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A New "A New Reign" Update Log


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I've been gone for a while and decided to come back and see all the implemented updates, and it's gone?  Did someone update a new one with all the posters/implemented things?  Honestly I was hoping to see it all laid out nicely again to entice me back to playing since the prior updates had been lackluster.

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On 12/28/2016 at 7:57 PM, AnonymousKoala said:

Ever since Mathem's A New Reign update log has been removed, @Hobgoblino and myself have thought about opening a thread containing everything added in the A New Reign DLC in its current up to date state.

 

Crafted Items & Structures

Cratered Moonrock - Alchemy Engine tier, 3 Moonrocks - Can be socketed with gems to make a Moonlens.

Moonlens - Used to mark a spot on the minimap. Can be seen by anyone, even if the map isn’t explored.

Ocuvigil - Prestihatitator tier, 1 Purple Moonlens, 1 Compass and 2 Boards - Reveals an area around itself on the minimap.

Moondial - Prestihatitator tier, 1 Blue Moonlens, 2 Moonrocks and 2 Ice - Reflects the moon phase on the water surface at any time of the day. If empty it means it’s a new moon. Will always be empty in caves. Emits light based on the moon phase: No light for new moon, waxing crescent or waning crescent, a bit of light for first or third quarter, decent light for waxing gibbous or waning gibbous and a lot of (pointless) light for full moon.

Feather Pencil - Science Machine tier, 1 Twig, 1 Charcoal and 1 Jet Feather - Used to craft a Map Scroll or to draw on a Mini Sign.

Mini Signs - Science Machine tier, 1 Board gives 4 Mini Signs - Dropping an item near it and drawing on it with a Feather Pencil puts the item's icon on the sign. Can be dug up with a Shovel.

Cartographer's Desk - Science Machine tier, 1 Compass and 4 Boards - Makes you able to craft a Map Scroll when near it.

Map Scrolls - Cartographer’s Desk tier, 1 Feather Pencil and 1 Papyrus - Changes if you're in the Caves or in the Overworld. When crafted contains the map that the player crafting it has revealed. Reading it discovers said parts of the map for whoever reads it.

Potter's Wheel - Science Machine tier, 2 Cut Stones, 2 Boards and 4 Twigs - Allows access to the Sculpture tab. Can craft 8 different Figures. 2 of them are already unlocked, 6 of them require the respective sketch from Marble Sculptures. The color of the Figure is based on the material placed on the Potter’s Wheel, black for Cut Stone and white for Marble.

Figures - Potter’s Wheel tier, 2 Rocks and 1 Cut Stone/1 Marble - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be hammered to obtain the Cut Stone or Marble used. If a Knight, Bishop or Rook figure is hammered during the night of a new moon, it will spawn the respective level 1 Shadow Piece.

Wood Fences - Science Machine tier, 3 Twigs and 1 Rope gives 6 Wood Fences - They act as walls, but instead of having health they are destroyed after 3 attacks and/or 3 hammer hits.

Wood Gate - Alchemy Engine tier, 2 Boards and 1 Rope - Acts as a wall but can be opened and closed to go through it. Instead of having health it’s destroyed after 3 attacks and/or 3 hammer hits.

Beeswax - Science Machine tier, 1 Honeycomb - Disappears if dropped close to a heat source or on the ground during summer.

Wax Paper - Science Machine tier, 1 Beeswax and 1 Papyrus.

Bundled Supplies/Bundling Wrap - Science Machine tier, 1 Wax Paper and 1 Rope - Can be used to store up to 4 stacks of items. Items inside never spoil. When opened the item will be consumed and all the items stored will drop on the ground together with a Wax Paper.

Marble Bean - Alchemy Engine tier, 1 Marble - Can be planted to grow a Marble Shrub.

Marble Shrub - Grows from a planted Marble Bean - Has 3 different functionally identical possible shapes and 3 stages of growth. Changes stage every 9-10 days (grows from small to medium to big and back to small). Can be mined to obtain Marble and/or Marble Beans.

Small: 6 pickaxe hits, drops 1 Marble.

Medium: 8 pickaxe hits, drops 1 Marble and 75% chance for a Marble Bean.

Big: 10 pickaxe hits, drops 1 Marble and 50% chance for 1 Marble, otherwise a Marble Bean.

End Table - Rare Blueprint tier (Stagehand), 2 Marbles, 2 Boards and 2 Carpeted Floorings - Can be decorated with Petals, Light Bulbs or any Glowberry. The plant will wilt after about 2 days. If Petals are used when the plant is wilted or the vase is empty, the player will gain 5 sanity. If Light Bulbs or Glowberries are used the End Table will emit light.

Friendly Scarecrow - Science Machine tier, 1 Pumpkin, 6 Grass and 3 Boards - Replaces other birds with Canaries in a 12 unit radius. Can be dressed up with skins.

Electric Dart - Science Machine tier, 2 Reeds, 1 Gold and 1 Saffron Feather - Deals 60 base damage. Has a 1.5x multiplier against anything but WX-78 raising the damage to 90. The multiplier can also go up to 2.5x based on the wetness of the target, up to 150 damage. Volt Goats are charged when hit.

Scaled Furnace - Rare Blueprint tier (Dragonfly), 1 Scale, 10 Charcoal and 2 Red Gems - Emits heat and a small infinite light.

