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Oxygen Apparatus (Tank?)


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What if it were part of an 'expert' research tier?

In order to unlock a hazmat suit or oxygen tank you need to research expert medicine which has a crafting station to make these products. This would no doubt cost INSANE amounts of energy to create but would be well worthwhile for those who want/need to explore.

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I've been thinking of suggesting something similar. Even if it's just a gasmask with a hose and a tank, craftable with the textile station. You'd think if this is a game about lack of oxygen, the Dups would be smart enough to want to contain some oxygen to take with them as they explore.

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Especially since they have added clothing and a number of moodlets, I would like to see a number of utility clothing, and the clothing itself available sooner then final research tier, at least for basic items.

Tier 1: Rubber Boots/Waders: Protects from Soggy Feet and reduces impact from mop, but gives a decor -5 for being ugly. Built using sand (silicon rubber)

Tier 1: Filter: Filters polluted oxygen, requires clothe

Tier 2: Dry Suit: Protects from Sopping Wet and Soggy Feet but retains heat so good for swimming in cold water by not hot. Again, it's rubber, so sand for silicon rubber

Tier 2: Respirator: As Filter+Provides 2 hours of O2, requires metal

Tier 3: Diving Suit: Combines Respirators (with 4 hours of air and no filtering) and dry suit, but slows movement speed due to weight. Requires rubber and metal

Tier 4: Environment Suit: As diving suit, but also filters

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This has got to come, but why stop at Oxygen? 

Being able to store Hydrogen / CO2 / Chlorine with a compressor must happen at some stage as part of a later gas management research. 

Plenty of space left on the tech tree though so here's hoping!

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On 5/19/2017 at 6:25 PM, Shirelagel said:

Especially since they have added clothing and a number of moodlets, I would like to see a number of utility clothing, and the clothing itself available sooner then final research tier, at least for basic items.

Tier 1: Rubber Boots/Waders: Protects from Soggy Feet and reduces impact from mop, but gives a decor -5 for being ugly. Built using sand (silicon rubber)

Tier 1: Filter: Filters polluted oxygen, requires clothe

Tier 2: Dry Suit: Protects from Sopping Wet and Soggy Feet but retains heat so good for swimming in cold water by not hot. Again, it's rubber, so sand for silicon rubber

Tier 2: Respirator: As Filter+Provides 2 hours of O2, requires metal

Tier 3: Diving Suit: Combines Respirators (with 4 hours of air and no filtering) and dry suit, but slows movement speed due to weight. Requires rubber and metal

Tier 4: Environment Suit: As diving suit, but also filters

Rubber Boots and Dry Suit are exactly what I want right now, though the Dry Suit needs some kind of drawback. I might advocate making those out of Algae instead, as it's a high-value resource that becomes much rarer mid-game when you're likely to have this kind of thing researched.

12 hours ago, Tombas said:

This has got to come, but why stop at Oxygen? 

Being able to store Hydrogen / CO2 / Chlorine with a compressor must happen at some stage as part of a later gas management research. 

Plenty of space left on the tech tree though so here's hoping!

My only concern with tank-based gas sequestration is that it'd rob the visual element. If we do gas tanks, they should be made of glass so that we can see what's inside - and then be far less surprised when a Destructive dupe or monster smashes one and floods the base.

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