Terule Posted April 20, 2017 Share Posted April 20, 2017 So, I looked on the internet about creating a new dedicated server and in the worldgenoverride.lua file I'd set the world size to HUGE, but when I start the server and look the world info on the client the map size is set to LARGE. This is my worldgenoverride.lua Spoiler return { override_enabled = true, unprepared = { -- "never", "rare", "default", "often", "always" berrybush = "default", cactus = "default", carrot = "default", mushroom = "default", }, misc = { task_set = "default", -- Biomes: "classic", "cave_default" start_location = "default", -- Start: "plus", "darkness", "caves" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" boons = "default", -- "never", "rare", "default", "often", "always" branching = "default", -- "never", "least", "default", "most" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" frograin = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" loop = "default", -- "never", "default", "always" season_start = "default", -- "default", "winter", "spring", "summer", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" touchstone = "default", -- "never", "rare", "default", "often", "always" weather = "default", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" world_size = "huge", -- "default", "medium", "large", "huge" }, animals = { -- "never", "rare", "default", "often", "always" alternatehunt = "default", angrybees = "default", beefalo = "default", beefaloheat = "default", bees = "default", birds = "default", butterfly = "default", buzzard = "default", catcoon = "default", frogs = "default", hunt = "default", lightninggoat = "default", moles = "default", penguins = "default", perd = "default", pigs = "default", rabbits = "default", tallbirds = "default", }, monsters = { -- "never", "rare", "default", "often", "always" bearger = "default", chess = "default", deciduousmonster = "default", deerclops = "default", dragonfly = "default", goosemoose = "default", houndmound = "default", hounds = "default", krampus = "default", liefs = "default", lureplants = "default", merm = "default", spiders = "default", tentacles = "default", walrus = "default", }, resources = { -- "never", "rare", "default", "often", "always" flint = "default", flowers = "default", grass = "default", marshbush = "default", meteorshowers = "default", meteorspawner = "default", reeds = "default", rock = "often", rock_ice = "default", sapling = "default", trees = "default", tumbleweed = "default", }, } This is the in client info: oh and i'm using the steam dedicated server tool Link to comment Share on other sites More sharing options...
alainmcd Posted April 20, 2017 Share Posted April 20, 2017 Hi @Terule, welcome to the forums! You have to place your worldgenoverride.lua in the Master folder of your cluster before you launch your server for the first time. Make sure there is no leveldataoverride.lua in the Master folder, as it can (and will) override your settings. Delete the save folder and relaunch your server to regenerate your world with the current settings. Link to comment Share on other sites More sharing options...
Terule Posted April 20, 2017 Author Share Posted April 20, 2017 Hi @alainmcd, Thanks for your help! Link to comment Share on other sites More sharing options...
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