DarkXero Posted August 15, 2015 Share Posted August 15, 2015 @EulenMarie, yes. Here:modmain.lua Link to comment Share on other sites More sharing options...
Doctor Donna Posted August 15, 2015 Author Share Posted August 15, 2015 @EulenMarie, yes. Here: Works, thanks Link to comment Share on other sites More sharing options...
Doctor Donna Posted August 16, 2015 Author Share Posted August 16, 2015 @EulenMarie: Replace inst:AddComponent("armor") inst.components.armor:InitCondition(10000000000, 0.5)for inst:AddComponent("armor") inst.components.armor:InitCondition(20, 0.5) local old_TakeDamage = inst.components.armor.TakeDamage inst.components.armor.TakeDamage = function(self, damage_amount) local owner = self.inst.components.inventoryitem.owner if owner and owner.prefab == "iceking" then damage_amount = 0 end old_TakeDamage(self, damage_amount) end @DarkXero: I Think it works fine Link to comment Share on other sites More sharing options...
Doctor Donna Posted August 16, 2015 Author Share Posted August 16, 2015 Why I can't see my modicon? Link to comment Share on other sites More sharing options...
DUKONIS Posted August 16, 2015 Share Posted August 16, 2015 This is from the creator of the "ICE KING"-Mod EulenMarie: https://www.youtube.com/watch?v=ywdilTuIPpY in german language! Link to comment Share on other sites More sharing options...
Doctor Donna Posted August 16, 2015 Author Share Posted August 16, 2015 This is from the creator of the "ICE KING"-Mod EulenMarie: https://www.youtube.com/watch?v=ywdilTuIPpY in german language! Oh, thanx XD Link to comment Share on other sites More sharing options...
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