Maris Posted August 7, 2015 Share Posted August 7, 2015 modmain.lua :PrefabFiles = { "flints" } flints.lua:local assets ={ Asset("ANIM", "anim/flints.zip"), Asset("ATLAS", "images/images1.xml"),}local function commonfn(num) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() --inst.entity:AddSoundEmitter() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("flints") inst.AnimState:SetBuild("flints") inst.AnimState:PlayAnimation("f"..num) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/images1.xml" inst.components.inventoryitem.imagename = "f"..num --inst.OnSave = OnSave --inst.OnLoad = OnLoad --inst:AddComponent("stackable") --inst.components.stackable.maxsize = TUNING.STACK_SIZE_MICRO --3 return instendlocal nm = STRINGS.NAMESlocal rec = STRINGS.RECIPE_DESClocal desc = STRINGS.CHARACTERS.GENERIC.DESCRIBEfor i=1,18 do nm["F"..i] = "Flint "..i rec["F"..i] = "Rec flint "..i desc["F"..i] = "Desc "..iendlocal function f1() local inst = commonfn(1) return instendlocal function f2() local inst = commonfn(2) return instendprint("FLINTS INITIALIZATION FINISHED")return Prefab("common/inventory/f1", f1, assets), Prefab("common/inventory/f2", f2, assets) Log.txt :[00:00:03]: FLINTS INITIALIZATION FINISHED [00:00:03]: expected =What means "expected ="? There is no crash message even in log.txt. The game just closed. Link to comment Share on other sites More sharing options...
Maris Posted August 8, 2015 Author Share Posted August 8, 2015 Nevermind. It was error in XML file. P.S. However it was difficult to understand that error is in the XML file. Link to comment Share on other sites More sharing options...
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