Mushroom Planter - Science Machine tier, 8 Rot, 5 Manure and 2 Living Logs - Used to grow Mushrooms. If a Mushroom is planted, it will grow an additional Mushroom every 7.5 minutes, up to 4 Mushrooms. If a Spore is planted, it will grow an additional Mushroom every 5 minutes, up to 6 Mushrooms. When a Spore was used and the Mushroom Planter reaches the maximum amount, there’s a 50% chance it will release a Spore. The planter needs to be fertilized with a Living Log every 4 harvests.

Muslight - Rare Blueprint tier (Toadstool), 1 Shroom Skin and 1 Bucket-o-Poop - Has 4 slots. Emits light when Light Bulbs, Lesser Glowberries or Glowberries are placed inside of it. The light radius is bigger the more items it contains, up to 4. Makes items inside of it last twice as long.

Glowcap - Rare Blueprint tier (Toadstool), 1 Shroom Skin, 1 Bucket-o-Poop and 1 Board - Works exactly like a Mushlight, but can also store Spores, changing the color of the light.

Funcaps - Rare Blueprint tier (Toadstool), 6 Caps of the respective color - When equipped it will grant 20% wetness protection, reduce hunger rate by 25% and spawn a Spore of the respective color every minute or so. Spoils in 6 days.

Critters - Rock Den tier -

Vargling: 4 Hound’s Teeth, 1 Monster Lasagna

Kittykit: 1 Cat Tail, 1 Fishsticks

Ewelet: 1 Steel Wool, 1 Guacamole

Broodling: 1 Chilled Lavae, 1 Spicy Chili

Glomglom: 1 Glommer’s Goop, 1 Taffy -

Critters can be adopted using the correct “crafting recipe” close to a Rock Den. Players can only own 1 Critter at a time. Critters can be abandoned when right-clicked close to a Rock Den. Critters follow the player, occasionally asking for food. They can’t die and have no functional use.

 

Other Items

Sketch - Obtained after mining the respective Marble Sculpture (or Maxwell’s Statue). Pawn, Kingly and Queenly Sketches can be obtained rarely from Tumbleweeds after the respective Marble Sculpture is mined. Knight, Bishop and Rook Sketches can be obtained after trading the respective chess trinket to Pig King, which is obtained rarely from Tumbleweeds after mining the respective statue. - Can be used on a Potter’s Wheel to unlock the respective statue.

Shadow Atrium - Dropped from any level 3 Shadow Piece - Has no use currently.

Suspicious Moonrock - Spawns from the Moon Base - Can be mined for 1-2 Moon Rocks. Will spawn a Werepig or Hound during the Moon Stone event, unless the monster looks like it’s dying. In that case, it will drop its respective drops and sometimes a Moon Rock.

Moon Caller's Staff - Obtained by putting a Star Caller's Staff inside the Moon Stone and successfully beating the event - Spawns a Polar Light which functions as a cold version of the Star Caller's Staff, but lasts 2 days. Has 50 uses.

Iridiscent Gem - Obtained by using the Deconstruction Staff on the Moon Caller's Staff - Has no use.

Fossil Fragments - 5% drop from a Stalagmite when mined, 100% drop from a Spillagmite when mined - Can be planted, then repaired up to 7 times. Can be hammered to get back all of the Fossil Fragments used. When repaired it has a chance to be built correctly as a horned creature or incorrectly as a creature with horns as teeth.

Saffron Feather - Dropped from Canaries.

Royal Jelly - Dropped from the Bee Queen - Gives 40 health, 12.5 hunger and 15 sanity if eaten. Spoils in 10 days.

Jellybeans - Crock pot recipe, 1 Royal Jelly and 3 Fillers (no twigs or monster food) - Gives 2 health and 5 sanity if eaten, then 2 health every 2 seconds for 2 minutes. If another one is eaten, the duration or effect doesn’t stack, it only resets the duration to 2 minutes.

Bee Queen Crown - Dropped from the Bee Queen - Has 1350 HP and 70% damage protection. Negates sanity auras from monsters, structures and plants and makes you gain half of that. It will also cause players around you which aren't performing any action to bow to you.

Chilled Lavae - Obtained when killing an Extra Adorable Lavae by freezing.

Deer Antler - Drops from a No-Eyed Deer with an antler when it runs into a tree - Used to spawn Klaus from a Loot Sack.

Stag Antler - Dropped from Klaus - Used to open the Loot Sack.

 

World Generation

Suspicious Marbles - Found randomly in the world - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be connected to the respective mined Marble Sculpture.

Marble Sculptures - Spawns randomly on the Surface - Mining the pawn or muse Marble Sculpture will destroy the statue, dropping some Marble and the respective Sketch. Mining the Knight, Bishop or Rook sculpture will drop some Marble but won’t destroy the sculpture, instead it will not be possible to repair it with the respective Suspicious Marble. After repairing it, it can be mined and destroyed only during the night of a full moon or a new moon. If mined during a full moon, the respective Clockwork will spawn but if mined during a new moon the respective level 1 Shadow Piece will spawn instead. The Marble Sculpture will drop the respective Sketch in both cases.

