Eskkr0 Posted March 15, 2017 Share Posted March 15, 2017 Hello! Game crashes before the end of cycle 1. If i save, the duration i can play before it crashes extends (Im on cycle 3 now) Can anyone helps? Link to comment Share on other sites More sharing options...
Octyabr Posted March 15, 2017 Share Posted March 15, 2017 2 hours ago, Risu said: Glad to see that Duplicants are no longer ElementChunks of Duplicant. Actually have a Creature element for creatures now. Sad to see the ElementConverter still lacks serialization on accumulatedTime so losing a tiny bit of mass every save and reload. That is why was a "duplicant" item in the paint-debug tool? If it isn't serialised, then how it gets calculated? Link to comment Share on other sites More sharing options...
The Noon Fish Posted March 15, 2017 Share Posted March 15, 2017 4 hours ago, Cheerio said: Duplicant traits no longer prevent them from performing their profession task you live on a throne of lies 4 Link to comment Share on other sites More sharing options...
Vilda Posted March 15, 2017 Share Posted March 15, 2017 (edited) The combination of Overheating and autorepair is biting me in the ass. The Super computer runs so hot it damages itself in 5 seconds even turned of and in Ice biome. Then someone runs there to autorepair only for it to damage itself again. EDIT: immediately found out the repair can be canceled and is not picked again Edited March 15, 2017 by Vilda 1 Link to comment Share on other sites More sharing options...
Profitz Posted March 15, 2017 Share Posted March 15, 2017 2 hours ago, qb. said: 1st thing I've noticed is that after fresh start there is a load of hatches. I mean huge load in starting biome. I have 8 of them and still counting. Is it coincindence or intended thing? Probably temporary solution for hatch population drowning after first game load bug. Because it’s not fixed yet. 1 Link to comment Share on other sites More sharing options...
Risu Posted March 15, 2017 Share Posted March 15, 2017 (edited) 1 hour ago, Octyabr said: That is why was a "duplicant" item in the paint-debug tool? If it isn't serialised, then how it gets calculated? It doesn't get calculated. 0 at load. EDIT: Rechecked the convert mass method and it was actually completely rewritten. It now consumes no mass until it's ready to dump out the output. So now it only potentially wastes time. Not really subject to mass loss now. Edited March 15, 2017 by Risu Link to comment Share on other sites More sharing options...
Vilda Posted March 15, 2017 Share Posted March 15, 2017 Damn, just realized what is screwing me so much - thermal conductivity of CO2. Once it heats, that really stays. Shame it does not affect surrounding tiles in any way. 1 Link to comment Share on other sites More sharing options...
Storm Engineer Posted March 15, 2017 Share Posted March 15, 2017 Wait what? I always had the super computer in the middle of my base, and sure it made a little heat but nothing over 30-35, nothing I needed to worry about in the long run. This this change? Link to comment Share on other sites More sharing options...
morenss Posted March 16, 2017 Share Posted March 16, 2017 I've played 3 bases with Mealwood Farm as food supply. It was sustainable because when they died they dropped a mealwood seed so I could plant it again. With the Thermal Upgrade they no longer give me the seed. And does the fertilizer have any use now? Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 1 hour ago, morenss said: I've played 3 bases with Mealwood Farm as food supply. It was sustainable because when they died they dropped a mealwood seed so I could plant it again. With the Thermal Upgrade they no longer give me the seed. And does the fertilizer have any use now? i wonder if this is intended or bug... =/ losing seeds is ...wew Link to comment Share on other sites More sharing options...
jerseyjunior Posted March 16, 2017 Share Posted March 16, 2017 (edited) figured out you can harvest mealwood twice, then you have to dig it up to save the seed. annoying, but you can still have infinite food. Edited March 16, 2017 by jerseyjunior Link to comment Share on other sites More sharing options...
Ecu Posted March 16, 2017 Share Posted March 16, 2017 17 minutes ago, chestnutcute said: i wonder if this is intended or bug... =/ losing seeds is ...wew Intended from what we were told by someone at Klei on the unofficial discord. It makes sense honestly. Meallice was too good as a source of renewable food. So good in fact, that a majority of people never even made Licebars out of it. The update now requires that you either utilize cooking or you grow Blossoms as your primary food sources. It also encourages you to make Licebars from the Meallice you do get, as it doubles the calories gained from the harvests. Each of these provide their own challenges regarding sustainability, which is definitely much more interesting then essentially ignoring food. 3 Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 Just now, Ecu said: Intended from what we were told by someone at Klei on the unofficial discord. It makes sense honestly. Meallice was too good as a source of renewable food. So good in fact, that a majority of people never even made Licebars out of it. The update now requires that you either utilize cooking or you grow Blossoms as your primary food sources. It also encourages you to make Licebars from the Meallice you do get, as it doubles the calories gained from the harvests. Each of these provide their own challenges regarding sustainability, which is definitely much more interesting then essentially ignoring food. Well...if that is the case , blossoms also dies off too =/ which doesnt make any sense at all lol. Or do blossoms not die off like those mealwood? Link to comment Share on other sites More sharing options...
