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Permadeath in Don't Starve Together announced as OPTIONAL


A poll on Permadeath  

389 members have voted

  1. 1. Should DST have Permadeath?

    • Yes
      131
    • No
      37
    • Yes/No as an Option in world customisation
      242


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Okay.  Let me make this a bit more clear.

 

I have friends who do not own Don't Starve, and have expressed interested in Don't Starve Together.

 

If we have to constantly restart our multiplayer worlds and EVERYONE loses ALL progress because of ONE person, we will not be playing this multiplayer, and my friends who don't own the game will not be buying it.

 

People play games for fun.  Losing an entire hour's worth of work ten times in a row because of a stupid early game death is not fun.

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I want to make it clear, in case people don't get it, that I'm specifically talking about multiplayer.  I've died twice in the last 4 hours in games of Don't Starve.  That's part of the game.

 

But if I'm playing with 3 other people, and we have to restart 10 times because one of us keeps dying early, which is something that does happen often for really random reasons, that is 40 ****ing hours we have wasted.

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They will probably find it very unconveniant if one of them gets the brilliant idea to attack a beehive on day 6 and they all have to restart a new game because of that.

 

     But see, that's the point.  Don't Starve is about being punished for your mistakes so you can learn from them and do better next time.  It's about being cautious and not charging in to kill everything in the room.  It's about spending your time wisely before the next murderous season comes around an rips your face off with a maniacal laugh.  Even the few respawn methods we do have punish you.

 

In getting rid of Permadeath, you get rid of the core aspect of the game.  You don't have to learn from mistakes, you just run back to where you died and keep tanking that Bearger because you know nothing bad is going to happen to you.

 

Yeah,  it's frustrating.  Yeah, you and your pals with probably rage.  But that's what you have to expect when playing a roguelike game.  No hand holding, no compromises, no respawning.  That's my opinion.

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     But see, that's the point.  Don't Starve is about being punished for your mistakes so you can learn from them and do better next time.  It's about being cautious and not charging in to kill everything in the room.  It's about spending your time wisely before the next murderous season comes around an rips your face off with a maniacal laugh.  Even the few respawn methods we do have punish you.

 

In getting rid of Permadeath, you get rid of the core aspect of the game.  You don't have to learn from mistakes, you just run back to where you died and keep tanking that Bearger because you know nothing bad is going to happen to you.

 

Yeah,  it's frustrating.  Yeah, you and your pals with probably rage.  But that's what you have to expect when playing a roguelike game.  No hand holding, no compromises, no respawning.  That's my opinion.

 

Yep, as I said, I agree with this. Let me quote myself (from the same post you actually quoted):

 

I guess you could argue that they will learn the game the hard way, as we all did, and you would probably be right.

 

My point was rather that although there are a lot of players who think that way (including myself), not every single player on this planet does, and some would probably prefer playing this game more casually with it being less unforgiving. From there came the argument about giving an option to turn ''permadeath'' off, or at least try to find a decent but still challenging alternative to it.

 

Edit: Multiquote failed me. Edited 10 times for grammar. Not my day!

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Okay.  Let me make this a bit more clear.

 

I have friends who do not own Don't Starve, and have expressed interested in Don't Starve Together.

 

If we have to constantly restart our multiplayer worlds and EVERYONE loses ALL progress because of ONE person, we will not be playing this multiplayer, and my friends who don't own the game will not be buying it.

 

People play games for fun.  Losing an entire hour's worth of work ten times in a row because of a stupid early game death is not fun.

 

Yes, losing your progress because of an early game death sucks, but that's always been a reality of the Don't Starve experience.

It is true some players complained that losing all that progress was unfair, and in response Klei implemented touchstones. Why not just turn touchstones up then?

 

I want to make it clear, in case people don't get it, that I'm specifically talking about multiplayer.  I've died twice in the last 4 hours in games of Don't Starve.  That's part of the game.

 

But if I'm playing with 3 other people, and we have to restart 10 times because one of us keeps dying early, which is something that does happen often for really random reasons, that is 40 ****ing hours we have wasted.

 

No, you're not dying for random reasons, not unless lightning is constantly striking you, you're not dying for random reasons.

