Developer Cheerio Posted June 22, 2017 Developer Share Posted June 22, 2017 Fix for Sweep chores sometimes not being properly prioritized View full update 10 Link to comment Share on other sites More sharing options...
Developer Cheerio Posted June 22, 2017 Author Developer Share Posted June 22, 2017 Bug was introduced with the optimizations from Monday's hotfix but should hopefully no longer occur. 1 Link to comment Share on other sites More sharing options...
Xedlord Posted June 22, 2017 Share Posted June 22, 2017 Second! 1 Link to comment Share on other sites More sharing options...
Eep Posted June 24, 2017 Share Posted June 24, 2017 When will fix for dupes dropping things right away instead of reaching "move to" destination be released? Also, the loud excellent yield sound is still too loud and needs an option to mute. Link to comment Share on other sites More sharing options...
FlexibleGames Posted June 25, 2017 Share Posted June 25, 2017 I've got liquid pipes behind paintings, but the little 'bubbles' showing fluid movement renders in front of the painting while the pipe renders behind it (as in I can't see the pipes, but can see the bubbles) Been hoping to see a fix for this for awhile. Link to comment Share on other sites More sharing options...
Scarbo27 Posted June 25, 2017 Share Posted June 25, 2017 I'd like a fix for the interrupted sleep debuff effect that sticks with duplicants after one gets sick and gets healthy again. Three of my duplicants got sick in two different colonies that I played the past month, they usually got sick at the beginning of the game but the "drowsy" emoji sticks with them after +500 cycles, my colonies are all 650 - 700 cycles old and at this point I'm just really annoyed at them dropping objects five or six times a cycle just to do their little animation, it makes sweeping a much harder and time consuming task. From now on, I will try to choose duplicants with the Naturally Robust trait to counteract that bug until it's properly fixed. Your last update didn't really reduce the number of times they drop objects. Link to comment Share on other sites More sharing options...
MidrealmDM Posted June 26, 2017 Share Posted June 26, 2017 On 6/24/2017 at 10:27 PM, FlexibleGames said: I've got liquid pipes behind paintings, but the little 'bubbles' showing fluid movement renders in front of the painting while the pipe renders behind it (as in I can't see the pipes, but can see the bubbles) Been hoping to see a fix for this for awhile. But if you don't see the bubbles, then it makes it hard to track the fluid movement. Link to comment Share on other sites More sharing options...
Fernir Posted June 27, 2017 Share Posted June 27, 2017 15 hours ago, MidrealmDM said: But if you don't see the bubbles, then it makes it hard to track the fluid movement. He said that he sees bubbles not pipes so it is bug, also this is what has/liquid piping overlays are for. So it is definitely a bug. Link to comment Share on other sites More sharing options...
MidrealmDM Posted June 30, 2017 Share Posted June 30, 2017 Yes, and since the pipes are behind the painting you shouldn't see them. Ergo the 'bug' is that he feels the bubbles should be hidden as well. I was merely pointing out that the purpose of the overlay is to see the bubbles. He certainly isn't implying that he wants the pipes to render in front of the paintings. Link to comment Share on other sites More sharing options...
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