Recommended Posts

Cherryzion    385

I understand how to do all the coding and everything, but how do you actually make the skin? A separate exported file? 

Share this post


Link to post
Share on other sites
Fidooop    2,369
20 minutes ago, Romanful said:

I understand how to do all the coding and everything, but how do you actually make the skin? A separate exported file? 

Yup! Just like as if you were drawing a new character's anim! :)

Share this post


Link to post
Share on other sites
Cherryzion    385
1 minute ago, Fidooop said:

Yup! Just like as if you were drawing a new character's anim! :)

So if my default character (let's call them John)'s was in exported/john/ and all of the files with the heads and everything was in there, if I were making john_formal, would i just make a john_formal file in exported that contained all of the same files from the default?

Share this post


Link to post
Share on other sites
Fidooop    2,369
Just now, Romanful said:

So if my default character (let's call them John)'s was in exported/john/ and all of the files with the heads and everything was in there, if I were making john_formal, would i just make a john_formal file in exported that contained all of the same files from the default?

Yes.

  • Like 1

Share this post


Link to post
Share on other sites
code4240    19

Has any explanation been given as to why clothing skins and skins for official characters are forbidden? Not being able to create clothing under any circumstances honestly sounds really useless.

Share this post


Link to post
Share on other sites
Chris1488    11,108
Just now, code4240 said:

Has any explanation been given as to why clothing skins and skins for official characters are forbidden? Not being able to create clothing under any circumstances honestly sounds really useless.

Modded clothing skins are forbidden because then others would be able to use said skin, aka, official characters, AKA, skinning official characters. And making skins for official characters is forbidden because then someone could just make bootleg GoH, Survivor, Triumphant, Roseate, and Costume skins for themselves if they didn't have any. Make sense?

  • Like 2

Share this post


Link to post
Share on other sites
code4240    19
1 minute ago, Chris1488 said:

Modded clothing skins are forbidden because then others would be able to use said skin, aka, official characters, AKA, skinning official characters. And making skins for official characters is forbidden because then someone could just make bootleg GoH, Survivor, Triumphant, Roseate, and Costume skins for themselves if they didn't have any. Make sense?

I understand the logic but not the reasoning. I don't see why this would be any more offlimits than, say, modding maxwell to be playable from the start in single player. It's not like skins cost money or something.

...unless this would somehow allow people to use those skins on servers that didn't have the mod, which doesn't seem possible to me.

Share this post


Link to post
Share on other sites
Chris1488    11,108
1 minute ago, code4240 said:

I understand the logic but not the reasoning. I don't see why this would be any more offlimits than, say, modding maxwell to be playable from the start in single player. It's not like skins cost money or something.

...unless this would somehow allow people to use those skins on servers that didn't have the mod, which doesn't seem possible to me.

Well, you can just give yourself maxwell with a console command, mod not necessary. 

And for your other point, skins technically DO cost money through the use of the Steam Market. Why buy that Wendy Triumphant you've been looking forward to for weeks when you can just bootleg the skin through the use of this Skins API? It would blow the market's economy way out of proportion and everyone would lose sales. Including Klei. Steam and the respective game company, in this case, Klei, get a small cut of the sales when items, in this case, skins, are purchased from someone selling their item on the market. That's why you don't get the same amount of money that your items sells for on the market.

TL;DR, Steam and Klei will lose sales from the market if official characters and items were allowed to be skinned with the Modded Skins API.

  • Like 2

Share this post


Link to post
Share on other sites
code4240    19
1 minute ago, Chris1488 said:

Well, you can just give yourself maxwell with a console command, mod not necessary. 

And for your other point, skins technically DO cost money through the use of the Steam Market. Why buy that Wendy Triumphant you've been looking forward to for weeks when you can just bootleg the skin through the use of this Skins API? It would blow the market's economy way out of proportion and everyone would lose sales. Including Klei. Steam and the respective game company, in this case, Klei, get a small cut of the sales when items, in this case, skins, are purchased from someone selling their item on the market. That's why you don't get the same amount of money that your items sells for on the market.

TL;DR, Steam and Klei will lose sales from the market if official characters and items were allowed to be skinned with the Modded Skins API.

I actually didn't know you could buy skins. I actually looked for a place to do so because I suspected the slight possibility, but I couldn't remember where the steam marketplace was located or what it was called because I never use it. Mostly because I'm the type of person that tends to think paying money for content in a game that wasn't free is laughable.

I guess that makes sense then.

Shame though because I'd been thinking about creating a doll-type character who came with extra skins so you could dress them. Guess I'll have to build some other system if I ever want to do that.

Share this post


Link to post
Share on other sites
Chris1488    11,108
Just now, code4240 said:

Shame though because I'd been thinking about creating a doll-type character who came with extra skins so you could dress them. Guess I'll have to build some other system if I ever want to do that.

You can still do that with this API. :p  You may not be able to make singular clothing items, but you can still edit the entire character's look, including the body, through the use of the head slot skin. Or another workaround could be just editing the body slot alone and leaving the head as-is. @CheeseNuggets101 did this with his Medic, Engineer and Spy mods with their BLU skins.

Here's a picture example of what he did:

Spoiler

BLU medic.png

 

  • Like 3

Share this post


Link to post
Share on other sites
Fidooop    2,369

Updated the tutorial to make it a liiiiittle easier to read and included some of the new functionality added in recent updates.

Namely, the ability to set a base item's atlas when adding a new modded skin and the ability to set a function when replacing items for a modded skin starting inventory.

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now