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and even with that, if you were starting spring, you can quickly craft umbrella/parasol to negate them...so you have to get 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
chances to die randomly...

 

 

edit: and even with that, playing this game isn't random...YOU choose this...YOU choose to play with that or that default and YOU get unlucky... Nah it's pretty not random...

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 But see, that's the point.  Don't Starve is about being punished for your mistakes so you can learn from them and do better next time.  It's about being cautious and not charging in to kill everything in the room.  It's about spending your time wisely before the next murderous season comes around an rips your face off with a maniacal laugh.  Even the few respawn methods we do have punish you.

 

In getting rid of Permadeath, you get rid of the core aspect of the game.  You don't have to learn from mistakes, you just run back to where you died and keep tanking that Bearger because you know nothing bad is going to happen to you.

 

Yeah,  it's frustrating.  Yeah, you and your pals with probably rage.  But that's what you have to expect when playing a roguelike game.  No hand holding, no compromises, no respawning.  That's my opinion.

 

 

^^^ This right here. And this is why I voted for "yes, permadeath".

 

If Klei implements it as option, eh, whatevs... my friends and I will play permadeath anyway because that's the original spirit of the game. That's what made us learn from our mistakes and become determined to excel, and what made the game so challenging and enjoyable for us. We've had many a rage-quit in vanilla and RoG, and we expect nothing less from multiplayer.

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I have absolutely no hope for DST if you people are the ones being listened to.  I don't want to sit out for an hour or three while my friends get to play the game to find some means of bringing me back, if that's even a possibility.

 

What works for a single player game does not work in a multiplayer game, and vice-versa.

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I have absolutely no hope for DST if you people are the ones being listened to.  I don't want to sit out for an hour or three while my friends get to play the game to find some means of bringing me back, if that's even a possibility.

 

What works for a single player game does not work in a multiplayer game, and vice-versa.

I heard farm ville has no perma death and is easy as heck, I'm sure you and your friends will enjoy that instead.

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The important thing to remember though is your watching a modded game, a server setup *specifically* to cater to this setup. The base game works nothing like the series your watching. If it did then you probably wouldn't be watching that video series because It likely wouldn't exist (because minecraft would never have become the hit it is if it played like that).

Btw, what is the series called? Just minecraft hardcore? It sounds like an interesting series!

Here's a playlist of the series :-) EDIT: welp! the playlist-link turned into a single video instead, wth .-.

But uh, what you said. I don't see how that proves that Don't Starve as multiplayer permadeath wouldn't work just as good though? Are you saying that if Minecraft was only permadeath it wouldn't be as famous? Well maybe, but I'd say since Don't Starve has been successful with permadeath on singleplayer, and gathered up this fanbase that's okay if not in love with permadeath being a thing, multi-permadeath would probably be successful within our fanbase as well.

All and all, I'd like to try out permadeath. I know that if it's just me and one other friend I'd probably start up another multi-world from scratch if one of us perma-dies. And it would basically be the same frustration as starting over in singleplayer, which we are used to, right?

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I have absolutely no hope for DST if you people are the ones being listened to.  I don't want to sit out for an hour or three while my friends get to play the game to find some means of bringing me back, if that's even a possibility.

 

What works for a single player game does not work in a multiplayer game, and vice-versa.

yup, that's the problem, right?

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     But see, that's the point.  Don't Starve is about being punished for your mistakes so you can learn from them and do better next time.  It's about being cautious and not charging in to kill everything in the room.  It's about spending your time wisely before the next murderous season comes around an rips your face off with a maniacal laugh.  Even the few respawn methods we do have punish you.

 

In getting rid of Permadeath, you get rid of the core aspect of the game.  You don't have to learn from mistakes, you just run back to where you died and keep tanking that Bearger because you know nothing bad is going to happen to you.

What?! In normal game, I can't go back to bearger if I died and tank him again. Because I have no items small HP and sanity. MP the same.

Why don't have to learn from mistakes? It means, if I died and respawn I don't learn some lesson? I can learn In this game only if I lose the world :? And in MP I can learn lesson only If I lose whole session with my friend :? 

If I understand you correctly.

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Okay, of course I see bunch of arguments about permadeath should be in DST. I cant say something against it. But anyone can tell me why there can't be an option? It's because you always will choice permadeath, but your friedns actually may don't want PD sometimes and you should agree with them or not play? But if there woudn't be an option you always will be right, right? It looks egoistic.

