Miteusz Posted July 15, 2017 Share Posted July 15, 2017 I have a question to that turret behaviour: http://steamcommunity.com/sharedfiles/filedetails/?id=924287128 Several turns before I took that screenshot, I hacked that turret. There was one guard that was moving next to that turret. He was going through doors next to position of my uppermost agent on that screenshot. Then he was going to lasers, it was his patrol route. But turret should kill him when he was passing next to that turret. Why that didn't happen? I am sending save file as an attachment. savegame.lua Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 16, 2017 Share Posted July 16, 2017 I haven't checked your savefile yet, but I'm guessing the turret has already killed several guards. Turrets have a limited amount of ammo. Link to comment Share on other sites More sharing options...
Miteusz Posted July 20, 2017 Author Share Posted July 20, 2017 I'm not sure but I think that turret didn't kill anyone before it encounter moving guard. Otherwise there would be many dead bodies around that turret and probably some guard would destroy that turret seeing many bodies on the floor. There is also strange that "OVERWATCH" appeared next to that turret at previous turn when that screenshot was taken. I took with me stunned enemy (Chief Executive). Can stunned enemy trigger turret's overwatch? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 21, 2017 Share Posted July 21, 2017 Okay, I checked out the savegame and the guard that was patrolling was armored, it was an Omni Protector that wasn't hacked. Turrets can't attack enemies with more than 2 armor. As for the "OVERWATCH" text, apparently turrets that have recently fired enter overwatch automatically next turn, so nothing to worry about there. Link to comment Share on other sites More sharing options...
j7caiman Posted July 21, 2017 Share Posted July 21, 2017 Hi, I'm also experiencing this issue on at least two different levels in the game with different types of security guards (including normal ones). The behavior I experience is: as a guard moves to a location, the turret beeps as if it's going to shoot. "Overwatch" is briefly visible. I am sure that there is a bug because the guard will stop its patrol. Here it is a problem because the guard refuses to investigate the [?] since it keeps being stopped by the turret. (See attached savegame) I'm playing on OSX 10.12.3 if that's relevant. Thank you!! savegame.lua Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 22, 2017 Share Posted July 22, 2017 10 hours ago, j7caiman said: Hi, I'm also experiencing this issue on at least two different levels in the game with different types of security guards (including normal ones). The behavior I experience is: as a guard moves to a location, the turret beeps as if it's going to shoot. "Overwatch" is briefly visible. I am sure that there is a bug because the guard will stop its patrol. Here it is a problem because the guard refuses to investigate the [?] since it keeps being stopped by the turret. (See attached savegame) I'm playing on OSX 10.12.3 if that's relevant. Thank you!! savegame.lua The turret went off overwatch because it turned off when you hacked the Power Supply. If you had waited for next turn it would have killed the guard. It is intentional that guards are interrupted when turrets go on overwatch. Link to comment Share on other sites More sharing options...
Miteusz Posted July 23, 2017 Author Share Posted July 23, 2017 On 21.07.2017 at 9:50 PM, Cyberboy2000 said: Okay, I checked out the savegame and the guard that was patrolling was armored, it was an Omni Protector that wasn't hacked. Turrets can't attack enemies with more than 2 armor. As for the "OVERWATCH" text, apparently turrets that have recently fired enter overwatch automatically next turn, so nothing to worry about there. Thank you for answer. I didn't know that turret cannot attack enemies with more that 2 armor. Does it also apply to hacked drones? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 23, 2017 Share Posted July 23, 2017 2 minutes ago, Miteusz said: Thank you for answer. I didn't know that turret cannot attack enemies with more that 2 armor. Does it also apply to hacked drones? Akumas can't attack enemies with more than 2 armor and neither version of Obake can attack enemies with any armor. Link to comment Share on other sites More sharing options...
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