Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

TheKingofSquirrels

Is there a way to have the world be one biome?

Recommended Posts

Apchi    96

Hi,

Actually It is possible. You can to modify worldgen script (path: Game_Folder/data\scripts\map\tasksets\forest.lua)

		tasks = { //Required biomes
			"Make a pick",
			"Dig that rock",
			"Great Plains",
			"Squeltch",
			"Beeeees!",
			"Speak to the king",
			"Forest hunters", 
			"Badlands", // THis is Desert
			"For a nice walk", 
			"Lightning Bluff", //This is desert with Antlion
		},
		numoptionaltasks = 5,
		optionaltasks = {
			"Befriend the pigs",
			"Kill the spiders",
			"Killer bees!",
			"Make a Beehat",
			"The hunters",
			"Magic meadow",
			"Frogs and bugs",
			"Mole Colony Deciduous",
			"Mole Colony Rocks",
			"MooseBreedingTask",
		},

Just remove biomes you don't need from the list. Also set numoptionaltasks to null. And change 

valid_start_tasks = {
"Make a pick",
},

To "Badlands" (starting area.).

One more thing: you have to modify set_pieces array: Where touchstones spans, wormholes and caves. (or maybe not, not sure). 

Maybe it sounds hard to do, so if you can do it with mods - use them instead. My answer - just alternative.

Share this post


Link to post
Share on other sites
ThemInspectors    171
10 hours ago, Apchi said:

Hi,

Actually It is possible. You can to modify worldgen script (path: Game_Folder/data\scripts\map\tasksets\forest.lua)


		tasks = { //Required biomes
			"Make a pick",
			"Dig that rock",
			"Great Plains",
			"Squeltch",
			"Beeeees!",
			"Speak to the king",
			"Forest hunters", 
			"Badlands", // THis is Desert
			"For a nice walk", 
			"Lightning Bluff", //This is desert with Antlion
		},
		numoptionaltasks = 5,
		optionaltasks = {
			"Befriend the pigs",
			"Kill the spiders",
			"Killer bees!",
			"Make a Beehat",
			"The hunters",
			"Magic meadow",
			"Frogs and bugs",
			"Mole Colony Deciduous",
			"Mole Colony Rocks",
			"MooseBreedingTask",
		},

Just remove biomes you don't need from the list. Also set numoptionaltasks to null. And change 

valid_start_tasks = {
"Make a pick",
},

To "Badlands" (starting area.).

One more thing: you have to modify set_pieces array: Where touchstones spans, wormholes and caves. (or maybe not, not sure). 

Maybe it sounds hard to do, so if you can do it with mods - use them instead. My answer - just alternative.

 

for one that is unreliable, breaking on update or re-install and it is time-consuming.
@TheKingofSquirrels If you want I could make a mod for you.

 

EDIT: I started on the mod a bit, if anyone wants to check it out it's on github here:
 

Share this post


Link to post
Share on other sites
Cherryzion    385
4 hours ago, ThemInspectors said:

If you want I could make a mod for you.

I would love you forever if you could make a mod like this. Being able to choose how many of one biome spawns, so like 3 oasis deserts, or just the whole world a desert. I love deserts. Being able to increase or decrease biome counts would be amazing though.

Share this post


Link to post
Share on other sites
brbrmensch    435
6 hours ago, Cherryzion said:

I would love you forever if you could make a mod like this. Being able to choose how many of one biome spawns, so like 3 oasis deserts, or just the whole world a desert. I love deserts. Being able to increase or decrease biome counts would be amazing though.

that would be whole new level of multilayered servers - whole land of rocks, desert and savanna (could be even better with no winter) and another world is rest of biomes

Share this post


Link to post
Share on other sites
13 hours ago, ThemInspectors said:

 

for one that is unreliable, breaking on update or re-install and it is time-consuming.
@TheKingofSquirrels If you want I could make a mod for you.

 

EDIT: I started on the mod a bit, if anyone wants to check it out it's on github here:
 

Oh awesome!

I still want the structures though from the Desert. So like the Dragonfly and the Oasis. Is that possible?

Share this post


Link to post
Share on other sites
ThemInspectors    171
3 hours ago, TheKingofSquirrels said:

Oh awesome!

I still want the structures though from the Desert. So like the Dragonfly and the Oasis. Is that possible?

