K1llz Posted January 3, 2016 Share Posted January 3, 2016 Is there a way to increase the number of failed survivors in my worldgenoverride settings? Link to comment Share on other sites More sharing options...
thasmo Posted January 4, 2016 Share Posted January 4, 2016 Yep, I think it's the `boons` setting, e.g. boons = "always". Link to comment Share on other sites More sharing options...
tiffyjay Posted January 14, 2016 Share Posted January 14, 2016 The reason that happened is because of two things together:1) preset = "DST_CAVE"This makes it load the "cave" world type, which includes pits instead of waves, earthquakes, and a few things like that.2) task_set = "default"This makes it load the normal above-ground biomes and regions.So the combination of the two is a "forest in the caves" kind of thing. Interesting!I cannot, for the life of me, understand why I cannot load into caves. I have made the necessary changes. I have tweaked and tinkered with settings, worldgenoverrides, and modoverrides for the last few days. I have come up with absolutely nothing. I have attached the worldgenoverrides for the caves folder and for the overworld folder. Caves worldgenoverride.luaOverworld worldgenoverride.lua Thank you so very much, Tiff Link to comment Share on other sites More sharing options...
Nuke1 Posted February 1, 2016 Share Posted February 1, 2016 (edited) I just created util that allows you to create worldgenoverride.lua very easily. It takes into account what settings are not used with selected start location. It also can show you what which preset sets to by default. And it also can load existing worldgenoverride.lua so you can modify just some values. It's available as part of my mod for shard connection configuration on these forums (download it in "Download this file"). It's writen using .NET 4.5 (sorry linux guys). Edited February 1, 2016 by Nuke1 1 Link to comment Share on other sites More sharing options...
LichBs Posted February 24, 2016 Share Posted February 24, 2016 where is setting for World Regrowth ? .. Link to comment Share on other sites More sharing options...
LichBs Posted February 25, 2016 Share Posted February 25, 2016 regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" Don't work ... i put very fast Link to comment Share on other sites More sharing options...
KittenCanaveral Posted February 26, 2016 Share Posted February 26, 2016 On 2/25/2016 at 7:03 PM, LichBs said: regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" Don't work ... i put very fast did you put "veryfast" or "very fast" ? that space will make all the difference . Link to comment Share on other sites More sharing options...
LichBs Posted February 26, 2016 Share Posted February 26, 2016 yea i see ty Link to comment Share on other sites More sharing options...
AveWarren Posted February 29, 2016 Share Posted February 29, 2016 (edited) i can't copy paste first post into notepad++ correctly becouse everything goes into 1st line Edit: I have made worldgenoverride.lua from 1st post worldgenoverride.lua Edited February 29, 2016 by AveWarren Link to comment Share on other sites More sharing options...
SrJardel Posted March 9, 2016 Share Posted March 9, 2016 Whenever I start a server with the following shard configuration: Overworld(Master)<=>Caves(Shard2)<=>Caves2(Shard3)<=>Overworld2(Shard4) Overworld2(Shard4) map is always the same as the Overworld(Master). I tried to add a worldoverride.lua with "preset = SURVIVAL_TOGETHER" in Overworld2 directory, but it had no effect. How can I give this shard a whole new map, different from the Master? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 9, 2016 Author Developer Share Posted March 9, 2016 41 minutes ago, SrJardel said: Whenever I start a server with the following shard configuration: Overworld(Master)<=>Caves(Shard2)<=>Caves2(Shard3)<=>Overworld2(Shard4) Overworld2(Shard4) map is always the same as the Overworld(Master). I tried to add a worldoverride.lua with "preset = SURVIVAL_TOGETHER" in Overworld2 directory, but it had no effect. How can I give this shard a whole new map, different from the Master? If you regenerate the world for that server, the log should show what overrides were loaded (a line like scripts/worldgen_main.lua(444,1) worldgen_choices followed by a list of all the overrides. Do the overrides for Shard4 look like what you're putting in its worldgenoverride.lua? If not, double check that everything is spelled correctly, { and } are correct, and so forth. If you still don't see anything, could you post the worldgenoverride and log for that server? 1 Link to comment Share on other sites More sharing options...
