thasmo Posted January 30, 2016 Share Posted January 30, 2016 The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc. Does that make sense? View full bug Link to comment Share on other sites More sharing options...
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