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Don't Starve Together Patch 1.20 - 07/04/2017 (PlayStation 4)

  • Search the desert for new surprises shrouded by the Sandstorm in summer.
  • Pay tribute to the Antlion to prevent Sinkholes above ground and Cave-ins underground, as well as earn other rewards.
  • Added Desert Goggles, a must have when walking into a Sandstorm.
  • Added The Lazy Deserter, a magical device used for teleporting players to each other.
  • Added Sit and Squat emotes.
  • Discover the secret entrance to the new Atrium zone inside the Caves and unlock the mysteries lying deep within the Heart of the Ruins.
  • Ornate Chests can no longer be destroyed, and the Large Ornate Chest now contains better loot, including an Ancient Key.
  • The Shadow Atrium can now be used to resurrect Odd Skeletons.  Results may vary, depending on where you attempt this dangerous ritual!
  • Vote window will now show the name of the player that initiated the vote request.
  • Votes can only be initiated by Players who have survived a minimum of 20 days, or the oldest Player if nobody meets that requirement.
  • Vote kicks will still be carried out even if the target client is no longer online by the end of the vote.
  • Mounted Players will now also bow to the Bee Queen Crown.
  • One-man Band no longer lowers dapperness for your own pets.
  • Willow is now less prone to dropping below freezing temperature from her insanity chills.
  • Tumbleweeds and Crumpled Packages will no longer drop Unknown Blueprints. 
  • Giants and ANR bosses now gain temporary resistance against excessive damage from explosives. The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage. Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.
  • Ancient Cane skin can now be applied to The Lazy Explorer.
  • All Top Hat skins can now be applied to Prestihatitator.
  • The Lazy Explorer and Prestihatitator skins can be selected during crafting whether their ingredients were skinned or not.
  • Spear skins can now be applied to Fire Staff and Ice Staff.
  • Floppy Straw Hat skin can now be applied Rain Hat and Miner Hat.
  • Eating or cooking a Mandrake will no longer put Players (other than yourself) to sleep on non-PvP servers.
  • Added sound effects for mounted emotes.
  • Added an inspect window for Scarecrow skins.
  • Meteor impact no longer destroys Backpacks.
  • Reduced physics radius for Mushtrees and Cave Banana Trees.
  • Carrying a Thulecite Medallion now reveals the location of the Ancient Key on your minimap. (Even if the key is inside a container, or carried by a player or Ancient Guardian.)
  • Deerclops, Bearger, Moose/Goose, and Dragonfly now drop Sketches for crafting sculptures in their image.
  • Added secret recipes for crafting replicas of the Ruins Relics.
  • Increased Napsack duration to 20 seconds.
  • Lazy Forager no longer picks up placed Tooth Traps or Bee Mines.
  • Updated Player battle cries when fighting Pig Men.
  • Bundling Wrap is now learnt from a Blueprint dropped by Bee Queen (or Klaus’s Loot Stash).
  • Mandrakes now have a chance to drop from Klaus’s Loot Stash.
  • Unwrapping Bundled Supplies will now check for valid ground before dropping the items.
  • Fossil Fragments lying on the ground can no longer be smashed by earthquake debris.
  • Broken Thulecite Crown will now auto-equip the next one immediately even if there is currently a shield.
  • Poisoned Canaries will no longer trigger Bird Traps and become invisible.
  • Spore Clouds will no longer make pets go hungry.
  • Optimizations for particle and sound effects on objects such as Torches.
  • Physics optimization for recently placed structures.
  • Minor reduction to the collision radius of Wardrobes and Meat Bulbs.
  • Caves world gen is now guaranteed to add the Ancient Guardian.
  • Forest world gen is now guaranteed to add the Pig King.
  • Bunnymen will no longer switch to Beardlord specific animations, since not all players may be seeing them as Beardlords at the same time.
  • Flowers planted by players or bees will no longer grow back after being picked.
  • Reduced Volt Goat physics radius. (Now matches Beefalo size.)
  • Added missing Klei EULA.
  • Fixed bug with Dragonfly sometimes not resetting properly when teleported away before engaging.
  • Fixed bug causing Bee Queen to summon more Grumble Bees than normal whenever they chase players too far away while enraged.
  • Fixed hair animation layering bug when mounted with a heavy object.
  • Fixed bug where Pengulls stopped spawning after the first year.
  • Fixed bug where poop thrown by Splumonkey can land and stay outside of valid ground.
  • Fixed bug where Hounds can sometimes fail to spawn for players standing near the edge of the world.
  • Fixed crash sometimes when a Player disconnects during Hound attacks.
