Developer V2C Posted December 7, 2015 Developer Share Posted December 7, 2015 Main Build: 159241 159281 159441 159550Beta Build: 159280 159442 ChangesWorld saves and snapshots are now synchronized across all servers in a clusterIn-game rollbacks (using c_rollback) are now synchronized across all servers in a clusterCarrots are now hauntable! (Doesn’t do anything though…)Added support for displaying Unicode strings in UTF-8 format Known IssuesSome Unicode server names may show up as blank textChatting with Unicode characters is not supported yet If you are the author of a localization mod:Your .po files should be re-exported as UTF-8What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screenReplacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore Link to comment Share on other sites More sharing options...
artemiyME Posted December 8, 2015 Share Posted December 8, 2015 Looking forward to finally reading those unreadable screen-wide player names, especially in beta branch implementation, soon. Link to comment Share on other sites More sharing options...
Maris Posted December 8, 2015 Share Posted December 8, 2015 Added support for displaying Unicode strings in UTF-8 format What? How? And this feature is compatible with all old mods? Link to comment Share on other sites More sharing options...
Gingerbread Posted December 8, 2015 Share Posted December 8, 2015 Main Build: 159241Beta Build: Coming Soon ChangesWorld saves and snapshots are now synchronized across all servers in a clusterIn-game rollbacks (using c_rollback) are now synchronized across all servers in a clusterCarrots are now hauntable! (Doesn’t do anything though…)Added support for displaying Unicode strings in UTF-8 format Known IssuesSome Unicode server names may show up as blank textChatting with Unicode characters is not supported yet If you are the author of a localization mod:Your .po files should be re-exported as UTF-8What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screenReplacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore Is there any plan in near future about merging these branches? beta and normal branches Link to comment Share on other sites More sharing options...
Taiden Posted December 8, 2015 Share Posted December 8, 2015 So.. is it just me or did this update break literally every single mod, client and server. Because I can't use a single one of my server mods and everybody is saying their client ones are all broken as well. Reference: --[[ForceEnableMod("workshop-356420397") --No More Respawn PenaltyForceEnableMod("workshop-375850593") --Extra Equip SlotsForceEnableMod("workshop-375859599") --Health InfoForceEnableMod("workshop-378160973") --Global PositionsForceEnableMod("workshop-387747188") --IndestructibleForceEnableMod("workshop-394612159") --Auto ReTrapForceEnableMod("workshop-395604073") --Chest SecurityForceEnableMod("workshop-400409675") --FireWall (AntiGriefing protection)ForceEnableMod("workshop-409833317") --Craftable GearsForceEnableMod("workshop-417346599") --Natural RespawnForceEnableMod("workshop-445539951") --Long Lasting TentForceEnableMod("workshop-492173795") --Moderator CommandsForceEnableMod("workshop-502726294") --No Fire SpreadForceEnableMod("workshop-503795626") --Invincible StructuresForceEnableMod("workshop-506204512") --8 Faced Fences Gates [DST]ForceEnableMod("workshop-507547768") --Enhanced Houndius ShootiusForceEnableMod("workshop-514078314") --Turfed!ForceEnableMod("workshop-552215051") --More Storage v2ForceEnableMod("workshop-562700735") --Gems in Stalagmites--]] Link to comment Share on other sites More sharing options...
Developer V2C Posted December 8, 2015 Author Developer Share Posted December 8, 2015 Hotfix 159281 should fix the mod startup error. Link to comment Share on other sites More sharing options...
Gingerbread Posted December 8, 2015 Share Posted December 8, 2015 Despite my server updated itself, jacklul still sees it as outdated. I mean Beta Build: 159280 This seems outdated too.. Will there be another update? Link to comment Share on other sites More sharing options...
Developer V2C Posted December 8, 2015 Author Developer Share Posted December 8, 2015 159280 is the correct version for the beta build. Link to comment Share on other sites More sharing options...
MorganWayling Posted December 8, 2015 Share Posted December 8, 2015 Is it possible to update a map generated using 158559 to 159280? Or do I need to generate a new map? Currently running DST Caves Beta dedicated server v158559. Link to comment Share on other sites More sharing options...
mcadjo Posted December 8, 2015 Share Posted December 8, 2015 For some strange reason Caves Beta game client not updating to version 159280. It's still in version 158559. Link to comment Share on other sites More sharing options...
Mobbstar Posted December 8, 2015 Share Posted December 8, 2015 DST does not seem to recognise "CAPY_DLC" as a global variable, which is utterly painful when making universally compatible mods. My plead is simple: Add a variable "CAPY_DLC" to the global environment, which will make "IsDLCEnabled()" always return false (analogous to "REIGN_OF_GIANTS", which makes it return true). Thank you for your consideration. Link to comment Share on other sites More sharing options...
