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Which game engine build "Don't Starve"? Unity3D? or Self-build Engine?


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Thanks for asking! The Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. The art for the game was mostly made in Adobe Flash, and and then exported into our own animation format. Finally, we use FMOD as our audio backend.

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