toonwa Posted August 31, 2016 Share Posted August 31, 2016 i've been testing with broken clockworks for a bit, and they're a bit disappointing. They teleport to you just like any other follower, but there is no way to make them stop following you. This means they die of eventually and this also makes the clockwork rook quite impossible to keep around your base. If you attack an allied clockwork it becomes aggressive towards you. It walks back to where it was created and protects that spot. However if you take your ally back to the above ground and attack it there it will keep walking in one direction and ignore the player unless attacked. Maybe the clockworks should protect the spot at which they were attacked by the player? Link to comment Share on other sites More sharing options...
TheKingDedede Posted September 1, 2016 Share Posted September 1, 2016 My problem with them is that they always go after Chester. That's one bug I wish was fixed. Link to comment Share on other sites More sharing options...
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