Sumwan Posted February 13, 2016 Share Posted February 13, 2016 Would be nice if I can actually load my old save on the server. Link to comment Share on other sites More sharing options...
anselch1011 Posted February 13, 2016 Share Posted February 13, 2016 (edited) @V2C @255 max_snapshots = 5 server_save_slot = 1 steam_group_id = steam_group_only = false whitelist_slot = 1 enable_vote_kick = true enable_autosaver = true connection_timeout = 8000 enable_snapshots = true lan_only_server = false Where should I place these settings?? Edited February 13, 2016 by anselch1011 Link to comment Share on other sites More sharing options...
Xaviien Posted February 13, 2016 Share Posted February 13, 2016 (edited) 4 hours ago, n0xxx said: Well if I move my Steam folder into C: all of the games installed will be moved since it's inside that folder. Not to mention, i only have 40GB left on C: and my Steam folder is 85GB.... soooo yeah If we are meant to have DST installed in C:\ then that needs to be explained in the OP, as with any other assumptions that may have been made. I deleted everything and started again from scratch, following the instructions to the very letter this time, without even changing "survival" to "endless". Everything has been copy/pasted where necessary, and I have triple checked for errors, but it is exactly as stated in the OP, but I am still having the same issue. For those of you that are able to get it running, but are unable to migrate your old saves etc, do you have steam installed in C:\? I have attached screenshots to show exactly what I have done and what is happening. Spoiler EDIT: Even if I install it on my C drive, it won't be in the default location as I had to install Skyrim outside the protected Program Files directory. Edited February 13, 2016 by Xaviien Link to comment Share on other sites More sharing options...
BorhilIan Posted February 13, 2016 Share Posted February 13, 2016 (edited) I think it's 'cluster.ini' now. There are sub-files in the 'Master' and 'Caves' folders but they hardly have any settings in them anymore. Edited February 13, 2016 by BorhilIan Link to comment Share on other sites More sharing options...
Sumwan Posted February 13, 2016 Share Posted February 13, 2016 13 minutes ago, Xaviien said: For those of you that are able to get it running, but are unable to migrate your old saves etc, do you have steam installed in C:\? I do, yes. But the game completely ignores my old saves, it just creates a new world, overwriting my old one. Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @Sumwan @NickStradi @Stifer: There are some issues right now migrating dedicated server save files. After the next update, I'll post a guide here that will help you recover these saves. Link to comment Share on other sites More sharing options...
Sumwan Posted February 13, 2016 Share Posted February 13, 2016 Just now, 255 said: @Sumwan @NickStradi @Stifer: There are some issues right now migrating dedicated server save files. After the next update, I'll post a guide here that will help you recover these saves. Thanks, really appreciate that! Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @by4udilo: The tick_rate should be in the [network] section in cluster.ini Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @KittenCanaveral: For the server that's failing with the token error, could you post the command-line you're using to start the server, and the full path to where you've placed the cluster_token.txt? Link to comment Share on other sites More sharing options...
Xaviien Posted February 13, 2016 Share Posted February 13, 2016 @255I figured out why myself and @n0xxx are having issues. The .bat file is not executing the cd line correctly, so on the next line where it tries to open "dontstarve_dedicated_server_nullrenderer" it is still looking in the Klei folder where the .bat file is located. I was able to correct this by moving the .bat directly to C:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin but I can not figure out how to make the .bat operate correctly from the documents\Klei location. @255 The instructions in 11 are just not working for us for some reason. Would it be because we have our documents folder in a non default location? Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @Xaviien: Am I correct in assuming that you have steamcmd installed in c:\steamcmd, and your batch file is in F:\Stuff\Klei? Link to comment Share on other sites More sharing options...
Xaviien Posted February 13, 2016 Share Posted February 13, 2016 (edited) 3 minutes ago, 255 said: @Xaviien: Am I correct in assuming that you have steamcmd installed in c:\steamcmd, and your batch file is in F:\Stuff\Klei? Yes, that is absolutely correct. That is as per V2C's instructions in the opening post, and another post from him explaining why myself and @n0xxx might have been having this issue. Edited February 13, 2016 by Xaviien Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @Xaviien: Okay, you'll need to change this line: cd "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin" to this: cd /D "c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin" We'll update the guide shortly. Link to comment Share on other sites More sharing options...
Xaviien Posted February 13, 2016 Share Posted February 13, 2016 Thanks very much @255. Glad I could help you track this down! Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @Xaviien: Could you let us know if this works for you? Link to comment Share on other sites More sharing options...