SrJardel Posted March 10, 2016 Share Posted March 10, 2016 (edited) 23 hours ago, Ipsquiggle said: If you regenerate the world for that server, the log should show what overrides were loaded (a line like scripts/worldgen_main.lua(444,1) worldgen_choices followed by a list of all the overrides. Do the overrides for Shard4 look like what you're putting in its worldgenoverride.lua? If not, double check that everything is spelled correctly, { and } are correct, and so forth. If you still don't see anything, could you post the worldgenoverride and log for that server? To reproduce that issue, I would need to load both overworlds with default settings, but I ended up choosing on Huge Map<=>Caves<=>Caves2<=>Default Map, and overrides are correct on log. I cannot say for sure since map revealing is unavailable by now, and I didn't took time to roam around, but it seems like everything is ok. It is unlikely that the maps will clone now, since their sizes are being overridden different from each other, but if I notice something weird I will edit this post. Also I'm amazed with the possibilities I've seen in this thread, like mixing caves+forest, pits instead of the ocean, etc... Just messing around until I find something that suits my plans for the server. @Ipsquiggle, I would like to thank you for your support. Edited March 10, 2016 by SrJardel typo 1 Link to comment Share on other sites More sharing options...
Oarc Posted April 8, 2016 Share Posted April 8, 2016 I'm looking for a full explanation of each item in the worldgenoverried file. Can anyone point me to a place which explains the purpose and effect of each entry? I'm having a real hard time finding such a document. Thanks! Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 20, 2016 Author Developer Share Posted April 20, 2016 I just regenerated the list, so it now includes the new settings prefabswaps_start and prefabswaps. (Note, there is a bug where the "classic" setting doesn't work, that will be fixed in the next update.) 1 Link to comment Share on other sites More sharing options...
Lemodile Posted April 24, 2016 Share Posted April 24, 2016 I'm not a very active DST player, but I like to host dedicated servers now and then. Whenever I return to the game, a lot of things have changed and I'm having trouble finding explanations for all the changes. Right now I'm updating the worldgenoverride.lua file and I'm noticing quite a few new options that are not self-explanatory to me. Can someone explain what the following entries do exactly? The different presets (SURVIVAL_TOGETHER, MOD_MISSING, SURVIVAL_TOGETHER_CLASSIC, SURVIVAL_DEFAULT_PLUS, COMPLETE_DARKNESS, DST_CAVE, DST_CAVE_PLUS) are not all clear to me. Mostly the "default plus", "complete darkness" and "mod missing" ones are a bit odd. What do they do precisely? In the overrides table the following entries are unclear to me: task_set - what kind of tasks should I be imagining here? What does this setting do? start_location - seems straightforward, except for the "plus" and "darkness" options the newly added prefabswaps_start and prefabswaps settings are a mystery to me as well I would be thrilled if someone could explain these things to me so I know how I can use them. Thanks in advance o/ Link to comment Share on other sites More sharing options...
