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Shipwrecked Update - 189297 - 2016-09-01


Ipsquiggle
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Hey everybody!

You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed!

Change List:

Changes

  • Added lots of new "place" sounds for buildings.

  • Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here.

Bug Fixes

  • Prevent large saves in old worlds from crashing when merging SW and RoG.

  • Prevent trading/refusing from frozen creatures.

  • Boats will smash if they end up on land.

  • Fix Wolfgang animation bugs.

  • Fix Maxwell shadows getting stuck in boats if far away.

  • Fix issue with placing queued structures after wearing brain hat.

  • Tentacles are no longer summoned on the water.

  • Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.

  • Lighter no longer activates if equipped while rowing.

  • Lureplant correctly shows items now.

  • Fix issues where incorrect instrument was showing while boating.

  • Poison now shows as a cause of death in the morgue.

  • Monkeyball sounds better near walls.

  • Player can “ingest” venom glands by clicking on themselves

  • Proper animation plays when player gives venom glands to other poisoned targets.

  • Lots of examine and character speech typo fixes.

  • Lots of sound playback issues fixed.

  • Sandhills can now be destroyed.

  • Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.

  • Sunken Boats no longer appear in Adventure mode.

  • Now Wildbore won’t run off into the distance when they walk if they lose their target.

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Change List:

Sandhills can now be destroyed.

 

 

Halleluya!!

 

Quote

Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.

 

Don't understand this last one.... what do you it mean by "Rocky overpopulation in SW"?? @Ipsquiggle

Edited by FreyaMaluk
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15 minutes ago, FreyaMaluk said:

Don't understand this last one.... what do you it mean by "Rocky overpopulation in SW"??

There was a bug that when Rock Lobsters where on the surface, they started to overmultiply, it was fixed on vanilla Don't Starve worlds, but I guess that before this updated, they could still do that on SW worlds.

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14 minutes ago, Mudley said:

There was a bug that when Rock Lobsters where on the surface, they started to overmultiply, it was fixed on vanilla Don't Starve worlds, but I guess that before this updated, they could still do that on SW worlds.

Is this about world merging bugs??..... ok... cuz there are no Rocky Lobsters in SW... What the hell am I missing here??

 

Edited by FreyaMaluk
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8 minutes ago, Ipsquiggle said:

@FreyaMaluk: @Mudley is correct. When you join worlds (or start a new ROG game with SW enabled) it is possible to be on the RoG island but technically running the SW dlc (such as being able to build the seaworthy). In that case, Rock Lobsters could still overwhelm the world, but that has been fixed.

ok... thanks :)

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On 2.09.2016 at 0:20 AM, Ipsquiggle said:

Hey everybody!

You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed!

 

View full update

 

There is that very old custom items bug.

When you put custom invenotry item on fire and then extingusih it with ice fling for example the item no longer has inventory image for some reason.

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On 9/2/2016 at 0:52 PM, Maslak said:

So, how can one remove them? Gunpowder?

Yes, I also would like to know the answer to this. The wiki says to just "click on it or use the action button", but what does that mean for console users? There is no prompt when holding a shovel, hammer, or no tool. Or is this only applicable on games started after this update rolled out? Or has this function not affected the PS4 version of the game, yet?

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