Bryce

Shipwrecked Build 170972 - March 23rd

Recommended Posts

EEEEEEEEEK

  • 6 minutes ago, Bryce said:

    Woodlegs

    • WOODLEGS CAN NOW DROWN.
    • Increased the speed of the “Sea Legs” from 4 to 6.
    • Reduced acceleration of the “Sea Legs” by 50%.
    • Increased the cost of crafting the lucky hat.
    • The lucky hat now lasts 10 days. (effectively reducing the treasures/ day)
    • The lucky hat will not always spawn a treasure when not worn by Woodlegs.

    Yay for Woodlegs balancing

9 minutes ago, Bryce said:

Doydoy's no longer eat whole stacks when fed in your inventory.

@GlhrmzzI still remember the first stream with the doydoys!

  • Like 4

Share this post


Link to post
Share on other sites
Bryce    938
1 minute ago, Stalker2400 said:

Do i need to start new run to have all this applied?

No.

  • Like 4

Share this post


Link to post
Share on other sites
GiddyGuy    7,171
5 minutes ago, MonsieurCroco said:

But... What's the point of the blubber suit now ?... :'(

It's still blubbery good as it always was! :D

Share this post


Link to post
Share on other sites
Pychu    0

World

  • ADDED CUSTOM SETTING FOR METEORS & dragoon eggs

Does this mean that meteors are gonna basically hit wherever they want and not only near the character spot ? ;-;... pls, pls don't be true...

Share this post


Link to post
Share on other sites
Kuirem    199
57 minutes ago, Bryce said:

Bug fixes

 

Creatures

  • Fixed a bug in “kramped.lua” that prevented increased difficulty from ever occurring.

Am I a dev now?

Where should I send my resume?

Awesome changes, still hope for a boost to Warly's recipes and that Yaactopus accept Mussel Bouillabaisse!

Edited by Kuirem

Share this post


Link to post
Share on other sites
Aldorath    0

Does the Snackrifice Altar affect the world outside of the Volcano now?

Edited by Aldorath

Share this post


Link to post
Share on other sites
42 minutes ago, stl1234 said:

Everything sounds great except this one. This sounds like we can just simply ignore poison now. Unless the poison damage has been increased but not mentioned here?

I'm OK with poison wearing off after a while, but I wish it lasted longer than a day. When poison lasted indefinitely it generally took me at least a little longer than that after being poisoned to go get the antivenom ingredients and cure myself, whether because I hadn't found all the ingredients yet or because I got poisoned while far from my camp; if you only need to wait it out for a day, there's little need for antivenom. You're better off just burning through some healing items or tent uses unless you happen to have some antivenom already and your health is low enough that you would die if you tried to tough it out.

  • Like 3

Share this post


Link to post
Share on other sites
Moon64    211

Fan of...

Bringing the old bell and luxury fan back.

Increased difficulty of Quacken fight.

Decreased amount of floaty boaty nights.

Applied horticulture working on vines / bamboo. With azure feathers being able to be farmed year round with Lureplants in SW and the new meteor book, Wicker's in an even better place.

Nerf to the ice maker.

Iron wind refuelable by gears.

Cactus getting fixed.

Koalas getting fixed.

Not a fan of...

Woodlegs lucky hat nerf. RIP Woodlegs. Exploiting his lucky hat was the nearest quirk about using him. Not seeing much of a point now. NFA.

Monkey huts now catch on fire.

Lazy explorer can't teleport boats onto land anymore.

Pig huts can't be blownice down anymore.

Poison wearing off after a day.

Indifferent about...

They way sea combat was "fixed". I feel like there's better ways to do this but it's a start.

Monkeys no longer go after monkey balls in chests / backpacks as we can just wall them in.

Edited by Moon64

Share this post


Link to post
Share on other sites
AnonymousKoala    3,632

Boat Invincibility - sounds great. I'll have to test it though to see if sea hounds will still stunlock you and leave you unable to respond.

Explosives change - I don't understand it really.

Busy State - What does busy state mean? 

Tentacle buff - TENTACLE SPIKE! TENTACLE SPIKE! TENTACLE SPIKE! TENTACLE SPIKE HYPE! TENTACLE HYPE!

Prime Ape Chest Fix - It had to happen...Oh well. WAIT **** MY CASINO HAS APES ****

Woodlegs changes - Hmmph. Sounds good. 

Koalaphent fix - FINALLYYYYYY. Not a fan of seal running away though. Unless he still is stunlocked when you just killed Sealnado. I NEED THAT REVENGE OK

 

 

Also, is the game released now out of Early Access?

 

  • Like 4

Share this post


Link to post
Share on other sites
Miss    1,234
1 hour ago, Bryce said:

 

  • Poison will now wear off after one day.
  • Poison no longer tries to catch up when sleeping through the night.

This helps a lot in the early days. Poisoning equalled death because it was difficult to find the required resources in time.

Share this post


Link to post
Share on other sites
Battal    9,869
2 hours ago, Bryce said:
  • Quacken now spits more often, and spits 3 ink patches at a time.
  • Quacken ink patches last longer.

On 2/25/2016 at 5:42 PM, Lord_Battal said:

Make the Oil Spit a factor.  Maybe it shoots multiple bubbles at once, or does it more frequently, or increase the areas that slows you down.

I told you there was going to be another update.  ;)

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now