Moon Stone - Spawns on a Grass Turf patch in a Forest Biome - Can be repaired with Moon Rocks or Cratered Moonrock. If fully repaired, any staff can be put in the Moon Stone, but most will have no effect. If a Moon Caller’s Staff is placed, a Polar Star will appear on the Moon Stone as long as the staff is inside. If a Star Caller’s Staff is placed during the night of a full moon, the Moon Stone will start to charge, attempting to revive any Suspicious Moonrock around it and spawning Werepigs and Hounds (if there’s less than 6 Werepigs or Hounds around it). Any Werepig or Hound around the Moon Stone will try to attack it. After being attacked too many times, the Moon Stone will break, dropping the staff and some Moon Rocks. If the Moon Stone is protected for long enough, the Star Caller’s Staff will turn into a Moon Caller’s Staff. Werepigs and Hounds around the Moon Stone will turn into a Suspicious Moonrock whenever the event ends, which can be if the event is successful, the Moon Stone is destroyed, the Star Caller’s Staff is manually removed from the Moon Stone or the night ends.

Hole/Toadstool - 3 Holes will spawn randomly in the Caves - Out of the 3 Holes, only one will contain a Toadstool. When a Toadstool is chopped 3 times, Toadstool (the giant) will spawn. If the fight fails, Toadstool will burrow underground and a new Toadstool (the mushroom) will appear in the same Hole. If the fight succeeds, a new Toadstool will spawn in a random Hole after 20 days.

Gigantic Beehive - Spawns in a Beehive Biome, sometimes with a few Killer Bee Hives nearby - Can be hammered for a chance at obtaining Honey and very rarely Honeycombs. If hammered enough times, Bee Queen will spawn. If the fight fails, Bee Queen will fly away and the Gigantic Beehive will quickly regenerate. If the fight succeeds, the Gigantic Beehive will take 20 days to regenerate.

Rock Den - Spawns in the Mosaic Biome - Grants access to the Critters tab. 5 different pets can be adopted.

Loot Stash - Spawns in a Deciduous or Mosaic Biome during Winter - If a Deer Antler is used on the Loot Stash, Klaus and 2 gemmed No-Eyed Deers will spawn and the antler will break, dropping 1 Bone Shards. If a Stag Antler is used instead, the Loot Stash will open, dropping 4 Bundled Supplies. 3 of them will contain Charcoal, Gold Nuggets, Life Giving Amulets and even a Krampus Sack sometimes. The 4th will contain random giant drops.

 

Mobs/Bosses

Stagehand - Spawns randomly in the world - Follows light sources at night. Can’t be burned or destroyed. If hammered 86 times, it will drop an End Table Blueprint.

Canary - 25 HP - Replaces other birds around Friendly Scarecrows - Drops a Morsel (95% chance) or a Saffron Feather (5%) when killed. Becomes a Poisoned Canary if left in a Birdcage in the Caves for a few days if a Toadstool is present in the world. Drops 1 Rot when killed. If left on the ground in Caves, it will explode and drop 1-2 Saffron Feathers. If left on the ground on the Surface, it will become a normal Canary and drop 5-6 Saffron Feathers.

No-Eyed Deers - 700 HP - A herd spawns in a Decidous or Mosaic Biome during Autumn - Drops 1-2 Meat. Grows an antler during Winter. Drops a Deer Antler when it runs into a tree. Despawns sometime during Winter if there’s no structures nearby.

Shadow Pieces -

Shadow Knight:

Level 1: 900 HP and 40 Damage

Level 2: 2700 HP and 90 Damage

Level 3: 8100 HP and 150 Damage

Shadow Bishop:

Level 1: 800 HP and 20 Damage

Level 2: 2500 HP and 35 Damage

Level 3: 7500 HP and 60 Damage

Shadow Rook:

Level 1: 1000 HP and 45 Damage

Level 2: 4000 HP and 100 Damage

Level 3: 10000 HP and 165 Damage

 

Spawn from Knight, Bishop or Rook Figures when hammered on a new moon night.

 

Level 1 drops: 1-2 Nightmare Fuel

Level 2 drops: 2-4 Nightmare Fuel

Level 3 drops: 4 Nightmare Fuel, 1 Dark Sword, 1 Night Armor, 1 Shadow Atrium

 

Shadow pieces attack nearby players and break any Knight, Bishop or Rook Figure, spawning the respective shadow from it. When a different shadow type of the same level which hasn’t been used already to level up dies close to a shadow, that shadow will level up. This means you need all 3 types to obtain a level 3 shadow. Shadow Pieces increase their stats every time they level up. Level 2 and 3 shadows’ attacks will scare any friendly Pigs or Bunnymen for a few seconds. Knights do a single target attack and attempt to kite. Bishops can become invulnerable, turning into bats and dealing quick, constant damage around them. Rooks chase the player and then teleport on top of them, dealing AoE damage.
 

Toadstool - 52500 HP - Spawns from a chopped Toadstool - Drops 1 Frog Legs, 3-5 Meat, 1 Shroom Skin (+2 during the fight), 1-3 Red Caps, 1-3 Green Caps, 1-3 Blue Caps, 2-3 random Spores, 1 random Funcap Blueprint and either a Mushlight Blueprint (67% chance) or a Glowcap Blueprint (33% chance). Doesn’t have a direct attack. He will instead throw a few Boomshrooms around him once in a while. These Boomshrooms will explode after a short delay, dealing 100 damage. Occasionally, he will poison 1 or 2 players around him. Poisoned players will drop a spore cloud under theirselves after a short delay. Spore clouds deal 20 damage every second and quickly spoil food items. Every once in a while Toadstool will stop attacking and instead will gain an insanity aura and spawn Sporecaps. Based on the amount of Sporecaps around him, Toadstool will have up to 80% damage protection, faster movement speed, up to 250 damage Boomshrooms, more Boomshrooms and more frequent Boomshroom attacks. Sporecaps can be chopped after 10 axe hits or lit on fire. If burnt, they will drop a spore cloud. Every time Toadstool loses ⅓ of his total HP, he will drop 1 Shroom Skin and scream, scaring any friendly Pigs or Bunnymen for a few seconds. After he’s under ⅓ HP, he will sometimes slam the ground twice, dealing 50 damage 4 times and causing a short earthquake.
 