DarkXero Posted April 24, 2016 Share Posted April 24, 2016 (edited) 13 hours ago, Lemodile said: The different presets Have different properties that ARE overridden by properties in the overrides table. "SURVIVAL_TOGETHER", your default world generation. "MOD_MISSING", if you used a mod preset that is no longer available. "SURVIVAL_TOGETHER_CLASSIC", world generation without RoG content (no deciduous forest, lightning goats, bearger, dragonfly, spring, summer, etc.) "SURVIVAL_DEFAULT_PLUS", world generation with less berrybushes, carrots, and rabbits, and more spiders and skeletons with drops. Your portal spawns with a chest with stuff. "COMPLETE_DARKNESS", world generation with only night. Your portal spawns with a chest with stuff and a campfire. "DST_CAVE", your default cave generation. "DST_CAVE_PLUS", cave generation with more boons, spiders, rare rabbits, berrybushes, carrots, and light bulb flowers. You can see what every preset does in detail by going to the world tab in the server creation screen of the DST client. 13 hours ago, Lemodile said: task_set "classic", you get a forest location without RoG biomes (desert, deciduous forest, etc.) "default", you get a forest location with all the default biomes. "cave_default", you get a cave location with all the default cave biomes (caves + ruins). Remember that if you have "DST_CAVE" as preset, but "default" as task_set, "forest" location will override the "cave" location override of the preset. So match CAVE with cave_default and SURVIVAL with classic/default. 13 hours ago, Lemodile said: start_location "caves", your portal spawns with a cave light on top, some cave turf, and some cave entities. "default", your default portal with 3 flowers. "plus", your portal spawns with a chest with stuff. "darkness", your portal spawns with a chest with stuff and a campfire. DST_CAVE and DST_CAVE_PLUS matches caves. SURVIVAL_TOGETHER and SURVIVAL_TOGETHER_CLASSIC matches default. SURVIVAL_DEFAULT_PLUS matches plus. And COMPLETE_DARKNESS matches darkness. Remember that if you have "DST_CAVE" as preset, but "plus" as start_location, "plus" start_location will override the "caves" start_location override of the preset. 13 hours ago, Lemodile said: the newly added prefabswaps_start and prefabswaps settings are a mystery to me as well And a mystery for pretty much everybody. Resource swapping is brand new, likely to change. But basically: prefabswaps_start, the resources variation at world generation. "classic", you get only berry bushes and saplings. "default", you only get some prefabs swapped for others (berries for juicy berries, gekkos for grass, but not all of them). "highly random", good luck. prefabswaps, the frequency on which the resources swap during the year. "none", resources won't swap during the year (berry bushes won't get diseased and die to make place for the juicy berry bushes). "few", is 1 swap. "default", as of now, this equals "none". "many", is 3 swaps. "max", may god have mercy on us all. Edited April 25, 2016 by DarkXero 4 Link to comment Share on other sites More sharing options...
arheidis Posted April 25, 2016 Share Posted April 25, 2016 (edited) I cannot get caves working in any way... I've set in the cluster.ini the shard = true and also in master, server.ini the is_master = true. I've created worldgenoveride.lua for both caves and overworld. Caves just won't work. I added the console information in the spoiler below. I believe the issue lies in the last lines (with red), but honestly I've got no clue what's wrong. Spoiler [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: Could not load saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:06]: [200] Account Communication Success (6) [00:00:06]: Received (KU_nXEWmUOv) from TokenPurpose [00:00:06]: Starting Dedicated Server Game [00:00:06]: Network tick rate: U=15(2), D=0 [00:00:06]: About to start a server with the