  • Fixed bug where auto-attack fails to target Werepigs drawn to the Moon Stone.
  • Fixed bug where Shadow Chesspieces sometimes have a long delay before transforming.
  • Fixed bug where hammering an Ancient Pseudoscience Station can sometimes fail to produce a random spawn.
  • Fixed bug where Giants were not destroying Mini Glaciers properly.
  • Fixed bug where Pengulls did not react properly when damaged by Blow Darts.
  • Fixed bug where Poison Birchnut Trees will never resume combat once they have gone off-screen once.
  • Fixed crash sometimes when Poison Birchnut Trees go off-screen.
  • Fixed item drop bugs for various structures when Deconstructed or hammered.
  • Fixed bug where Ghosts can sometimes still do damage after dying.
  • Fixed bug where insanity overlays sometimes do not show up properly when a player loads in with low sanity.
  • Fixed bug where Buzzards and other flying creatures can sometimes appear to be stuck in the air.
  • Fixed bug where Lucy did not remember if she possessed an Axe or Luxury Axe after shutting down and resuming a world.
  • Fixed bug where some caged Birds never fall asleep.
  • Fixed bug where burnt Flowers would not grow back over time.
  • Fixed bug where Players can sometimes encounter a single rogue Eye Plant somewhere in the World.
  • Fixed bug where Earthquake frequency customization had the opposite effect.
  • Fixed bug where Klaus’s Deer could sometimes spawn in the ocean.
  • Fixed bug where Wee MacTusk did not drop loot.
  • Fixed bug where Sand Spikes and Sand Castles can be burnt repeatedly.
  • Fixed bug where the Bug Net could sometimes catch dead bugs.
  • Fixed bug where Lucy did not remember the possessed Axe’s original durability after shutting down and resuming a world.
  • Fixed bug where Players are sometimes listed as choosing their character when they are entering or exiting the Caves.
  • Fixed death announcement when a Player is electrocuted by a charged Volt Goat.
  • Fixed bug where stacked projectile weapons could disappear when slipping out of the Player’s hands in the rain.
  • Fixed bug where Unseen Hands could not be damaged by casting the Weather Pain.
  • Fixed bug where Shadow Creatures being removed by the destabilizing Ancient Gateway were still dropping loot.
  • Fixed animation glitches in the Player mind control loop.
  • Fixed animation bug when chopping down a burning Poison Birchnut Tree.
  • Fixed bug where using Fire or Ice Staff against a charged Volt Goat would electrocute the caster.
  • Fixed bug where using any ranged weapon against a target wearing Scalemail would burn the attacker.
  • Fixed bug where failing to catch a Boomerang while wearing Scalemail would burn yourself.
  • Fixed bug where mounts are unaffected by AoE sleep even after their rider is knocked out.
  • Fixed bug where Bearger can sometimes move at running speed while walking.
  • Fixed missing torso in some Woodie animations.
  • Fixed bug where Tooth Traps sometimes slide on the ground when deployed.
  • Fixed bug where Birchnutters can still escape while frozen.
  • Fixed missing dirt in dug Spiky Bush animations.
  • Fixed ocean waves animation glitch when rotating the camera.
  • Fixed missing speech strings for Maxwell overusing Birds of the World.
  • Fixed incorrect loot tables for Monkeys in normal and Nightmare phases.
  • Fixed bug where Poison Birchnut Tree Trunks did not save properly and drop Living Logs.
  • Fixed bug where Tree Trunks may not turn to Ash properly when burnt off-screen.
  • Fixed bug where Heal action can show up for Player ghosts.
  • Fixed bug where Bug Net Catch action can show up for insects in inventory or containers.
  • Fixed bug where Werepigs sometimes fail to transform back to normal Pigmen.
  • Fixed bug with Bearger’s ground pound sometimes incorrectly dealing damage multiple times to the same target.
  • Fixed bug where Klaus’s Loot Stash may respawn incorrectly sometimes after a server is restarted.
  • Fixed bug where Beefalo Horn still sounds even when the action is interrupted.
  • Fixed bug where Spider Queen can sometimes spawn on invalid ground.
  • Fixed bug where Eye Plants do not resume spawning after extinguishing a burning Meat Bulb.
  • Fixed crash sometimes when spawning Spider Queen.
  • Fixed bug where Klaus can sometimes get stuck in casting animation.
  • Fixed bug where healing Toadstool may cause additional Shroom Skins to drop.
  • Fixed bug where Glommer can sometimes spawn more than once in a full moon after a server is shut down and then resumed.
  • Fixed bug where Splumonkies could try to pick up heavy items or unique items like Star-sky.
  • Fixed bug where items may not be restored to their correct state when unwrapping Bundled Supplies.
  • Fixed crash when using a Napsack on a mounted player on a PvP enabled server.
  • Fixed bug where bait can sometimes disappear when picking up a Bird Trap.