Bee Queen - 22500 HP and 120 (60 to players) Damage - Spawns from the Gigantic Beehive - Drops 6-7 Royal Jelly, 1-2 Honeycombs, 3-4 Honey, 1 Stinger and 1 Bee Queen Crown. Attacks players with her stinger. Can spawn Grumble Bees to help her fight, spawns more and more as she loses health. Leaves a honey trail which slows players. Screams and gains an insanity aura when under a certain amount of health, unfreezing, waking up and/or speeding up her Grumble Bees and scaring any friendly Pigs or Bunnymen for a few seconds.
 

Grumble Bee - 180 HP and 30 (15 to players) Damage - Spawns from the Bee Queen - 1% chance to drop a Stinger. Attacks any nearby players. Moves faster when the Bee Queen is low health.
 

Klaus - 10000 HP and 75 (37.5 to players) Damage - Spawns from a Loot Stash - Drops 1 Charcoal, 1 Monster Meat and 1 Stag Antler. Attacks players with his claws, doing a rapid double attack. Sometimes he will order one of his deers to use their special attack, always alternating between the two. After his health drops to 0, he will respawn with half of his total health and his chains will break, giving him a new attack where he leaps on a player, dealing damage and scaring any friendly Pigs or Bunnymen for a few seconds. If any of his deers is killed or too far away from him, he will get enranged. When enraged he’s visually bigger, deals more damage, has more health and has damage reduction.
 

No-Eyed Deers (gemmed) - 1500 HP and 50 Damage - 1 Blue and 1 Red gemmed deer will spawn with Klaus from the Loot Stash  - Drops 1-2 Meat and the respective gem when killed. Attacks players if they get too close. Uses a special fire or ice attack on every nearby player when Klaus commands it. If Klaus is defeated or is too far, the gemmed deer will turn into a normal deer, dropping its gem.

 

are you gonna keep updating this?

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On 26.2.2017 at 5:03 PM, FreyaMaluk said:

are you gonna keep updating this?

I know it's a fairly late response, but I've kind of burnt out a while ago, recently picking up the game again. That's  basically why I didn't really update much, I'll likely pick it back up once I'm back entirely. 

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So, as I just said on another thread, I've regained full interest in the franchise, and will have a good amount of free time in around 2 days. So expect an update adding the pictures whic hwere discussed a while ago for the additions, and things from the last 2 updates so far.

Edit: Already did a bit of what I need to update, including pictures. 

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1 hour ago, AnonymousKoala said:

So, as I just said on another thread, I've regained full interest in the franchise, and will have a good amount of free time in around 2 days. So expect an update adding the pictures whic hwere discussed a while ago for the additions, and things from the last 2 updates so far.

Edit: Already did a bit of what I need to update, including pictures. 

Thanks... This is fantastic news :)

4152e9edb09b1ea1065b1bcc27bd5c82_great-g

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13 hours ago, hyiltiz said:

The Shadow Atrium (they should just call it Shadow Heart / Shadowy Hairy Heart, I hate spelling Atrium) has a use now.

Yup, that's part of what I'll mention once I edit more in detail. Among others I'll also mention how the marble sculptures now have a hitbox and are solid.

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Modified a lot of the old things I already listed and added pictures. Recent content additions haven't been listed yet. 

@Instant-Noodles Any chance you might be able to aid me finding more pictures/gifs for things? If the picture's blurry, lacking a state(The Rook, Bishop and Knight sculptures with their heads for example, the states of the Gigantic Bee Hive) or would benefit from being a gif, I'd love you to assist me with that. I've already used a few of the things you've posted, and while I am aware this is likely a lot of trouble, I'm merely just asking. 

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3 hours ago, AnonymousKoala said:

Modified a lot of the old things I already listed and added pictures. Recent content additions haven't been listed yet. 

@Instant-Noodles Any chance you might be able to aid me finding more pictures/gifs for things? If the picture's blurry, lacking a state(The Rook, Bishop and Knight sculptures with their heads for example, the states of the Gigantic Bee Hive) or would benefit from being a gif, I'd love you to assist me with that. I've already used a few of the things you've posted, and while I am aware this is likely a lot of trouble, I'm merely just asking. 

you are going ham on this, it's lookin good.

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On 02/04/2017 at 3:00 AM, AnonymousKoala said:

@Instant-Noodles Any chance you might be able to aid me finding more pictures/gifs for things? If the picture's blurry, lacking a state(The Rook, Bishop and Knight sculptures with their heads for example, the states of the Gigantic Bee Hive) or would benefit from being a gif, I'd love you to assist me with that. I've already used a few of the things you've posted, and while I am aware this is likely a lot of trouble, I'm merely just asking. 