Yep.

Share this post


Link to post
Share on other sites
12 minutes ago, ThemInspectors said:

Yep.

If you could do that, then that would be incredible.

I love the idea of having to find an Oasis, the only habitable area in the world, in a huge desert world.

 

Share this post


Link to post
Share on other sites
ThemInspectors    171

Alright I the mod works enough... I haven't tested it too much so feel free to give me feedback and fixes, 2 oasises spawn, the antlion-desert one and an other one that was there until it was removed. I'll be updating the mod quite a few times before posting it on the workshop, for example it spawns forests and plains which shouldn't be allowed, the alternative desert spawns wayyyy too many ponds, Fixes, ect, ect. I wouldn't use the current version for anything but testing. It's available on github here.

Share this post


Link to post
Share on other sites
Spaartan    566
17 hours ago, TheKingofSquirrels said:

If you could do that, then that would be incredible.

I love the idea of having to find an Oasis, the only habitable area in the world, in a huge desert world.

 

What about a killer bee plains world? Gives a whole new meaning to bearger AND Abigail 

Share this post


Link to post
Share on other sites
brbrmensch    435
48 minutes ago, Spaartan said:

Gives a whole new meaning to bearger AND Abigail 

i really like how it's literally 0 damage for abby and the idea of using bosses to clean locations, but those badbee fields can be done with no effort with 1-2 spears (i think it's their ai that could use a little work)

Share this post


Link to post
Share on other sites
Spaartan    566
2 hours ago, brbrmensch said:

i really like how it's literally 0 damage for abby and the idea of using bosses to clean locations, but those badbee fields can be done with no effort with 1-2 spears (i think it's their ai that could use a little work)

So it's just me that sucks at kiting bees ;-;

Share this post


Link to post
Share on other sites
13 hours ago, ThemInspectors said:

Alright I the mod works enough... I haven't tested it too much so feel free to give me feedback and fixes, 2 oasises spawn, the antlion-desert one and an other one that was there until it was removed. I'll be updating the mod quite a few times before posting it on the workshop, for example it spawns forests and plains which shouldn't be allowed, the alternative desert spawns wayyyy too many ponds, Fixes, ect, ect. I wouldn't use the current version for anything but testing. It's available on github here.

Ignore this. I didn't read thoroughly.

Great work btw, can´t wait to test it.

Share this post


Link to post
Share on other sites
2 hours ago, TheKingofSquirrels said:

Could you upload to Steam? I have no idea how install it manually. 

not to be mean but he said he wanted to have it be tested quite a few times before he does

 

13 hours ago, ThemInspectors said:

 I'll be updating the mod quite a few times before posting it on the workshop,

 

Share this post


Link to post
Share on other sites
Just now, cookiepersonofdoom said:

not to be mean but he said he wanted to have it be tested quite a few times before he does

Oh, my bad, I wrote that in a rush. Apologies. 

Share this post


Link to post
Share on other sites
ThemInspectors    171
4 hours ago, Spaartan said:

So it's just me that sucks at kiting bees ;-;

Tbh killing a KB nest is excruciating in the early game w/out abigail, they always respawn in their hive super fast so you can't deal with the hive. On a side note i'm planning on making a magic/moon and bee oasis, so you can do those raid bosses/events.

Share this post


Link to post
Share on other sites
Lumina    1,497

Just want to thanks you for your work. It's not the kind of mod i use, but it's always amazing when someone does an entire mod for someone else like you did.

 

Edit : also maybe it's stupid question but looking at the modworldgenmain.lua file on the github, there are KEYS.TEIR4 and KEYS.TEIR2 for some keygiven, is it a mistake or some custom code ? 

Share this post


Link to post
Share on other sites
ThemInspectors    171
30 minutes ago, Lumina said:

Just want to thanks you for your work. It's not the kind of mod i use, but it's always amazing when someone does an entire mod for someone else like you did.

 

Edit : also maybe it's stupid question but looking at the modworldgenmain.lua file on the github, there are KEYS.TEIR4 and KEYS.TEIR2 for some keygiven, is it a mistake or some custom code ? 

I was having a bit of issues with disconnected Tiles so i sort of decided maybe i should link up the keys, ultimately in the end it didn't matter, I was toying with the idea and may use it later.

Share this post


Link to post
Share on other sites