following settings: [00:00:06]: Dedicated: true [00:00:06]: Online: true [00:00:06]: Passworded: false [00:00:06]: ServerPort: 11059 [00:00:06]: SteamAuthPort: 8768 [00:00:06]: SteamMasterServerPort: 27018 [00:00:06]: ClanID: false [00:00:06]: ClanOnly: false [00:00:06]: ClanAdmin: false [00:00:06]: LanOnly: false [00:00:06]: FriendsOnly: false [00:00:06]: EnableAutosaver: true [00:00:06]: PVP: false [00:00:06]: MaxPlayers: 10 [00:00:06]: GameMode: endless [00:00:06]: OverridenDNS: [00:00:06]: PauseWhenEmpty: true [00:00:06]: InternetBroadcasting: true [00:00:06]: Intent: false [00:00:06]: [Warning] Could not confirm port 11059 is open in the firewall. [00:00:06]: Online Server Started on port: 11059 [00:00:06]: Not applying level data overrides. [00:00:06]: Found a worldgen override file with these contents: [00:00:06]: K: overrides V: table: 0E2D21B0 [00:00:06]: K: beefalo V: default [00:00:06]: K: autumn V: default [00:00:06]: K: regrowth V: default [00:00:06]: K: mushroom V: default [00:00:06]: K: angrybees V: default [00:00:06]: K: flint V: default [00:00:06]: K: summer V: default [00:00:06]: K: cavelight V: default [00:00:06]: K: walrus V: default [00:00:06]: K: fern V: default [00:00:06]: K: deerclops V: default [00:00:06]: K: tentacles V: default [00:00:06]: K: wormlights V: default [00:00:06]: K: frograin V: default [00:00:06]: K: wildfires V: default [00:00:06]: K: lichen V: default [00:00:06]: K: tumbleweed V: default [00:00:06]: K: branching V: default [00:00:06]: K: winter V: default [00:00:06]: K: birds V: default [00:00:06]: K: chess V: default [00:00:06]: K: boons V: default [00:00:06]: K: weather V: default [00:00:06]: K: bunnymen V: default [00:00:06]: K: reeds V: default [00:00:06]: K: meteorshowers V: default [00:00:06]: K: spiders V: default [00:00:06]: K: penguins V: default [00:00:06]: K: marshbush V: default [00:00:06]: K: pigs V: default [00:00:06]: K: grass V: default [00:00:06]: K: rock V: default [00:00:06]: K: spring V: default [00:00:06]: K: world_size V: default [00:00:06]: K: lightning V: default [00:00:06]: K: day V: default [00:00:06]: K: sapling V: default [00:00:06]: K: perd V: default [00:00:06]: K: task_set V: default [00:00:06]: K: meteorspawner V: default [00:00:06]: K: trees V: default [00:00:06]: K: worms V: default [00:00:06]: K: cave_spiders V: default [00:00:06]: K: dragonfly V: default [00:00:06]: K: fissure V: default [00:00:06]: K: carrot V: default [00:00:06]: K: loop V: default [00:00:06]: K: cactus V: default [00:00:06]: K: bearger V: default [00:00:06]: K: houndmound V: default [00:00:06]: K: goosemoose V: default [00:00:06]: K: season_start V: default [00:00:06]: K: bats V: default [00:00:06]: K: krampus V: default [00:00:06]: K: rock_ice V: default [00:00:06]: K: deciduousmonster V: default [00:00:06]: K: cave_ponds V: default [00:00:06]: K: touchstone V: default [00:00:06]: K: rabbits V: default [00:00:06]: K: hunt V: default [00:00:06]: K: lureplants V: default [00:00:06]: K: rocky V: default [00:00:06]: K: merm V: default [00:00:06]: K: hounds V: default [00:00:06]: K: monkey V: default [00:00:06]: K: flower_cave V: default [00:00:06]: K: slurper V: default [00:00:06]: K: start_location V: default [00:00:06]: K: berrybush V: default [00:00:06]: K: tallbirds V: default [00:00:06]: K: moles V: default [00:00:06]: K: mushtree V: default [00:00:06]: K: bees V: default [00:00:06]: K: ponds V: default [00:00:06]: K: liefs V: default [00:00:06]: K: butterfly V: default [00:00:06]: K: alternatehunt V: default [00:00:06]: K: slurtles V: default [00:00:06]: K: lightninggoat V: default [00:00:06]: K: catcoon V: default [00:00:06]: K: buzzard V: default [00:00:06]: K: earthquakes V: default [00:00:06]: K: beefaloheat V: default [00:00:06]: K: flowers V: default [00:00:06]: K: banana V: default [00:00:06]: K: override_enabled V: true [00:00:06]: sanity-checking