Sure, here are re-uploads of all the gifs I previously posted in the original ANR update topic that got removed.  I left out the animations for Hallowed Nights, Winter's Feast, Year of the Gobbler, Against the Grain, and Heart of the Ruins as you can still find those in my other posts.  Hope that helps.

East or West, Base is Best

Spoiler

Disease (Berry Bushes / Grass)

berrybush_diseased_idle.gif berrybush_diseased_transform.gif berrybush2_diseased_idle.gif berrybush2_diseased_transform.gif berrybushjuicy_diseased_idle.gif berrybushjuicy_diseased_transform.gif 

grass_diseased_idle.gif grass_diseased_transform.gif

Ocuvigil

sentryward_idle.gif

Cratered Moonrock

mooneyes_crater.gif

Moonlens (Blue / Green / Orange / Purple / Red / Yellow)

mooneyes_bluesparkle.gif mooneyes_greensparkle.gif mooneyes_orangesparkle.gif mooneyes_purplesparkle.gif mooneyes_redsparkle.gif mooneyes_yellowsparkle.gif

Moon Rock

moonrocknugget_sparkle.gif

 

A Little Fixer Upper

Spoiler

Moon Stone (High / Medium / Low)

moonbase_rechargefull.gif moonbase_rechargemed.gif moonbase_rechargemedlow.gif

Suspicious Moonrock (Hound / Werepig)

sculpture_hound_attack.gif sculpture_hound_death.gif sculpture_werepig_attack.gif sculpture_werepig_death.gif sculpture_werepig_howl.gif

Iridescent Gem

opalgem_sparkle.gif

Moon Caller's Staff

opalstaff_idle.gif

Marble Sculpture (Bishop / Knight / Rook / Generic)

sculpture_bishop_full.gif sculpture_bishop_jiggle.gif sculpture_knight_full.gif sculpture_knight_jiggle.gif sculpture_rook_full.gif sculpture_rook_jiggle.gif

statue_small_harp.gif statue_small_type1.gif statue_small_type2.gif statue_small_type3.gif statue_small_type4.gif

Suspicious Marble (Bishop / Knight / Rook)

sculpture_bishophead.gif sculpture_knighthead.gif sculpture_rooknose.gif

Stagehand (Extinguish / Idle / Walk)

stagehand_extinguish.gif stagehand_idle.gif stagehand_walk.gif

Cartographer's Desk

cartography_desk_proximity.gif

Feather Pencil

featherpencil_idle.gif

Map Scroll (Surface / Cave)

mapscroll_idle.gif mapscroll_cave_idle.gif

Warts and All

Spoiler

Scaled Furnace (On / Place)

dragonfly_furnace_high.gif dragonfly_furnace_place.gif

Boomshroom

mushroom_bomb.gif

Sporecap

mushroomsprout.gif

Spore Cloud

sporecloud.gif

Toadstool (Death / Idle / Walk)

toadstool_death.gif toadstool_idle.gif toadstool_walk.gif

Shroom Skin

shroomskin.gif

Mushlight / Glowcap

mushroom_light_turnon.gif mushroom_light2_turnon.gif

Funcap (Blue / Green / Red)

mushroomhat_blue.gif mushroomhat_green.gif mushroomhat_red.gif

Canary (Idle / Death / Explode)

canary.gif canary_death.gif canary_explode.gif

Scarecrow (Idle / Transform / Faces)

scarecrow.gif scarecrow_transform.gif scarecrow_faces.gif

Mushroom Planter (Planter / Blue / Green / Red)

farm.gif blue.gif green.gif red.gif

Rare Blueprint

blueprint_rare.gif

Arts and Crafts

Spoiler

Odd Skeleton (Correct / Incorrect)

fossil_stalker.gif stalker_wrong.gif

Potter's Wheel

sculpting_station_proximity.gif

Sketch

blueprint_sketch.gif

Figure (Queenly / Pawn / Bubble Pipe Carving / Carved Hornucopia / Kingly / Rook / Bishop / Knight)

muse_marble.gif muse_stone.gif pawn_marble.gif pawn_stone.gif pipe_marble.gif pipe_stone.gif hornucopia_marble.gif hornucopia_stone.gif 

formal_marble.gif formal_stone.gif rook_marble.gif rook_stone.gif bishop_marble.gif bishop_stone.gif knight_marble.gif knight_stone.gif

Moon Dial (Full / Half / New / Quarter / Three-Quarter)

build_full.gif build_half.gif build_new.gif build_quarter.gif build_threequarter.gif

Shadow Atrium

shadowheart.gif

Shadow Bishop (Level 1 / Level 2 / Level 3)

shadow_bishop_level1.gif shadow_bishop_level1transform.gif shadow_bishop_level2.gif shadow_bishop_level2taunt.gif shadow_bishop_level3.gif shadow_bishop_level3taunt.gif

Shadow Knight (Level 1 / Level 2 / Level 3)

shadow_knight_level1.gif shadow_knight_level1transform.gif shadow_knight_level2.gif shadow_knight_level2taunt.gif shadow_knight_level3.gif shadow_knight_level3taunt.gif

Shadow Rook (Level 1 / Level 2 / Level 3)

shadow_rook_level1.gif shadow_rook_level1transform_.gif shadow_rook_level2.gif shadow_rook_level2taunt.gif shadow_rook_level3.gif shadow_rook_level3taunt.gif

