Deilan Posted March 19, 2017 Share Posted March 19, 2017 During the development period of the game the amount of lags greatly decreased and I really appreciate the devs for that. But the one that is constantly still there is a lag right on the arrival of a new day - even within LAN games with fast and stable connection. It is clearly visible if PC fights at the ending of the day and continues it on the arrival of a new day. In this case the mobs/bosses almost always successfully hit the PC in spite of attempt to dodge. And not infrequently it results in a very sad consequences, if you know what I mean. So it would be great to resolve these lag also. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted March 20, 2017 Share Posted March 20, 2017 The lag is caused by the game's autosave at the beginning of each day. I suppose it might be possible to make a mod to disable the autosave, but that would kinda be a stupid thing to do. If something happens and the server crashes for whatever reason, you're gonna wish you didn't cut out your safety net. Link to comment Share on other sites More sharing options...
Deilan Posted March 20, 2017 Author Share Posted March 20, 2017 @Sinister_Fang I'd say disabling it is not a decent option. So maybe there's an option to make autosaving more smooth by reducing server's resources consumption and therefore produce less lags? Link to comment Share on other sites More sharing options...
Sinister_Fang Posted March 20, 2017 Share Posted March 20, 2017 1 hour ago, Deilan said: @Sinister_Fang I'd say disabling it is not a decent option. So maybe there's an option to make autosaving more smooth by reducing server's resources consumption and therefore produce less lags? Easier said then done. Link to comment Share on other sites More sharing options...
Deilan Posted March 21, 2017 Author Share Posted March 21, 2017 21 hours ago, Sinister_Fang said: Easier said then done. I can well believe it. Maybe saving process could be artificially performed rather longer and therefore consume less resources? I mean manually limit throughput of it and by means of it produce less lags then? Link to comment Share on other sites More sharing options...
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