worldgenoverride.lua... [00:00:06]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:06]: Merging override file into savedata. [00:00:06]: Collecting garbage... [00:00:06]: lua_gc took 0.03 seconds [00:00:06]: ~ShardLuaProxy() [00:00:06]: ~ItemServerLuaProxy() [00:00:06]: ~InventoryLuaProxy() [00:00:06]: ~NetworkLuaProxy() [00:00:06]: ~SimLuaProxy() [00:00:06]: lua_close took 0.05 seconds [00:00:06]: ReleaseAll [00:00:06]: ReleaseAll Finished [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: scripts/main.lua(162,1) running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Load Slot: ... generating new world [00:00:06]: WorldSim::SimThread::SimThread() [00:00:06]: ABOUT TO INSTALL STACKTRACE [00:00:06]: DoLuaFile scripts/stacktrace.lua [00:00:06]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:06]: INSTALLED STACKTRACE [00:00:06]: WorldSim::SimThread::SimThread() complete [00:00:06]: THREAD - started 'WorldSim' (7836) [00:00:06]: WorldSim::SimThread::Main() [00:00:06]: DoLuaFile scripts/worldgen_main.lua [00:00:06]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: DLC enabled : false [00:00:07]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua [00:00:07]: scripts/worldgen_main.lua(88,1) SEED = 1461575011 [00:00:07]: scripts/worldgen_main.lua(317,1) Generating world with these parameters: [00:00:07]: scripts/worldgen_main.lua(318,1) level_type SURVIVAL [00:00:07]: scripts/worldgen_main.lua(319,1) level_data: [00:00:07]: K: 1 V: table: 0E4F8E48 [00:00:07]: K: min_playlist_position V: 0 [00:00:07]: K: max_playlist_position V: 999 [00:00:07]: K: id V: SURVIVAL_TOGETHER [00:00:07]: K: required_prefabs V: table: 0E4F8AD8 [00:00:07]: K: 1 V: multiplayer_portal [00:00:07]: K: random_set_pieces V: table: 0E4F92F8 [00:00:07]: K: 1 V: Chessy_1 [00:00:07]: K: 2 V: Chessy_2 [00:00:07]: K: 3 V: Chessy_3 [00:00:07]: K: 4 V: Chessy_4 [00:00:07]: K: 5 V: Chessy_5 [00:00:07]: K: 6 V: Chessy_6 [00:00:07]: K: 7 V: ChessSpot1 [00:00:07]: K: 8 V: ChessSpot2 [00:00:07]: K: 9 V: ChessSpot3 [00:00:07]: K: 10 V: Maxwell1 [00:00:07]: K: 11 V: Maxwell2 [00:00:07]: K: 12 V: Maxwell3 [00:00:07]: K: 13 V: Maxwell4 [00:00:07]: K: 14 V: Maxwell5 [00:00:07]: K: 15 V: Maxwell6 [00:00:07]: K: 16 V: Maxwell7 [00:00:07]: K: 17 V: Warzone_1 [00:00:07]: K: 18 V: Warzone_2 [00:00:07]: K: 19 V: Warzone_3 [00:00:07]: K: hideminimap V: false [00:00:07]: K: name V: Default [00:00:07]: K: numrandom_set_pieces V: 5 [00:00:07]: K: version V: 2 [00:00:07]: K: substitutes V: table: 0E4F92D0 [00:00:07]: K: location V: forest [00:00:07]: K: overrides V: table: 0E4F9000 [00:00:07]: K: beefalo V: default [00:00:07]: K: autumn V: default [00:00:07]: K: hounds V: default [00:00:07]: K: bearger V: default [00:00:07]: K: angrybees V: default [00:00:07]: K: flint V: default [00:00:07]: K: summer V: default [00:00:07]: K: cavelight V: default [00:00:07]: K: walrus V: default [00:00:07]: K: fern V: default [00:00:07]: K: deerclops V: default [00:00:07]: K: tentacles V: default [00:00:07]: K: wormlights V: default [00:00:07]: K: frograin V: default [00:00:07]: K: wildfires V: default [00:00:07]: K: lichen V: default [00:00:07]: K: tumbleweed V: default [00:00:07]: K: branching V: default [00:00:07]: K: winter V: default [00:00:07]: K: birds V: default [00:00:07]: K: chess V: default [00:00:07]: K: boons V: default [00:00:07]: K: weather V: default [00:00:07]: K: bunnymen V: default [00:00:07]: K: reeds V: default [00:00:07]: K: alternatehunt V: default [00:00:07]: K: spiders V: default [00:00:07]: K: penguins V: default [00:00:07]: K: layout_mode V: LinkNodesByKeys [00:00:07]: K: bees V: default [00:00:07]: K: pigs V: default [00:00:07]: K: grass V: default [00:00:07]: K: rock V: default [00:00:07]: K: slurper V: default [00:00:07]: K: world_size V: default [00:00:07]: K: goosemoose V: default [00:00:07]: K: day V: default [00:00:07]: K: sapling V: default [00:00:07]: K: perd V: default [00:00:07]: K: task_set