Cute Fuzzy Animals

Spoiler

Grumble Bee (Idle / Attack / Puffy / Puffy Attack)

bee_guard.gif bee_guard_attack.gif bee_guard_puffy.gif bee_guard_puffy_attack.gif

Bee Queen (Idle / Attack / Command / Taunt)

bee_queen.gif bee_queen_attack.gif bee_queen_command2.gif bee_queen_taunt.gif

Gigantic Beehive (Idle / Icon / Barren / Icon)

bee_queen_hive.gif beequeenhivegrown.png hive_base.gif beequeenhive.png

Royal Jelly

royal_jelly.gif

Jellybeans

jellybean.png

Rock Den (Idle / Icon)

critterlab.gif critterlab.png

Ewelet (Icon / Stallion / Idle / Nuzzle / Shuffle)

critter_lamb_builder.png sheepington_stallion.gif sheepington.gif sheepington_nuzzle.gif sheepington_shuffle.gif

Vargling (Icon / Idle / Nuzzle / Play Dead / Scratch)

critter_puppy_builder.png pupington.gif pupington_nuzzle.gif pupington_playdead.gif pupington_scratch.gif

Kittykit (Icon / Idle / Lick / Nuzzle / Stretch)

critter_kitten_builder.png kittington.gif kittington_lick.gif kittington_nuzzle.gif kittington_stretch.gif

Broodling (Icon / Idle / Bounce / Flame / Nuzzle / Yawn)

critter_dragonling_builder.png dragonling.gif dragonling_bounce.gif dragonling_flame.gif dragonling_nuzzle.gif dragonling_yawn.gif

Glomglom (Icon / Idle / Flip / Nuzzle / Play Dead)

critter_glomling_builder.png glomling.gif glomling_flip.gif glomling_nuzzle.gif glomling_playdead.gif

Marble Bean (Idle / Icon / Planted)

marblebean.gif marblebean.png marblebean_planted.gif

Marble Shrub (Icon / Short / Normal / Tall / Old / Seed / Idle)

marbleshrub1.png  marbleshrub_seedshort.gif marbleshrub_shortnormal.gif marbleshrub_normaltall.gif marbleshrub_tallold.gif marbleshrub_oldshort.gif marbleshrub.gif

Wood Fence / Wood Gate

fence.gif fence_gate.gif

Herd Mentality

Spoiler

Bee Queen Crown

hivehat.gif

Beeswax (Idle / Melt)

beeswax.gif beeswax_melt.gif

Wax Paper

wax_paper.gif

Bundling Wrap (Icon / Unwrap / Wrap)

bundle.gif bundle_unwrap.gif bundle_wrap.gif

Bundled Supplies (Small / Medium / Large)

bundle_small.gif bundle_medium.gif bundle_large.gif

Mini Sign

sign_mini.gif

No-Eyed Deer (Basic / Red Gem / Blue Gem)

deer_nocollar.gif deer_idle.gif deer_walk.gif deer_bluegem.gif 

Deer Antler

swap_antler1-0.png swap_antler2-0.png swap_antler3-0.png

Pet Traits (Broodling / Glomglom / Kittykit / Vargling / Ewelet)

dragonling_combat.gif dragonling_cute.gif dragonling_interactactive.gif dragonling_interactpassive.gif dragonling_pet.gif

glomling_combat.gif glomling_cute.gif glomling_interactactive.gif glomling_interactpassive.gif glomling_pet.gif

kittington_combat.gif kittington_cute.gif kittington_interactactive.gif kittington_interactpassive.gif kittington_paw.gif kittington_pet.gif

pupington_combat.gif pupington_cute.gif pupington_interactactive.gif pupington_interactpassive.gif pupington_pet.gif

sheepington_combat.gif sheepington_cute.gif sheepington_interactactive.gif sheepington_interactpassive.gif sheepington_pet.gif

 

EDIT (04/15/2017): Just noticed I never posted the Shadows for the Reanimated Skeleton - Surface or the Ancient Fuelweaver.  I also missed a few Ancient Fuelweaver animations.  So, for completeness sake, here are a few more gifs for you @AnonymousKoala.

Spoiler

Ancient Fuelweaver (Attack x2 / Normal Death / Summon / Walk)

stalker_atrium_attack.gif stalker_atrium_attack1.gif stalker_atrium_death1.gif stalker_atrium_summon.gif stalker_atrium_walk.gif

(Spike / Death / Control / Gate / Shield)

stalker_shadow_spike.gif stalker_shadow_fuelweaverdeath.gif stalker_shadow_control.gif stalker_shadow_gate.gif stalker_shadow_shield.gif

Reanimated Skeleton - Surface (Death / Taunt x3)

stalker_shadow_death2.gif stalker_shadow_taunt1.gif stalker_shadow_taunt2.gif stalker_shadow_taunt3.gif

 

 

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26 minutes ago, minespatch said:
41 minutes ago, hyiltiz said:

WTF is a exploding canary?

If you bring a crow to the vicinity of a scarecrow, the crow will turn into a canary. The canary is used to check if there's a toadstool nearby in the ruins.

its cave shard with a toadstool still alive, if you put it in a bird cage it will get poisoned. once you drop it it will explode and give 4 safron feathers.

Spoiler

but if you free it in the forest while poisoned it will be cured and give 6 safron feathers.........profit.

 

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3 hours ago, minespatch said:

If you bring a crow to the vicinity of a scarecrow, the crow will turn into a canary. The canary is used to check if there's a toadstool nearby in the ruins.

