JoeW Posted February 13, 2016 Share Posted February 13, 2016 Changes Players will no longer be disconnected for being idle on their own hosted server Added an option for enabling and disabling Multi-Leveled Worlds hosting Bug Fixes Fixed missing file in Linux dedicated server package Fixed missing icons and title on Mac clients Notes You have separate save slots when Multi-Leveled Worlds option is enabled or disabled When Multi-Leveled Worlds is disabled, you can host a standalone Forest or Cave only server and use all console commands View full update 12 Link to comment Share on other sites More sharing options...
anselch1011 Posted February 13, 2016 Share Posted February 13, 2016 (edited) @V2C max_snapshots = 5 tick_rate = 10 server_save_slot = 1 steam_group_id = steam_group_only = false whitelist_slot = 1 enable_vote_kick = true enable_autosaver = true connection_timeout = 8000 enable_snapshots = true lan_only_server = false Where should I place these settings?? (Dedicated Server) Edited February 13, 2016 by anselch1011 Link to comment Share on other sites More sharing options...
JoeW Posted February 13, 2016 Author Share Posted February 13, 2016 Hey there @anselch1011 The setup guide can be found here: 2 Link to comment Share on other sites More sharing options...
anselch1011 Posted February 13, 2016 Share Posted February 13, 2016 (edited) @JoeW Thank you! But some options are missing. T.T By the way, can I use server_save_slot option for 2nd slot in dedicated server? Or, Shoud I make DedicatedServer_1, DedicatedServer_2, DedicatedServer_3 as cluster? Edited February 13, 2016 by anselch1011 Link to comment Share on other sites More sharing options...
vosdbk Posted February 13, 2016 Share Posted February 13, 2016 update to 166227, there's a bug when starting the server Link to comment Share on other sites More sharing options...
Arcita Posted February 13, 2016 Share Posted February 13, 2016 Thank you guys for pushing out this multilevel option so quick! I was afraid I'd have to wait until at least Monday. My netbook is very grateful. You guys are the best! The preset bug is fixed too. <3 Link to comment Share on other sites More sharing options...
WinSpree Posted February 13, 2016 Share Posted February 13, 2016 yeah i like that youre testing while its released with quick reactions! ggwp klei! Link to comment Share on other sites More sharing options...
_Q_ Posted February 13, 2016 Share Posted February 13, 2016 So now I will be able to test mods without waiting 10 minutes for game to start. Cool. Link to comment Share on other sites More sharing options...
Developer V2C Posted February 13, 2016 Developer Share Posted February 13, 2016 @vosdbk Thanks for reporting this! Please try redownloading the dedicated server package again to fix it now. Link to comment Share on other sites More sharing options...
anselch1011 Posted February 13, 2016 Share Posted February 13, 2016 "C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe" -backup_logs -console -conf_dir DedicatedServer -cluster Cluster_1 -shard Master I use this command line! Is it right? Klei - DedicatedServer - Cluster_1 - Master !!! Link to comment Share on other sites More sharing options...
Mudley Posted February 13, 2016 Share Posted February 13, 2016 Good that we can create a cave only server again, but shame that you also have to keep switching that option on and off for this. Link to comment Share on other sites More sharing options...
Bahlsen Posted February 13, 2016 Share Posted February 13, 2016 I didn't know about the disconnection for being idle, thanks for this addition, but do I still have time to pee ? Link to comment Share on other sites More sharing options...
FatPraline Posted February 13, 2016 Share Posted February 13, 2016 Hello! I've been having this problem since a few patches ago. Using this command "c_select() c_sel():Remove()" will always crash my game after a couple of minutes. If I use it only once, it will crash after 5 minutes or so. If I use it more than once, for example, to remove different objects in game, it crashes almost instantly, or after 15 seconds. I have also noticed that in the current beta preview (Trade Inn), I am unable to copy and paste console commands. I have to type them out or they do not work. Thank you. Link to comment Share on other sites More sharing options...
JCDentonsGlasses Posted February 13, 2016 Share Posted February 13, 2016 I noticed vote kick is finally in game. Is there any way to cancel a votekick in progress via console command or otherwise? Link to comment Share on other sites More sharing options...
Arcita Posted February 13, 2016 Share Posted February 13, 2016 4 hours ago, FatPraline said: I have also noticed that in the current beta preview (Trade Inn), I am unable to copy and paste console commands. I have to type them out or they do not work. Since you mentioned it, you've never been able to copy/paste console commands in the linux build. Pls Klei, have mercy on us lazy linux users. :'/ Link to comment Share on other sites More sharing options...
