Developer Jason Posted December 11, 2014 Author Developer Share Posted December 11, 2014 A hot fix just went up to fix the freeze when EMP is used on Drones. Link to comment Share on other sites More sharing options...
Sycopath Posted December 11, 2014 Share Posted December 11, 2014 Awesome, thanks for the hotfix. I'm sure you guys are working on this but the animated sprite on the lower left when you actually click on the akuma drone is the same as it used to be. keep up the great work guys. Link to comment Share on other sites More sharing options...
Shirsh Posted December 11, 2014 Share Posted December 11, 2014 finally met updated Akuma, craziest thing, I laughed for about five minutes, cause was expecting something classic like ED-209)It adds some eccentricity to the corporate dystopia for sure and reminds old games: like a bit weird bosses or crazy machinery after series of "realistic" environment in Contra etc. I definitely like it. Link to comment Share on other sites More sharing options...
MycoLogical Posted December 11, 2014 Share Posted December 11, 2014 I've gotten to the point where I am going to wait until the game is finished in order to play it. Don't get me wrong; i think it's great; but I read things people are talking about and I have no idea what they mean! Link to comment Share on other sites More sharing options...
Joopac Posted December 11, 2014 Share Posted December 11, 2014 finally met updated Akuma, craziest thing, I laughed for about five minutes, cause was expecting something classic like ED-209)It adds some eccentricity to the corporate dystopia for sure and reminds old games: like a bit weird bosses or crazy machinery after series of "realistic" environment in Contra etc. I definitely like it. I really liked the new Akuma drone, it now makes noise so I can hear them before running into them. Also, the look was comical and creepy at the same time! I was actually a little intimidated when I first ran into it. Link to comment Share on other sites More sharing options...
Antipants Posted December 12, 2014 Share Posted December 12, 2014 I like the new Akuma. Speaking of drones, I just had a mission where drones (basic models) spawned in elevators! I'm talking about when alarm levels raised, or when a specific daemon was triggered. Excellent! Link to comment Share on other sites More sharing options...
Danorsh Posted December 20, 2014 Share Posted December 20, 2014 First of all, please, excuse me for using the wrong topic.I am sorry to tell this, but I can't play the game on my PC after this update.It launches normally (I launch it in a window mode), but there is no way to maximize the window to play. Alt+Tab, verifying integrity of a game cache and re-installing had no effect on the current situation. I can't even send you logs, so I really don't know what to do or how to submit this bug effectively.Is there anybody with the same problem? Link to comment Share on other sites More sharing options...
Developer Jason Posted December 21, 2014 Author Developer Share Posted December 21, 2014 Hi Danorsh, If I understand correctly, you launch the game, but the window is not showing up? You can try deleting the gfx.lua file in: Documents/Klei/InvisibleInc/settings/gfx.lua. It may be that the window is outside your desktop somewhere. Deleting that file will reset the window to the default location. Link to comment Share on other sites More sharing options...
Danorsh Posted December 23, 2014 Share Posted December 23, 2014 Thank you! That helped! =) Link to comment Share on other sites More sharing options...
Anelyn Posted January 2, 2015 Share Posted January 2, 2015 I love the game in this patch! No bugs encountered (and I played post patch on endless from day 1 to day 16th doing tons of missions). Even after I got a full squad of agents with all upgrades and gear, there are situations that can go wrong so badly (well you can recover from most, but you lose precious time and / or credits). Regarding the new guards behavior and the investigation marks they are right as they should be, not everyone likes to run with full team invisible vests to get out of bad situations, so having a good information on where a guard is headed after observing them (peeking etc) it's vital. This creates diversity both in what gear / upgrades you decide to go for with your agents and gives more replay value. What I would like on the guard info when you notice one is to show if they have equipped / using flash-bang grenade. That's really a game breaking point when you have just the first 2 agents and you decide to force a stationary guard to come investigate a noise / door while you wait behind it to take him out - he just throws the grenade before even moving to location and bam, your team is KD for 2 turns ^_^ So at least knowing that he has equipped that item will help by spreading your team from the door or moving after opening and closing the door etc Link to comment Share on other sites More sharing options...
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