Game loads deactivated mods


DGM

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I'm using the GOG version.  I made a mods folder and put both the example API mod and the ITEMSNewAndEdited mod in it to study, and now the game uses these mods even when I explicitly turn them off before starting a new campaign.  The only way to not use them is to remove them from the folder.

Any idea what's causing this?

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I typically leave all the mods I use or am working on in my mods folder, and rename the "script.zip" file for the ones I want to disable, usually to "scripts_original.zip".  Thus, I haven't ever detected this problem.  I spent a few minutes moving the few lines I had placed ahead of the "if options["____"].enabled then" lines down within them, but that doesn't seem to work.  Do I get any hints or suggestions?

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