GuyNamedChris Posted February 13, 2016 Share Posted February 13, 2016 (edited) Umm, something weird happened while I was hosting a multi-level server. I opened up a sinkhole during winter to get some lanterns for my friends and I when I started loading the caves world. Instead of giving me a caves world, I got a portal to an alternate dimension via sinkhole. tl:dr, I have two overworlds connected via sinkhole, no caves. EDIT: I made another world to check if it's the same problem with all worlds I make, but I got caves. It's only that one world. Edited February 13, 2016 by Chris1488 Link to comment Share on other sites More sharing options...
Developer nome Posted February 13, 2016 Developer Share Posted February 13, 2016 1 hour ago, Arcita said: Since you mentioned it, you've never been able to copy/paste console commands in the linux build. Pls Klei, have mercy on us lazy linux users. :'/ The console also corrupts itself subtly if you navigate around it with arrow keys. Link to comment Share on other sites More sharing options...
Quyzbuk Posted February 14, 2016 Share Posted February 14, 2016 (edited) Hey, so is Hutch (aka caves Chester) in the main build now or only in the beta branch? I haven't really had a chance to go spelunking lately and see for myself. EDIT: Oh and also, has anyone had the "Game has stopped working" box pop up when trying to exit the game? This has been happening to me on Windows 7 every time I try to quit to desktop. Edited February 14, 2016 by Quyzbuk 2 Link to comment Share on other sites More sharing options...
Developer nome Posted February 14, 2016 Developer Share Posted February 14, 2016 2 minutes ago, Quyzbuk said: Hey, so is Hutch (aka caves Chester) in the main build now or only in the beta branch? He is in neither. He was the sneakiest of sneak previews. Things yet to come! 3 Link to comment Share on other sites More sharing options...
DwerBomb Posted February 14, 2016 Share Posted February 14, 2016 2 minutes ago, nome said: He is in neither. He was the sneakiest of sneak previews. Things yet to come! So excited for that lil guy Hope we'll be able to put in light bulbs to make his bulb glow! Link to comment Share on other sites More sharing options...
anselch1011 Posted February 14, 2016 Share Posted February 14, 2016 I play game with this mod ( http://steamcommunity.com/sharedfiles/filedetails/?id=492173795 ) I cannot type Korean chat with Microsoft IME layout T.T Link to comment Share on other sites More sharing options...
TemporaryMan Posted February 14, 2016 Share Posted February 14, 2016 3 hours ago, Quyzbuk said: EDIT: Oh and also, has anyone had the "Game has stopped working" box pop up when trying to exit the game? This has been happening to me on Windows 7 every time I try to quit to desktop. Same here, but with Windows 10. Link to comment Share on other sites More sharing options...
Arcita Posted February 15, 2016 Share Posted February 15, 2016 So I just realized, with this new update, 99% of hosts will never see console text from their client unless they disable multiworlds. It's kind of dumb that it's now default that console text won't be seen from the client. Is it possible to make it so that admins/hosts receive console info? Link to comment Share on other sites More sharing options...
t0panka Posted February 16, 2016 Share Posted February 16, 2016 - tiny little feature could be implemented for those playing PVP - toggle ON/OFF movement prediction in settings? - i see that this last update "broke" lot of servers and IDK if those hosting these servers needs to figure out how to "host them better" BUT my ping went up on everywhere after this update (my connection is the same) so now i don't know if those servers are "bad" or that update is "bad" - i think that overall the game is "eating up more resources" than before this update (im on Mac) - mining ice glaciers doesn't make any sound now (i read on forums about more stuff without sound) +1 to Quyzbuk and TemporaryMan ... Windows XP BTW about that cave chester. It will be probably cool tiny little feature but i don't really understand why is this "first" feature that is coming? I feel that this is little bit useless to game right now. We have been testing this version of DST for looooong time (caves are in for how long? half a year?) and we have beefalo riding implemented on 50% (which will be awesome when its on 100%) and now cave chester? This feels little weird that cave chester has priority in front of i guess anything else? I was expecting that you put all your firepower to fixing these server problems and "finish" this version of DST so we can move on to TTA and features that matters for better gameplay/replayability. I don't see how cave chester matters right now when we have tons of bugs in here and right now problem with those servers. Well i will be testing your game and posting bugs forever if needed but i feel like it has been really long time and we arrived to cave chester :D. Also you said that this is the sneakiest of previews so i guess there is tons of coding to be done and work to finish his looks (i hope that this is not his final form) for cave chester. Seems to me like lot of time to be put into feature that we should get at the end of TTA as bonus and not before. Well at least this is my opinion .) 1 Link to comment Share on other sites More sharing options...
JohaneBrote Posted February 16, 2016 Share Posted February 16, 2016 @t0panka If you check last week stream you'll notice that the cave Chester is being worked on by a completely different guy who has nothing to do with the features you speak of, so it doesn't really slow down the development of those features and having it come out first only means that it was easier/faster to complete. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now