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Set fires on ground w/Willow's Lighter


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Okay so, Willow is underwhelming and part of why is her lighter is useless after a few days even with cooking having been added, common knowledge, etc.

While it could use a buff to light radius and/or cheap refuel or no duration cost as Willow, it'd still prolly be dimmer than a torch and thus meh. What it really needs is an actual ability worth having. (If it had one, then it wouldn't be a big deal even if it's duration/light stayed the same; being a light source simply wouldn't be it's main purpose anymore, but a nice on-the-side ability.)

So, what ability? Cooking was a thought in the right direction, but once you get a crock pot it's still really not relevant much... cooking green shrooms?? So, I thought; Willow's insanity ability to light fires anywhere is out, but why not bring the anywhere-fire back? Make it so Willow's Lighter has a right-click ability anywhere on the ground to "Ignite" the ground, setting down a fire just like her insanity ability used to randomly do- same power, but you can do it on command instead of WHOOPS. This would probably cost 3~5 Sanity, simply to offset the obvious sanity regen it would provide (otherwise have little to no sanity regen from the lil' ground fires), 1% durability on lighter, etc. This way Willow could plant down little temporary lights for working at night, have an offensive fire option other characters have to go to much more effort for in the fury of battle (dropping a single twig, swapping to torch, lighting it), etc.

Bonus points (but not really critical- just an aside thought) if it's made more relevant by making it more effective in combat than usual fire somehow (not lighting enemies on fire, but simply dealing damage)- or preferably keep that fire normal and instead have the combat ability provided by an alternative power to Ignite nightmare fuel for strong Shadowfire (a damaging stationary blaze that doesn't spread; also good for a long-lasting light if you -really- want to burn fuel for light), a perk that would also pair wonderfully with how Bernie makes Willow pretty good for farming Nightmare Fuel. But, these aren't as important. Really, just letting her plant down normal minifires on command like she used to do when insane would be something nice.

I like this idea because it's simple and sweet (Willow's personal ground fires are even already in the game, unused!), it's effective but not terribly strong either, and plays perfectly into Willow's firesetting personality. What else would Willow love to do with her lighter but set fires everywhere?

Edit:Before someone brings up her freezing-when-insane thing.. Willow's personal fire already provides fairly little heat (less than 1/3rd of burning a twig; seriously), BUT, planting a few would be enough heat to take the edge off insanity freezing (like freezing in mid-fall). This is actually a good thing, because her freezing is a major complaint; this would help a bit, whilst still leaving it as an issue. She still has to deal with nightmares at the same time, even with Bernie to help, after all... and you don't want to set Bernie on fire! (..I assume he's flammable.)

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Its not fire, if it doesnt spread, like endo fire, but fire pit is prevented from that so still it counts. My point is, that it would still spread because its a uncontained fire, and we can just try doing controlled fires like burning trees distant from other plants, or just try to put out smoldering fires around that tree till it burns down. 

The shadow fire thing is already a mod for character rebalance, as Willow can make shadow fires, but seems too strong too.

People really trying to find ways to "make her better", but ideas kinda comes as OP

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Shadow fire or not spreading is a separate idea mainly with fighting in mind but they're entirely on-the-side afterthoughts (nor would it necessarily be as strong as it is in whatever mod you mean), the main and important idea here is just planting little normal ones on the ground; which isn't very strong. If anything it's worth wondering if it's particularly useful enough of an addition to care or not, honestly, as if it's just the basic minifire it's little more than a temporary light that you need to keep away from flammable objects. But I think it'd be good for nightworking, and taking a little edge off insanity freezing (without negating it; willow fires are temp 20, lighter is temp 5 and a burning twig is temp 70, with all other fires notably hotter). It's easier and much cheaper/spammable than having to drop logs out of your inventory. Twigs just don't burn long enough to do anything with, especially with the time it takes to take the stack, drop a single one, and light it up- s'more time to set up than it even burns for.

You can burn trees or whatever but then it turns into this whole big project, trees generally aren't available, nor are they usually far enough to keep other things from burning, and you can't do much work if you're smothering other fires the whole time, etc. (As well, anyone can do this... and usually don't) The point is that throwing a little fire on the ground for light is super easy and then you can mine, chop, fight, etc, you just have to not set it DIRECTLY next to something that'll start a major fire.

If the fire lasted long enough, then it could have a small amount of battle potential when used en masse, on enemies where their important drops won't be turned to ash. You can light anything by attacking with the lighter or a torch, but standing fires also deal burning damage like they do to players. This would be a minor use since generally it burns up the loot but it'd be there.

But yeah. It's not really a question of it being op. Because if anything, planting down her what used to be her insanity fires is a pretty weak addition. Would it even be a power you used much, you think- assuming none of the side suggestions were used and it was just planting her basic minifires on the ground?

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