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Hot Lava Multiplayer Screenshots


MarkL

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20 minutes ago, Flare2V said:

whoosh

If somebody doesn't get a reference, can you really expect them to know "whoosh, that joke flew right over your head"?

(But he is right, it does sound like a gross luxury meal. "Duck Paté and Lamb Shank")

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I feel a bit worried about the gallery description part

> based off of Quake and Half-Life movement

What HL can possibly add to quake mechanics for good? 1 pixel long slopes which you can walk at? Square hitboxes(there will be player collision, I assume?)? Very stupid object collision physics?

Also, any of intended strafe-jumping/bunny hopping?

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7 minutes ago, Diaboliko said:

I feel a bit worried about the gallery description part

> based off of Quake and Half-Life movement

What HL can possibly add to quake mechanics for good? 1 pixel long slopes which you can walk at? Square hitboxes(there will be player collision, I assume?)? Very stupid object collision physics?

Also, any of intended strafe-jumping/bunny hopping?

Source engine was based off of goldsrc, which was based off of the Quake engine.

So they have similar movement schemes.

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