V: default [00:00:07]: K: meteorspawner V: default [00:00:07]: K: trees V: default [00:00:07]: K: marshbush V: default [00:00:07]: K: cave_ponds V: default [00:00:07]: K: merm V: default [00:00:07]: K: cave_spiders V: default [00:00:07]: K: dragonfly V: default [00:00:07]: K: flower_cave V: default [00:00:07]: K: carrot V: default [00:00:07]: K: loop V: default [00:00:07]: K: cactus V: default [00:00:07]: K: lightninggoat V: default [00:00:07]: K: houndmound V: default [00:00:07]: K: season_start V: default [00:00:07]: K: buzzard V: default [00:00:07]: K: bats V: default [00:00:07]: K: flowers V: default [00:00:07]: K: worms V: default [00:00:07]: K: spring V: default [00:00:07]: K: rock_ice V: default [00:00:07]: K: touchstone V: default [00:00:07]: K: rabbits V: default [00:00:07]: K: hunt V: default [00:00:07]: K: meteorshowers V: default [00:00:07]: K: rocky V: default [00:00:07]: K: moles V: default [00:00:07]: K: monkey V: default [00:00:07]: K: roads V: default [00:00:07]: K: earthquakes V: default [00:00:07]: K: tallbirds V: default [00:00:07]: K: lureplants V: default [00:00:07]: K: berrybush V: default [00:00:07]: K: fissure V: default [00:00:07]: K: krampus V: default [00:00:07]: K: mushtree V: default [00:00:07]: K: mushroom V: default [00:00:07]: K: start_location V: default [00:00:07]: K: liefs V: default [00:00:07]: K: butterfly V: default [00:00:07]: K: ponds V: default [00:00:07]: K: slurtles V: default [00:00:07]: K: catcoon V: default [00:00:07]: K: regrowth V: default [00:00:07]: K: wormhole_prefab V: wormhole [00:00:07]: K: deciduousmonster V: default [00:00:07]: K: beefaloheat V: default [00:00:07]: K: lightning V: default [00:00:07]: K: banana V: default [00:00:07]: K: override_level_string V: false [00:00:07]: K: desc V: The standard Don't Starve experience. [00:00:07]: scripts/worldgen_main.lua(325,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:07]: Chessy_4 added to For a nice walk [00:00:07]: Maxwell6 added to For a nice walk [00:00:07]: Chessy_6 added to Dig that rock [00:00:07]: Maxwell5 added to MooseBreedingTask [00:00:07]: Maxwell3 added to Forest hunters [00:00:07]: New size: 425 default [00:00:07]: Creating story... [00:00:07]: LinkNodesByKeys [00:00:07]: Finding valid start task... [00:00:07]: ...picked Make a pick [00:00:07]: Has start node Clearing [00:00:07]: Baking map... 425 [00:00:07]: [WorldSimActual::GenerateVoronoiMap] [00:00:07]: GenerateVoronoiMap [1]: [00:00:07]: ...Done. [00:00:07]: [AddEmptyNodes] [00:00:07]: GenerateVoronoiMap [100]: [00:00:14]: ...Done. [00:00:14]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:14]: [WorldSimActual::ConvertToTileMap] [00:00:14]: [ConvertToTileMap] [00:00:14]: [WorldSimActual::ConvertToTileMap] complete [00:00:14]: [WorldSimActual::SeparateIslands] [00:00:14]: [SeparateIslands] [00:00:14]: [WorldSimActual::SeparateIslands] complete [00:00:14]: Map Baked! [00:00:14]: [WorldSimActual::ForceConnectivity] [00:00:14]: [GenerateLandmasses] [00:00:14]: [MergeConnectedLandmasses] true [00:00:14]: [WorldSimActual::ForceConnectivity] complete [00:00:14]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:14]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:14]: [GetWormholesExtra] pushed 0 wormholes [00:00:14]: [WorldSimActual::DrawRoads] [00:00:14]: [DrawRoads] [00:00:14]: [WorldSimActual::DrawRoads] complete [00:00:14]: Encoding... [00:00:14]: Encoding... DONE [00:00:14]: Checking Tags [00:00:14]: Populating voronoi... [00:00:15]: Warning! Could not find a spot for Maxwell6 in node For a nice walk:BG_47:BGForest [00:00:15]: Warning! Could not find a spot for Chilled Base in node Forest hunters:BG_84:BGForest [00:00:15]: disconnected tiles... 