 Author Share Posted August 9, 2017 On 8/6/2017 at 10:43 PM, MidrealmDM said: Reveal hidden contents if self.specialcookername then -- check special first if cooking.ValidRecipe(self.specialcookername, ings) then self.product, cooktime = cooking.CalculateRecipe(self.specialcookername, ings) self.productcooker = self.specialcookername foundthespecial = true end end But if I use do add the recipe to the portablecookpot, all the modded recipes take priority over non modded recipes regardless of priority value. However, If I disable the feature that makes the Warly's portable cook pot recipes have priority, then some or all of Warly's recipes seem to become uncookable. (eg trying to make Monster Tartare results in Monster Lasagna) One other option that might work, is to add all of the normal DS foods to the portablecookpot. (currently the game checks the portable recipes first, and then check the regular crock pot recipes, this would put ALL the recipes into the portable crock pot, making the need to check the normal crock pot unneccessary, and all foods would resolve properly by priority) by manually adding the following to the preparedfoods.lua script the probelm was solved. Spoiler for k,recipe in pairs(foods) do AddCookerRecipe("portablecookpot", recipe) end However I lack the knowledge needed to have the mod do this. Anyone skilled in lua programming out there who knows how to make this happen? Link to comment Share on other sites More sharing options...
MidrealmDM Posted August 17, 2017 Author Share Posted August 17, 2017 *bump* Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.