Shirsh Posted November 26, 2014 Share Posted November 26, 2014 Because you can't see the guard.I believe this is the cause. You have a blind spot at the very center of your FOV (also sins update 6 or 5) Awww, maaaan, why you know about that stuff so long and doesn't share with anyone?Maybe it would have been fixed already if you do Link to comment Share on other sites More sharing options...
InvisibleThunder Posted November 26, 2014 Share Posted November 26, 2014 Awww, maaaan, why you know about that stuff so long and doesn't share with anyone?Maybe it would have been fixed already if you do Because it doesn't show all the time, like the pic. above. This could have easily been a graphical glitch. But I have run into guards from time to time standing in the middle of the room, who I apparently did not see through peeking, including NOT their FOV. Also, sins I mess around with the files a lot, I need to sometimes switch to the clean version of the game to check if this really is a Dev. bug or a bug because of something I did. Link to comment Share on other sites More sharing options...
Oldryn Posted November 26, 2014 Share Posted November 26, 2014 Great, the game is getting better and better The random events have been revised so that the results can now be modified by the agents skills. For example, the success of a hacking option will now benefit from the Hacking skill. This is in prep for a larger set of events to come. ..Wait what? That wasn't a thing before? I've been doing it wrong my whole life. Link to comment Share on other sites More sharing options...
Sphingx Posted November 26, 2014 Share Posted November 26, 2014 I like the new Incognita programs, console events and ... that sweet augment that gives you another inventory slot XD Also, Wireless Emitter III is crazy awesome. It's like having Xray eyes. Link to comment Share on other sites More sharing options...
Shirsh Posted November 26, 2014 Share Posted November 26, 2014 I like it too, it's very elegant decision with that new augment and does not affect skill systemand I have a feeling that the way how the sound works are very much improved btw looks like everytime when developers call update "lighter than previous" at fact those updates affects game mood and experience in much bigger way than those called "bigger")that was with 5th update and it happens again P.S. yay! I saw Shalem succesfully use his melee reaction on guard who stand up from the ground at next tile! Link to comment Share on other sites More sharing options...
Seekar Posted November 26, 2014 Share Posted November 26, 2014 I had a save from the last version (which meant I had most unlocks completed.) I ran through one story mission in an unused slot. Next time I came back, all save slots were empty (putting me back to zero progress on unlocks). Bug? Link to comment Share on other sites More sharing options...
Shirsh Posted November 27, 2014 Share Posted November 27, 2014 +another small bug: if mainframe view activated when some stunned guard selected, Incognita's face looks grey and stunned too + it seems I'm late to write that volt disruptor have "consume power" string in tooltip twice Link to comment Share on other sites More sharing options...
RizzleQ Posted November 27, 2014 Share Posted November 27, 2014 I had a save from the last version (which meant I had most unlocks completed.) I ran through one story mission in an unused slot. Next time I came back, all save slots were empty (putting me back to zero progress on unlocks). Bug? I get this exact same issue. I play any mission in endless mode and I properly save and quit. I load up the game again and all save slots are empty Link to comment Share on other sites More sharing options...
Developer Jason Posted November 27, 2014 Author Developer Share Posted November 27, 2014 I had a save from the last version (which meant I had most unlocks completed.) I ran through one story mission in an unused slot. Next time I came back, all save slots were empty (putting me back to zero progress on unlocks). There was a change to way the campaign data was saved in the update. This would have invalidated some saved games. The bug has been patched in a hotfix. Even in beta, we try to keep this to a minimum, but it still happens sometimes. If you lost your unlocks, contact our support team and we can probably do something to help you out with that. http://support.kleientertainment.com/customer/portal/emails/new Link to comment Share on other sites More sharing options...
5thHorseman Posted November 27, 2014 Share Posted November 27, 2014 I love the Xu-nerfing change to laser walls. One question, though: Are the power generators supposed to always be next to the walls? I just played a map where the generator was in another room entirely. Link to comment Share on other sites More sharing options...
Developer Jason Posted November 27, 2014 Author Developer Share Posted November 27, 2014 They can show up anywhere in the map. There are some level gen effects going on the ensure your path isn't blocked by lethal lasers. But you can be cutoff from the generator by the non lethal lasers. If you want to progress that way, it might cost you an alarm point or a Daemon. That is unless you've brought an EMP or possibly a powerful enough scanner... We wanted to test out how this plays for a bit. Link to comment Share on other sites More sharing options...
5thHorseman Posted November 27, 2014 Share Posted November 27, 2014 Not complaining, I liked it. I was just surprised because I saw 3-5 right next to the beams, and then beams with none. Link to comment Share on other sites More sharing options...
Shirsh Posted November 27, 2014 Share Posted November 27, 2014 it's not big deal, but Nika was able to hide wrong tooltip about "walking from locked doors" Link to comment Share on other sites More sharing options...
Seekar Posted November 27, 2014 Share Posted November 27, 2014 No need to worry about the unlocks, a few runs through in story mode put me back to cap. Hopefully the recent patch was the fix? Link to comment Share on other sites More sharing options...
WilliamGreywind Posted November 27, 2014 Share Posted November 27, 2014 I got the same glitch. Lost everything. Beat story mode once on normal iron man. Unlocked everything all at once. Either the game's getting easier. Or I'm actually good at this game. I highly doubt it's the latter, considering all the cool items and what not you can get. Link to comment Share on other sites More sharing options...
Developer Jason Posted December 2, 2014 Author Developer Share Posted December 2, 2014 A hot fix for a handful of bugs has gone out. Build 118883 * fixed a crash when guards trigger Daemons by walking into lasers * fixed the Myomer augment inventory slot disappearing * fixed Authority Daemon triggering off things other than safes * fixed a bug with Taurus if there are no other mainframe targets available. * the Alarm sound won't repeat each turn after alarm level 6. * Incognita won't grey out in mainframe after selecting a KO target * redundant PWR use tooltip on weapons removed. Link to comment Share on other sites More sharing options...
Shirsh Posted December 6, 2014 Share Posted December 6, 2014 ummm, there are no teaser these week? Link to comment Share on other sites More sharing options...
Developer Jason Posted December 7, 2014 Author Developer Share Posted December 7, 2014 The poster isn't quite finished yet. It took longer to make this update. The update will go out on Tuesday as usual though. Link to comment Share on other sites More sharing options...
yossarian Posted December 7, 2014 Share Posted December 7, 2014 Awesome. Haven't played in a while, so excited to jump back in on Tuesday. Link to comment Share on other sites More sharing options...
WilliamGreywind Posted December 8, 2014 Share Posted December 8, 2014 Will we at least be getting the teaser? Or will this be like the RED EYE update? Just curious, really, and wondering what possible additions we might be getting. Maybe the next of the Archived characters? Link to comment Share on other sites More sharing options...
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