Not exactly. Any bird that's meant to spawn in an area(specified in the log) around the scarecrow, is replaced with a Canary. The rest of the process was explained by Tarunio. 

 

19 hours ago, Instant-Noodles said:

Sure, here are re-uploads of all the gifs I previously posted in the original ANR update topic that got removed.  I left out the animations for Hallowed Nights, Winter's Feast, Year of the Gobbler, Against the Grain, and Heart of the Ruins as you can still find those in my other posts.  Hope that helps.

East or West, Base is Best

  Reveal hidden contents

Disease (Berry Bushes / Grass)

berrybush_diseased_idle.gif berrybush_diseased_transform.gif berrybush2_diseased_idle.gif berrybush2_diseased_transform.gif berrybushjuicy_diseased_idle.gif berrybushjuicy_diseased_transform.gif 

grass_diseased_idle.gif grass_diseased_transform.gif

Ocuvigil

sentryward_idle.gif

Cratered Moonrock

mooneyes_crater.gif

Moonlens (Blue / Green / Orange / Purple / Red / Yellow)

mooneyes_bluesparkle.gif mooneyes_greensparkle.gif mooneyes_orangesparkle.gif mooneyes_purplesparkle.gif mooneyes_redsparkle.gif mooneyes_yellowsparkle.gif

Moon Rock

moonrocknugget_sparkle.gif

 

A Little Fixer Upper

  Reveal hidden contents

Moon Stone (High / Medium / Low)

moonbase_rechargefull.gif moonbase_rechargemed.gif moonbase_rechargemedlow.gif

Suspicious Moonrock (Hound / Werepig)

sculpture_hound_attack.gif sculpture_hound_death.gif sculpture_werepig_attack.gif sculpture_werepig_death.gif sculpture_werepig_howl.gif

Iridescent Gem

opalgem_sparkle.gif

Moon Caller's Staff

opalstaff_idle.gif

Marble Sculpture (Bishop / Knight / Rook / Generic)

sculpture_bishop_full.gif sculpture_bishop_jiggle.gif sculpture_knight_full.gif sculpture_knight_jiggle.gif sculpture_rook_full.gif sculpture_rook_jiggle.gif

statue_small_harp.gif statue_small_type1.gif statue_small_type2.gif statue_small_type3.gif statue_small_type4.gif

Suspicious Marble (Bishop / Knight / Rook)

sculpture_bishophead.gif sculpture_knighthead.gif sculpture_rooknose.gif

Stagehand (Extinguish / Idle / Walk)

stagehand_extinguish.gif stagehand_idle.gif stagehand_walk.gif

Cartographer's Desk

cartography_desk_proximity.gif

Feather Pencil

featherpencil_idle.gif

Map Scroll (Surface / Cave)

mapscroll_idle.gif mapscroll_cave_idle.gif

Warts and All

  Reveal hidden contents

Scaled Furnace (On / Place)

dragonfly_furnace_high.gif dragonfly_furnace_place.gif

Boomshroom

mushroom_bomb.gif

Sporecap

mushroomsprout.gif

Spore Cloud

sporecloud.gif

Toadstool (Death / Idle / Walk)

toadstool_death.gif toadstool_idle.gif toadstool_walk.gif

Shroom Skin

shroomskin.gif

Mushlight / Glowcap

mushroom_light_turnon.gif mushroom_light2_turnon.gif

Funcap (Blue / Green / Red)

mushroomhat_blue.gif mushroomhat_green.gif mushroomhat_red.gif

Canary (Idle / Death / Explode)

canary.gif canary_death.gif canary_explode.gif

Scarecrow (Idle / Transform / Faces)

scarecrow.gif scarecrow_transform.gif scarecrow_faces.gif

Mushroom Planter (Planter / Blue / Green / Red)

farm.gif blue.gif green.gif red.gif

Rare Blueprint

blueprint_rare.gif

Arts and Crafts

  Reveal hidden contents

Odd Skeleton (Correct / Incorrect)

fossil_stalker.gif stalker_wrong.gif

Potter's Wheel

sculpting_station_proximity.gif

Sketch

blueprint_sketch.gif

Figure (Queenly / Pawn / Bubble Pipe Carving / Carved Hornucopia / Kingly / Rook / Bishop / Knight)

muse_marble.gif muse_stone.gif pawn_marble.gif pawn_stone.gif pipe_marble.gif pipe_stone.gif hornucopia_marble.gif hornucopia_stone.gif 

formal_marble.gif formal_stone.gif rook_marble.gif rook_stone.gif bishop_marble.gif bishop_stone.gif knight_marble.gif knight_stone.gif

Moon Dial (Full / Half / New / Quarter / Three-Quarter)

build_full.gif build_half.gif build_new.gif build_quarter.gif build_threequarter.gif

Shadow Atrium

shadowheart.gif

Shadow Bishop (Level 1 / Level 2 / Level 3)

shadow_bishop_level1.gif shadow_bishop_level1transform.gif shadow_bishop_level2.gif shadow_bishop_level2taunt.gif shadow_bishop_level3.gif shadow_bishop_level3taunt.gif

Shadow Knight (Level 1 / Level 2 / Level 3)

shadow_knight_level1.gif shadow_knight_level1transform.gif shadow_knight_level2.gif shadow_knight_level2taunt.gif shadow_knight_level3.gif shadow_knight_level3taunt.gif