0 [00:00:15]: K: beefalo V: default [00:00:15]: K: autumn V: default [00:00:15]: K: hounds V: default [00:00:15]: K: bearger V: default [00:00:15]: K: angrybees V: default [00:00:15]: K: flint V: default [00:00:15]: K: flower_cave V: default [00:00:15]: K: cavelight V: default [00:00:15]: K: walrus V: default [00:00:15]: K: fern V: default [00:00:15]: K: deerclops V: default [00:00:15]: K: tentacles V: default [00:00:15]: K: wormlights V: default [00:00:15]: K: frograin V: default [00:00:15]: K: wildfires V: default [00:00:15]: K: lichen V: default [00:00:15]: K: tumbleweed V: default [00:00:15]: K: branching V: default [00:00:15]: K: cave_ponds V: default [00:00:15]: K: birds V: default [00:00:15]: K: chess V: default [00:00:15]: K: boons V: default [00:00:15]: K: weather V: default [00:00:15]: K: bunnymen V: default [00:00:15]: K: reeds V: default [00:00:15]: K: alternatehunt V: default [00:00:15]: K: spiders V: default [00:00:15]: K: penguins V: default [00:00:15]: K: layout_mode V: LinkNodesByKeys [00:00:15]: K: bees V: default [00:00:15]: K: pigs V: default [00:00:15]: K: grass V: default [00:00:15]: K: rock V: default [00:00:15]: K: spring V: default [00:00:15]: K: flowers V: default [00:00:15]: K: goosemoose V: default [00:00:15]: K: day V: default [00:00:15]: K: sapling V: default [00:00:15]: K: perd V: default [00:00:15]: K: task_set V: default [00:00:15]: K: meteorspawner V: default [00:00:15]: K: trees V: default [00:00:15]: K: marshbush V: default [00:00:15]: K: lightning V: default [00:00:15]: K: buzzard V: default [00:00:15]: K: cave_spiders V: default [00:00:15]: K: dragonfly V: default [00:00:15]: K: deciduousmonster V: default [00:00:15]: K: carrot V: default [00:00:15]: K: loop V: default [00:00:15]: K: cactus V: default [00:00:15]: K: wormhole_prefab V: wormhole [00:00:15]: K: houndmound V: default [00:00:15]: K: regrowth V: default [00:00:15]: K: season_start V: default [00:00:15]: K: bats V: default [00:00:15]: K: catcoon V: default [00:00:15]: K: rock_ice V: default [00:00:15]: K: meteorshowers V: default [00:00:15]: K: ponds V: default [00:00:15]: K: touchstone V: default [00:00:15]: K: rabbits V: default [00:00:15]: K: hunt V: default [00:00:15]: K: slurper V: default [00:00:15]: K: rocky V: default [00:00:15]: K: monkey V: default [00:00:15]: K: start_location V: default [00:00:15]: K: roads V: default [00:00:15]: K: mushroom V: default [00:00:15]: K: mushtree V: default [00:00:15]: K: earthquakes V: default [00:00:15]: K: berrybush V: default [00:00:15]: K: krampus V: default [00:00:15]: K: moles V: default [00:00:15]: K: tallbirds V: default [00:00:15]: K: fissure V: default [00:00:15]: K: lureplants V: default [00:00:15]: K: liefs V: default [00:00:15]: K: butterfly V: default [00:00:15]: K: world_size V: default [00:00:15]: K: slurtles V: default [00:00:15]: K: worms V: default [00:00:15]: K: summer V: default [00:00:15]: K: lightninggoat V: default [00:00:15]: K: winter V: default [00:00:15]: K: beefaloheat V: default [00:00:15]: K: merm V: default [00:00:15]: K: banana V: default [00:00:15]: PREFAB SWAP SELECTION: regular grass [00:00:15]: PREFAB SWAP SELECTION: petrified trees [00:00:15]: PREFAB SWAP SELECTION: regular twigs [00:00:15]: PREFAB SWAP SELECTION: regular berries [00:00:17]: Done forest map gen! [00:00:17]: scripts/worldgen_main.lua(180,1) Checking map... [00:00:17]: scripts/worldgen_main.lua(421,1) Generation complete [00:00:17]: WorldSim::SimThread::Main() complete [00:00:17]: Serializing world: session/015C54CAEC79DBB6/0000000002 [00:00:17]: Unload FE [00:00:17]: Unload FE done [00:00:18]: LOAD BE [00:00:21]: LOAD BE: done [00:00:21]: Begin Session: 015C54CAEC79DBB6 [00:00:21]: saving to server_temp/server_save [00:00:22]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:24]: Loading Nav Grid [00:00:27]: Can't find prefab spawnpoint [00:00:27]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:30]: Reconstructing topology [00:00:30]: ...Sorting points [00:00:30]: ...Sorting edges [00:00:30]: ...Connecting nodes [00:00:30]: ...Validating connections [00:00:31]: ...Housekeeping [00:00:31]: ...Done! [00:00:31]: 1 uploads added to server. From server_temp [00:00:31]: About to start a shard with these settings: [00:00:31]: ShardName: [SHDMASTER] [00:00:31]: ShardID: 1 [00:00:31]: ShardRole: MASTER [00:00:31]: MasterHost: (null) [00:00:31]: MasterBind: 88.198.54.154 [00:00:31]: MasterPort: 11059 [00:00:31]: [Shard] Starting master server [00:00:31]: [Warning] Could not confirm port 11059 is open in the firewall. [00:00:31]: [Error] Attempting to use the same port number (11059) for master_port and server_port [00:00:31]: [Shard] STOPPING SHARD MODE [00:00:31]: Telling Client our new session identifier: 015C54CAEC79DBB6 [00:00:31]: [Steam] SteamGameServer_Init(8768, 11059, 27018) [00:00:31]: [Steam] SteamGameServer_Init(8768, 11059, 27019) [00:00:31]: [Steam] SteamGameServer_Init(8768, 11059, 27020) [00:00:31]: [Steam] SteamGameServer_Init(8768, 11059, 27021) [00:00:31]: [Steam] SteamGameServer_Init success [00:00:31]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:31]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:32]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:32]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:32]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:32]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:32]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:32]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:32]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:32]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:32]: Sim paused Edited April 25, 2016 by arheidis Link to comment Share on other sites More sharing options...
DarkXero Posted April 25, 2016 Share Posted April 25, 2016 7 hours ago, arheidis said: but honestly I've got no clue what's wrong It's right there. [Error] Attempting to use the same port number (11059) for master_port and server_port master_port and server_port have to be different. Link to comment Share on other sites More sharing options...
arheidis Posted April 26, 2016 Share Posted April 26, 2016 it's not that... I figured out what the problem is. I need to rend another server separate for caves in order to enable caves. I cannot enables caves on same server. So I give up on hosting caves since it also means twice the money. Link to comment Share on other sites More sharing options...
Sportsman180 Posted April 29, 2016 Share Posted April 29, 2016 (edited) Why can't I get the world settings to show up now? I changed the file but all it says is "World Unknown" on the main server screen. Edited April 29, 2016 by Sportsman180 Link to comment Share on other sites More sharing options...
DarkXero Posted April 30, 2016 Share Posted April 30, 2016 2 hours ago, Sportsman180 said: Why can't I get the world settings to show up now? I changed the file but all it says is "World Unknown" on the main server screen. Refer to this thread. Link to comment Share on other sites More sharing options...
Sportsman180 Posted April 30, 2016 Share Posted April 30, 2016 Tried to comment out everything not important, it didn't work. Link to comment Share on other sites More sharing options...
DarkXero Posted April 30, 2016 Share Posted April 30, 2016 8 hours ago, Sportsman180 said: Tried to comment out everything not important, it didn't work. Did you regenerate your world? Link to comment Share on other sites More sharing options...
Sportsman180 Posted April 30, 2016 Share Posted April 30, 2016 24 minutes ago, DarkXero said: Did you regenerate your world? Yup, it didn't work. It's a bug for sure. Link to comment Share on other sites More sharing options...
DarkXero Posted April 30, 2016 Share Posted April 30, 2016 4 minutes ago, Sportsman180 said: Yup, it didn't work. It's a bug for sure. Check if your log has: "WARNING: Failed to cache WorldGen data for server listing." Link to comment Share on other sites More sharing options...
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