Xaviien Posted February 13, 2016 Share Posted February 13, 2016 7 minutes ago, 255 said: @Xaviien: Could you let us know if this works for you? Yes @255, it absolutely does. Sorry, I should have been clearer in my previous reply. I haven't actually tried to play yet, but the servers open and run as expected. I was also able to find and enter the server with no problem. Anything more than that will need to wait until later, and will obviously be irrelevant to this particular issue we were having. Thanks again and have a great day. 1 Link to comment Share on other sites More sharing options...
rons0n Posted February 13, 2016 Share Posted February 13, 2016 (edited) So servers are working so that's nice but now how do I enable mods? Everything seems to be working but no matter where I place my modoverrides I still play in Vanilla. I know for sure I updated my Don't Starve Together Dedicated Server but by skimming the thread I have to make a new one or something? I think this way of making the server is fine as I got "most" things figured out but there is no indicator on how to enable mods... It also doesn't help I'm not doing the conventional way: mklink /j "target" "source" Which I find infinitely better than the standard. Edited February 13, 2016 by rons0n Link to comment Share on other sites More sharing options...
Developer 255 Posted February 13, 2016 Developer Share Posted February 13, 2016 @n0xxx: Where is your StartDSTServers.bat located? Link to comment Share on other sites More sharing options...
Bubblysoda Posted February 13, 2016 Share Posted February 13, 2016 (edited) does server_save_slot = 2 go under [gameplay]? i have it under GAMEPLAY and NETWORK in cluster.ini and it keeps loading our old slot 1 save. the world we were playing in with the old pre-configured server was in slot 2 actually, i dont know where our save is now, because we used the pre-config in the steam tools section for a dedicated server. i moved the save folder from Klei\DoNotStarveTogether_EasyConfigOverworld into Klei\DoNotStarveTogether\MyDediServer\Master would this be correct to get the pre-config world back? Edited February 13, 2016 by Bubblysoda Link to comment Share on other sites More sharing options...
SideVariable Posted February 13, 2016 Share Posted February 13, 2016 My shards didn't seem to be respecting my new server.ini files (both shards complained about is_master missing and both tried to bind to the default port of 10099). I was able to fix this by converting the line ending to DOS line endings, even though my dedicated server was on Linux. My old settings.ini files had UNIX line endings without any problems. That's probably a change worth calling out as the logs don't give any obvious indication that the server.ini file is found but invalid. Link to comment Share on other sites More sharing options...
Exentric90 Posted February 13, 2016 Share Posted February 13, 2016 Can one of the Admins help? I'm Trying to setup my dedicated Ubunut Server with this new update. I have tried to addapt these instructions to my full abillity to work with my OS. It seems to be working but i can't get past the Cluster Token verifying. It keeps giving me the error that the token is not valid. Anyone any ideas? Link to comment Share on other sites More sharing options...
vosdbk Posted February 13, 2016 Share Posted February 13, 2016 8 hours ago, tsuna87 said: For what I could figure out, you place that in the cluster.ini : [STEAM] steam_group_id = ID steam_group_only = true thank u very much Link to comment Share on other sites More sharing options...
thesoaringego Posted February 13, 2016 Share Posted February 13, 2016 Link to comment Share on other sites More sharing options...
doraemoe Posted February 13, 2016 Share Posted February 13, 2016 I can get the world server (or shard?) up and running without problems, but whenever I start the cave server the world server just quit? I'm using something like this: Spoiler #!/bin/sh cd /home/steam/steamapps/DST/bin /usr/bin/screen -Sdm "world" /bin/sh -c './dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Master' /usr/bin/screen -Sdm "cave" /bin/sh -c './dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Caves' besides, I always get the following errors: Spoiler [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [Steam] SteamGameServer_Init(8768, 10999, 27026) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [Steam] SteamGameServer_Init(8768, 10999, 27027) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [Warning] SteamGameServer_Init failed Your server will still start, but some Steam functionality may be missing. Steam ports can be configured through command line by adding: -steam_authentication_port 12345 -steam_master_server_port 12346 or through settings.ini, under the [network] heading steam_authentication_port = 12345 steam_master_server_port = 12346 Auth port: 8768 Master server port: 27018 Any idea? Thanks. Link to comment Share on other sites More sharing options...
Gingerbread Posted February 13, 2016 Share Posted February 13, 2016 In old world gens in settings.ini file there was something called server save slot... Where should we write this option for new configuration files? where to write it in cluster.ini? Anyone got any idea about it? Link to comment Share on other sites More sharing options...
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