Storm Engineer Posted March 16, 2017 Share Posted March 16, 2017 1 minute ago, Ecu said: Intended from what we were told by someone at Klei on the unofficial discord. It makes sense honestly. Meallice was too good as a source of renewable food. So good in fact, that a majority of people never even made Licebars out of it. The update now requires that you either utilize cooking or you grow Blossoms as your primary food sources. It also encourages you to make Licebars from the Meallice you do get, as it doubles the calories gained from the harvests. Each of these provide their own challenges regarding sustainability, which is definitely much more interesting then essentially ignoring food. MEh, screw that... if they made it harder to farm, fine. But now meal lice is not renewable at all, and that's BS. 1 Link to comment Share on other sites More sharing options...
Ecu Posted March 16, 2017 Share Posted March 16, 2017 Just now, chestnutcute said: Well...if that is the case , blossoms also dies off too =/ which doesnt make any sense at all lol. Or do blossoms not die off like those mealwood? Blossoms supposedly give seeds when eaten, making them renewable. I haven't gotten to testing this myself, but it was mentioned by the same Klei rep. Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 Just now, StormHUN said: MEh, screw that... if they made it harder to farm, fine. But now meal lice is not renewable at all, and that's BS. Ever seen a plant where you cant get back their seeds? luls , im just really confused right now cos it is too illogical =/ but thanks for info ~ cheers 1 Link to comment Share on other sites More sharing options...
jerseyjunior Posted March 16, 2017 Share Posted March 16, 2017 mealwood is renewable but requires micromanagement - plant mealwood, harvest twice, then dig it up and you save the seed. 1 Link to comment Share on other sites More sharing options...
Storm Engineer Posted March 16, 2017 Share Posted March 16, 2017 Making plants one-time food sources makes no sense. Especially knowing that Mush bar is horribly inefficient, one duplicant having to stand there 24/7 to operate the musher. 1 Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 (edited) 5 minutes ago, Ecu said: Blossoms supposedly give seeds when eaten, making them renewable. I haven't gotten to testing this myself, but it was mentioned by the same Klei rep. OH they do? then thats great , no issue at all =) no wonder i see bunch of seeds lying at my colony's mess table. Though my colony is doomed..i just realized them disappearing too late , thought it was some bug =( CHANGING FOOD SOURCE TO BLOSSOMS... Edited March 16, 2017 by chestnutcute 1 Link to comment Share on other sites More sharing options...
Storm Engineer Posted March 16, 2017 Share Posted March 16, 2017 Just now, jerseyjunior said: mealwood is renewable but requires micromanagement - plant mealwood, harvest twice, then dig it up and you save the seed. Which again is nonsense. I had a hard enough time with clean water and oxygen, now this too? Klei, please, think this over again... 1 Link to comment Share on other sites More sharing options...
Ecu Posted March 16, 2017 Share Posted March 16, 2017 1 minute ago, StormHUN said: MEh, screw that... if they made it harder to farm, fine. But now meal lice is not renewable at all, and that's BS. There are other methods to acquiring food in the game. Allowing you to only rely on Meallice did not really give much of a challenge, whereas the other food sources are more challenging to keep up (dirt sustainability requires manipulating physics mechanics). 2 minutes ago, chestnutcute said: Ever seen a plant where you cant get back their seeds? luls , im just really confused right now cos it is too illogical =/ but thanks for info ~ cheers You don't actually really eat the Mealwood though. You're growing critters on a wood like alien plant that you then eat. It is reasonable to say that you can only create a few creatures before the colony dies off. Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 1 minute ago, jerseyjunior said: mealwood is renewable but requires micromanagement - plant mealwood, harvest twice, then dig it up and you save the seed. I doubt this was intended though... 2 Link to comment Share on other sites More sharing options...
Storm Engineer Posted March 16, 2017 Share Posted March 16, 2017 A more sensible way of making mealwood harder would be for example, having to "craft" seeds by sacrificing some of the harvested lice. It could even require a building that uses power, or something like that. But the no-seed-at-all solution doesn't look good, or make sense at all. Link to comment Share on other sites More sharing options...
jerseyjunior Posted March 16, 2017 Share Posted March 16, 2017 (edited) doing the math for blossoms - it wouldnt work as your contaminated water requirement is too high Edited March 16, 2017 by jerseyjunior Link to comment Share on other sites More sharing options...
chestnutcute Posted March 16, 2017 Share Posted March 16, 2017 Just now, StormHUN said: A more sensible way of making mealwood harder would be for example, having to "craft" seeds by sacrificing some of the harvested lice. It could even require a building that uses power, or something like that. But the no-seed-at-all solution doesn't look good, or make sense at all. hint hint , use blossoms now =/ they want you to manage the temperature between 12-22.5 ~ Link to comment Share on other sites More sharing options...
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