Calomer Posted December 8, 2015 Share Posted December 8, 2015 Did you push this update to Mac? It seems not to be there on beta branch (is there for non-caves_beta). Link to comment Share on other sites More sharing options...
Machine Reaper Posted December 8, 2015 Share Posted December 8, 2015 I'm gonna go haunt some carrots now... Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted December 8, 2015 Developer Share Posted December 8, 2015 What? How? And this feature is compatible with all old mods? Most mods should be unaffected.Language/Localization mods will need some updating, but they shouldn't crash as is. Depending on how the mod was done it may still work fine. In V2C's original post there are more details if you expand the spoiler. Link to comment Share on other sites More sharing options...
Gingerbread Posted December 8, 2015 Share Posted December 8, 2015 Some people who got mac reported that caves beta wont update for some reason. Any idea or did this happen to you too? Link to comment Share on other sites More sharing options...
t0panka Posted December 8, 2015 Share Posted December 8, 2015 Hallo anyone? You forgot about your MAC players? PLZ? Link to comment Share on other sites More sharing options...
Developer V2C Posted December 8, 2015 Author Developer Share Posted December 8, 2015 Hey guys, we are working on fixing the MAC update. Link to comment Share on other sites More sharing options...
Lnk003 Posted December 8, 2015 Share Posted December 8, 2015 I can't open a new threat in bugs, so i have an issue, the game does not fit the game correctly. It's recent: I'll try windows 10 beta amd drivers and edit back Link to comment Share on other sites More sharing options...
MorganWayling Posted December 8, 2015 Share Posted December 8, 2015 Running Windows 7 Pro. x64. After updating the server files the version.txt file now holds the correct update number 159280.However, when I launch the servers that use the last updated version 158559.From log.txt,[00:00:00]: Starting Up[00:00:00]: Version: 158559[00:00:00]: Current time: Tue Dec 08 13:08:30 2015 The overworld and caves where generated using version 158559. Is it possible to update a map generated using 158559 to 159280? Or do I need to generate a new map? Link to comment Share on other sites More sharing options...
WeirdoSunny Posted December 9, 2015 Share Posted December 9, 2015 Main Build: 159241 159281 159441Beta Build: 159280 159442 ChangesWorld saves and snapshots are now synchronized across all servers in a clusterIn-game rollbacks (using c_rollback) are now synchronized across all servers in a clusterCarrots are now hauntable! (Doesn’t do anything though…)Added support for displaying Unicode strings in UTF-8 format Known IssuesSome Unicode server names may show up as blank textChatting with Unicode characters is not supported yet If you are the author of a localization mod:Your .po files should be re-exported as UTF-8What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screenReplacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymoreDouble-byte characters can't auto wrap.When the string is too long, the string will display a blank.Can you fix this? Link to comment Share on other sites More sharing options...
thomathy007 Posted December 9, 2015 Share Posted December 9, 2015 Both mine and my friend's dedicated servers are no longer opening after the update this afternoon. It says "Failed to start game (app already running)" We have tried a variety of things to close the app including task manager and PC restart. Sometime his console opens, but it is just one console that is blank and no longer titled overworld. It is instead titled with the default name. In the steam app, the dedicated server tool always says "Running", even though we can't find it anywhere and restart our computers. Thanks for the help! Link to comment Share on other sites More sharing options...
thomathy007 Posted December 10, 2015 Share Posted December 10, 2015 Wesa back up again! Don't know why it's working now... Link to comment Share on other sites More sharing options...
Lnk003 Posted December 23, 2015 Share Posted December 23, 2015 I can't open a new in bugs, so i have an issue: the game does not fit the [screen] correctly. It's recent: I'll try windows 10 beta amd drivers and edit back Ok so even with last drivers it's still doesn't fit the screen correctly, i have to reboot the computer to make it work.I hope you'll fix this. I would have edit the last post but i don't have the option. Link to comment Share on other sites More sharing options...
DwerBomb Posted January 1, 2016 Share Posted January 1, 2016 I can't open a new in bugs, so i have an issue: the game does not fit the [screen] correctly. It's recent:I'll try windows 10 beta amd drivers and edit back Ok so even with last drivers it's still doesn't fit the screen correctly, i have to reboot the computer to make it work.I hope you'll fix this.I would have edit the last post but i don't have the option.This update is old, the most recent one was around Christmas. Have you updated the game to that version? Also, it's weird you can't post a new thread in the bug section but that is the right section to post your problems about the game. You probably need 5 posts (not counting off-topic or roleplay threads) to access all functions of your account (editing, making threads...) Link to comment Share on other sites More sharing options...
megastu Posted January 6, 2016 Share Posted January 6, 2016 Main Build: 159241 159281 159441 159550Beta Build: 159280 159442 Hi guys! Steam has us on 161659 today, but I don't see any patch notes or changelog anywhere. What happened? What's new? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.