Developer Ipsquiggle Posted September 1, 2016 Developer Share Posted September 1, 2016 Hey everybody! You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues. Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed! Change List: Changes Added lots of new "place" sounds for buildings. Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here. Bug Fixes Prevent large saves in old worlds from crashing when merging SW and RoG. Prevent trading/refusing from frozen creatures. Boats will smash if they end up on land. Fix Wolfgang animation bugs. Fix Maxwell shadows getting stuck in boats if far away. Fix issue with placing queued structures after wearing brain hat. Tentacles are no longer summoned on the water. Doydoys correctly drop loot, even if they die in your inventory from being fed bad food. Lighter no longer activates if equipped while rowing. Lureplant correctly shows items now. Fix issues where incorrect instrument was showing while boating. Poison now shows as a cause of death in the morgue. Monkeyball sounds better near walls. Player can “ingest” venom glands by clicking on themselves Proper animation plays when player gives venom glands to other poisoned targets. Lots of examine and character speech typo fixes. Lots of sound playback issues fixed. Sandhills can now be destroyed. Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup. Sunken Boats no longer appear in Adventure mode. Now Wildbore won’t run off into the distance when they walk if they lose their target. View full update 11 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 1, 2016 Share Posted September 1, 2016 (edited) Quote Change List: Sandhills can now be destroyed. Halleluya!! Quote Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup. Don't understand this last one.... what do you it mean by "Rocky overpopulation in SW"?? @Ipsquiggle Edited September 1, 2016 by FreyaMaluk Link to comment Share on other sites More sharing options...
Mudley Posted September 1, 2016 Share Posted September 1, 2016 15 minutes ago, FreyaMaluk said: Don't understand this last one.... what do you it mean by "Rocky overpopulation in SW"?? There was a bug that when Rock Lobsters where on the surface, they started to overmultiply, it was fixed on vanilla Don't Starve worlds, but I guess that before this updated, they could still do that on SW worlds. 2 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 1, 2016 Share Posted September 1, 2016 (edited) 14 minutes ago, Mudley said: There was a bug that when Rock Lobsters where on the surface, they started to overmultiply, it was fixed on vanilla Don't Starve worlds, but I guess that before this updated, they could still do that on SW worlds. Is this about world merging bugs??..... ok... cuz there are no Rocky Lobsters in SW... What the hell am I missing here?? Edited September 1, 2016 by FreyaMaluk Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted September 1, 2016 Author Developer Share Posted September 1, 2016 @FreyaMaluk: @Mudley is correct. When you join worlds (or start a new ROG game with SW enabled) it is possible to be on the RoG island but technically running the SW dlc (such as being able to build the seaworthy). In that case, Rock Lobsters could still overwhelm the world, but that has been fixed. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 1, 2016 Share Posted September 1, 2016 8 minutes ago, Ipsquiggle said: @FreyaMaluk: @Mudley is correct. When you join worlds (or start a new ROG game with SW enabled) it is possible to be on the RoG island but technically running the SW dlc (such as being able to build the seaworthy). In that case, Rock Lobsters could still overwhelm the world, but that has been fixed. ok... thanks Link to comment Share on other sites More sharing options...
jeffhartley3925 Posted September 2, 2016 Share Posted September 2, 2016 Rock Lobsters can come through the Seaworthy. 2 Link to comment Share on other sites More sharing options...
voyager156 Posted September 2, 2016 Share Posted September 2, 2016 (edited) Another update - that's great Edited September 2, 2016 by voyager156 typo Link to comment Share on other sites More sharing options...
CaptainFun Posted September 2, 2016 Share Posted September 2, 2016 12 hours ago, jeffhartley3925 said: Rock Lobsters can come through the Seaworthy. That is actually hilarious. Good to see some bug fixes. I didn't realize that the sand piles thing was a bug. 2 Link to comment Share on other sites More sharing options...
Maslak Posted September 2, 2016 Share Posted September 2, 2016 So, how can one remove them? Gunpowder? Link to comment Share on other sites More sharing options...
GiddyGuy Posted September 2, 2016 Share Posted September 2, 2016 16 hours ago, jeffhartley3925 said: Rock Lobsters can come through the Seaworthy. I'd hate to be the parents who let their rock lobster kids on the seaworthy. 1 Link to comment Share on other sites More sharing options...
_Q_ Posted September 20, 2016 Share Posted September 20, 2016 On 2.09.2016 at 0:20 AM, Ipsquiggle said: Hey everybody! You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues. Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed! View full update There is that very old custom items bug. When you put custom invenotry item on fire and then extingusih it with ice fling for example the item no longer has inventory image for some reason. Link to comment Share on other sites More sharing options...
WanderingPalm Posted October 12, 2016 Share Posted October 12, 2016 On 9/2/2016 at 0:52 PM, Maslak said: So, how can one remove them? Gunpowder? Yes, I also would like to know the answer to this. The wiki says to just "click on it or use the action button", but what does that mean for console users? There is no prompt when holding a shovel, hammer, or no tool. Or is this only applicable on games started after this update rolled out? Or has this function not affected the PS4 version of the game, yet? Link to comment Share on other sites More sharing options...
C0Rb3N Posted December 1, 2016 Share Posted December 1, 2016 (edited) Del Edited December 1, 2016 by C0Rb3N Link to comment Share on other sites More sharing options...
EmiHartzler Posted December 20, 2016 Share Posted December 20, 2016 Since this update i can't open my game. Every time i try to open DS, it shuts down immediately. What's going on? When it will get fixed? I post this here since i can't post anything in the bug tracker section :/ Link to comment Share on other sites More sharing options...
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