Renegade_Doll Posted May 7, 2017 Share Posted May 7, 2017 (edited) Living Dart, a dark brown wooden blowpipe crafted at a Shadow Manipulator, fires black and purple tinted darts. Crafting Requirement: 1 Living Log, 2 Nightmare Fuel, 3 Tentacle Spots Combat Specs: 40 Damage per dart, -20% durability per shot, User -0.5 sanity per shot, same range a Blow Dart, 15% chance for target to be Haunted when hit Durability: Unusable at 0%, restored +20% per raw morsel, +40% per raw monster meat, +80% per raw meat Recharge: User becomes exhausted after firing the dart more than once a second (same effect as waking up from eating a Mandrake) Edited May 17, 2017 by Renegade_Doll Link to comment Share on other sites More sharing options...
NeddoFreddo Posted May 14, 2017 Share Posted May 14, 2017 On 2017-5-7 at 5:25 PM, Renegade_Doll said: +60% per raw monster meat Love this idea, but this seems a tad OP as monster meat is extremely common and easy to obtain :c Link to comment Share on other sites More sharing options...
Renegade_Doll Posted May 17, 2017 Author Share Posted May 17, 2017 On 5/13/2017 at 9:08 PM, NeddoFreddo said: Love this idea, but this seems a tad OP as monster meat is extremely common and easy to obtain :c Yeah I wasn't really sure about those variables, it would depend on what the weapon ended up being useful for. The original premise was monster meat needs to be acquired usually from combat, so if you want to use the dart to fight you will need to gather meat normally to fuel it. But if the dart ended up being useful for more utility purposes it probably would not matter. Will lower the repair percentages, for whatever it is worth. Link to comment Share on other sites More sharing options...
Lampofulmine Posted May 18, 2017 Share Posted May 18, 2017 Like the idea although would the player be exhausted after each recharge ? Or only if durability gets down to zero and player recharge it at that point ? If a player is fighting and then become exhasuted it could die in the process, maybe just make the "recharging" time longer as if the player was crafting something but with triple the length. In this case player could just take his/her time and evaluate the situation better ! Link to comment Share on other sites More sharing options...
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