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5 hours ago, Rogueagent01 said:

Whoa! Thank you i've been wondering if we were getting anymore updates since its been awhile since the last update. 

Ps4 is secondary priority unfortunately. The games are mainly Steam based but Klei tries to do the best they can.

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1 hour ago, minespatch said:

Ps4 is secondary priority unfortunately. The games are mainly Steam based but Klei tries to do the best they can.

That may be true but I thought I also saw some people explain the reason as to why it wasn't updated for a while being that Sony takes forever to let updates go thru or something.

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1 minute ago, GiddyGuy said:

That may be true but I thought I also saw some people explain the reason as to why it wasn't updated for a while being that Sony takes forever to let updates go thru or something.

That makes sense. Sony is going through their own inner-company struggles right now.

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49 minutes ago, minespatch said:

You have to do the metheus puzzle online.

Are you sure it's compatible with the console version? It strictly states to sign in through Steam, I'm not sure how the rewards would be distributed to a different platform. 

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24 minutes ago, Toast1070 said:

Are you sure it's compatible with the console version? It strictly states to sign in through Steam, I'm not sure how the rewards would be distributed to a different platform. 

You raise a point. Good job messaging the devs. They would know better than I then.

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Did they made some changes with thermal stones? It seems like it gets colder really fast now. 

On 7/4/2017 at 10:59 AM, JanH said:

Giants and ANR bosses now gain temporary resistance against excessive damage from explosives. The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage. Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.

"Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds." Does this mean if I wait for the resistance time to fade away, it will work do the same damage or less? How do I know when the temporary resistance will fade away, is there an animation of it or something?

Also, I went to play in a public server and I saw fire hounds in the caves, is this normal? I went under the caves and I saw 4-5 fire hounds near the entrance ready to attack me, I had to go up again... So hounds will go in the caves now or is it a glitch? I think someone went inside the caves when he heard hound noises and maybe the hounds followed him?

Also this update is making my character go hungry faster, the thermal stone is dying out way faster the min you step out of the fire pit the thermal stone turns yellow and go normal very fast. 

I have another question, how does Antlion work? 

I found the location for the fishing spot during summer, what do I have to do for him to not destroy my base? Is the damage permanent? I read somewhere that he also does damages if you're underground, can I find him underground or only in ground? I have a base underground and I don't want him to ruin it... 

Where can I craft the new items? I don't see anything new for me to craft... I didn't make a new world, I'm playing in my old world. I did see the oasis and did get deerclops blueprint, but there's nothing new in the crafting tabs. And how do I find the antlion, is he located close to the oasis?

Edited by jesuisralph
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6 hours ago, minespatch said:

You have to do the metheus puzzle online.

 

6 hours ago, Toast1070 said:

Are you sure it's compatible with the console version? It strictly states to sign in through Steam, I'm not sure how the rewards would be distributed to a different platform. 

In the past you use to be able to use redeemable codes from (like the Campfire one I think) or the ones that you get from owning Shipwrecked that were given to PC players to also use on PS4.

 

Btw DEVs thanks so much for this update, been dying to play it on the ps4 for a long time

Edited by Mafiabrett
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Is the atrium entrance now added onto a pre-existing giant tentacle or is a new one created and placed randomly somewhere in your caves. I'm currently having trouble finding my entrance, as I've spend the last couple days going through every giant tentacle  so far and still nothing.

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On 7/6/2017 at 8:22 AM, Xedlord said:

Um is it just me or is this update identical to another one we had...

It's just you. In fact, there's been many threads over the last several months complaining that this update hadn't happened yet. Double in fact, you quoted someone who quoted me in the linked thread where I specifically complain about this update not being on PS4 yet

 

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On 7/8/2017 at 6:15 PM, Josonic said:

It's just you. In fact, there's been many threads over the last several months complaining that this update hadn't happened yet. Double in fact, you quoted someone who quoted me in the linked thread where I specifically complain about this update not being on PS4 yet

 

QQQQQQQQQQQQQQQQQQ more

#egoboosting

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Guess I'm  late , but since I was one of these guys who kept being anoying about getting the new update , I feel like I owe you guys a big thank you. Thanks guys I like all the new update content and playing it feels refreshing and better now with the new content (my opinion)! But my day of being a anyoning idiot aren't over ,I still want the metheus puzzle and the dark torch to come to PS4,these aren't that important to as that big update but It would be nice to see it implemented into the game for us console players.

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19 hours ago, NoscopeFelix said:

Guess I'm  late , but since I was one of these guys who kept being anoying about getting the new update , I feel like I owe you guys a big thank you. Thanks guys I like all the new update content and playing it feels refreshing and better now with the new content (my opinion)! But my day of being a anyoning idiot aren't over ,I still want the metheus puzzle and the dark torch to come to PS4,these aren't that important to as that big update but It would be nice to see it implemented into the game for us console players.

In the post, it is mentioned how the Ancient Cane skin can be applied to the Lazy Explorer. I am not sure if this is correct, as I haven't been able to figure out how to acquire the skin(s). If anyone could clarify, it would be much appreciated. @JanH

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On 7/16/2017 at 10:07 PM, Toast1070 said:

In the post, it is mentioned how the Ancient Cane skin can be applied to the Lazy Explorer. I am not sure if this is correct, as I haven't been able to figure out how to acquire the skin(s). If anyone could clarify, it would be much appreciated. @JanH

I'd like to know too. 

 

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