Shadow Rook (Level 1 / Level 2 / Level 3)

shadow_rook_level1.gif shadow_rook_level1transform_.gif shadow_rook_level2.gif shadow_rook_level2taunt.gif shadow_rook_level3.gif shadow_rook_level3taunt.gif

Cute Fuzzy Animals

  Reveal hidden contents

Grumble Bee (Idle / Attack / Puffy / Puffy Attack)

bee_guard.gif bee_guard_attack.gif bee_guard_puffy.gif bee_guard_puffy_attack.gif

Bee Queen (Idle / Attack / Command / Taunt)

bee_queen.gif bee_queen_attack.gif bee_queen_command2.gif bee_queen_taunt.gif

Gigantic Beehive (Idle / Icon / Barren / Icon)

bee_queen_hive.gif beequeenhivegrown.png hive_base.gif beequeenhive.png

Royal Jelly

royal_jelly.gif

Jellybeans

jellybean.png

Rock Den (Idle / Icon)

critterlab.gif critterlab.png

Ewelet (Icon / Stallion / Idle / Nuzzle / Shuffle)

critter_lamb_builder.png sheepington_stallion.gif sheepington.gif sheepington_nuzzle.gif sheepington_shuffle.gif

Vargling (Icon / Idle / Nuzzle / Play Dead / Scratch)

critter_puppy_builder.png pupington.gif pupington_nuzzle.gif pupington_playdead.gif pupington_scratch.gif

Kittykit (Icon / Idle / Lick / Nuzzle / Stretch)

critter_kitten_builder.png kittington.gif kittington_lick.gif kittington_nuzzle.gif kittington_stretch.gif

Broodling (Icon / Idle / Bounce / Flame / Nuzzle / Yawn)

critter_dragonling_builder.png dragonling.gif dragonling_bounce.gif dragonling_flame.gif dragonling_nuzzle.gif dragonling_yawn.gif

Glomglom (Icon / Idle / Flip / Nuzzle / Play Dead)

critter_glomling_builder.png glomling.gif glomling_flip.gif glomling_nuzzle.gif glomling_playdead.gif

Marble Bean (Idle / Icon / Planted)

marblebean.gif marblebean.png marblebean_planted.gif

Marble Shrub (Icon / Short / Normal / Tall / Old / Seed / Idle)

marbleshrub1.png  marbleshrub_seedshort.gif marbleshrub_shortnormal.gif marbleshrub_normaltall.gif marbleshrub_tallold.gif marbleshrub_oldshort.gif marbleshrub.gif

Wood Fence / Wood Gate

fence.gif fence_gate.gif

Herd Mentality

  Reveal hidden contents

Bee Queen Crown

hivehat.gif

Beeswax (Idle / Melt)

beeswax.gif beeswax_melt.gif

Wax Paper

wax_paper.gif

Bundling Wrap (Icon / Unwrap / Wrap)

bundle.gif bundle_unwrap.gif bundle_wrap.gif

Bundled Supplies (Small / Medium / Large)

bundle_small.gif bundle_medium.gif bundle_large.gif

Mini Sign

sign_mini.gif

No-Eyed Deer (Basic / Red Gem / Blue Gem)

deer_nocollar.gif deer_idle.gif deer_walk.gif deer_bluegem.gif 

Deer Antler

swap_antler1-0.png swap_antler2-0.png swap_antler3-0.png

Pet Traits (Broodling / Glomglom / Kittykit / Vargling / Ewelet)

dragonling_combat.gif dragonling_cute.gif dragonling_interactactive.gif dragonling_interactpassive.gif dragonling_pet.gif

glomling_combat.gif glomling_cute.gif glomling_interactactive.gif glomling_interactpassive.gif glomling_pet.gif

kittington_combat.gif kittington_cute.gif kittington_interactactive.gif kittington_interactpassive.gif kittington_paw.gif kittington_pet.gif

pupington_combat.gif pupington_cute.gif pupington_interactactive.gif pupington_interactpassive.gif pupington_pet.gif

sheepington_combat.gif sheepington_cute.gif sheepington_interactactive.gif sheepington_interactpassive.gif sheepington_pet.gif

 

 

*Explodes*

Thank you so much! 

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As you may see in red text on the first page now, all entries are up to date and containing gifs/pictures.  All that's left now is Heart of the Ruins and Against the Grain content which Hobgoblino and I have already written, and I'm just too tired to add today. 

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On 28.12.2016 at 7:57 PM, AnonymousKoala said:

Oasis Desert - New biome - Replaces the old Oasis Desert (the one with frog Ponds and Catcoon Dens), but this one always spawns in the world. Compared to the Dragonfly Desert, this one doesn’t have Tumbleweeds, Spiky Trees, Hound Mounds, Dragonfly and Rabbits, but has the oasis Lake, Volt Goats, different looking Cactus (functionally the same) and during summer the Antlion and the sandstorm. The sandstorm prevents summer wildfires but it slows players and reduces their vision unless they wear Desert Goggles. The sandstorm only happens if it’s not raining and the world wetness is 0 (the world becomes wet during the rain and loses wetness when it’s not raining).

The thing with "doesn't have Hound Mounds" is a joke right? Just had a Hound Mounds yesterday on a public server...

Bildschirmfoto 2017-04-07 um 15.09.57.png

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