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Okay, of course I see bunch of arguments about permadeath should be in DST. I cant say something against it. But anyone can tell me why there can't be an option? It's because you always will choice permadeath, but your friedns actually may don't want PD sometimes and you should agree with them or not play? But if there woudn't be an option you always will be right, right? It looks egoistic.

Like you've said before (I think you did anyway, I know I did), jacking up the revive stones fixes it for those that don't want to worry about the only threat in the game.

 

Though to me it's like peaceful mode in Minecraft, only you can't fly around and you can't build anything and instead you perma die from boredom

 

 

I have absolutely no hope for DST if you people are the ones being listened to.  I don't want to sit out for an hour or three while my friends get to play the game to find some means of bringing me back, if that's even a possibility.

 

What works for a single player game does not work in a multiplayer game, and vice-versa.

 

I honestly wouldn't want to wait around while my other friends played either, yet I'm still for permadeath. Without a way to permanently die, there's not even an end. I mean, there's already no goal to reach. Without death, there's nothing stopping you from going until infinity, and then, what's the point?

Just curious, are you also against permadeath in Adventure mode if they make that co-op?

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What?! In normal game, I can't go back to bearger if I died and tank him again. Because I have no items small HP and sanity. MP the same.

Why I don't have to learn from mistakes? It means, if I died and respawn I don't learn some lesson? I can learn In this game only if I lose the world :???: And in MP I can learn lesson only If I lose whole session with my friend :???: 

If I understand you correctly.

actually, you could just pick your items up again and keep tanking.

You may learn a little bit from your mistakes, but in the end, your punishment for said mistakes make no difference, aside from time.

but if a world where you spent tons of time is destroyed because of said mistakes, the trauma will be bigger, making you learn faster not to do something

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actually, you could just pick your items up again and keep tanking.

You may learn a little bit from your mistakes, but in the end, your punishment for said mistakes make no difference, aside from time.

but if a world where you spent tons of time is destroyed because of said mistakes, the trauma will be bigger, making you learn faster not to do something

And last lesson in this case would be "it's an mazoxistic game, don't play in it, because I dont make mistakes and keep doing" (in my world 550 day, I dont die about 200 days. I'm  an okay player. But my friends can be...

I don't want pay for my friends mistakes. Last lesson there "don't play with good friends for fun, play with good players for... for what?

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I honestly wouldn't want to wait around while my other friends played either, yet I'm still for permadeath. Without a way to permanently die, there's not even an end. I mean, there's already no goal to reach. Without death, there's nothing stopping you from going until infinity, and then, what's the point?

Point is fun. When you make base, explore ruins. When you are a good player, a sandbox mode pretty much infinite (Im on 560 day and I still have a lot of work)

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And last lesson in this case would be "it's an mazoxistic game, don't play in it, because I dont make mistakes and keep doing" (in my world 550 day, I dont die about 200 days. I'm  an okay player. But my friends can be...

I don't want pay for my friends mistakes. Last lesson there "don't play with good friends for fun, play with good players for... for what?

well, half the fun for me is how the world manages to kill me(world, please. try harder)

if you're the most experienced player, teach your friends how to play it. Try to make them last as much as they can. But don't try to turn Don't Starve in Minecraft or something like that, in which death is just some small nuisance. Death is and always will be something bad. When Don't Starve gets to the point that dying is no longer a fear, is the day I'll give up on Klei and their "uncompromising survival" game

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I have absolutely no hope for DST if you people are the ones being listened to.  I don't want to sit out for an hour or three while my friends get to play the game to find some means of bringing me back, if that's even a possibility.

 

What works for a single player game does not work in a multiplayer game, and vice-versa.

 

What?  There are several ways to avoid death in singleplayer.  Amulets.  Touchstones.  Meat effigies.

 

All Klei needs to do is have an effigy revive anyone who is dead, and there will be no issues.  Have one of you play as wilson if you're inexperienced and likely to die.  Or, turn touchstones up so they're everywhere.

 

Death shouldn't be trivial in Don't Starve, but dying once or twice per world shouldn't be a problem for a skilled team.  Free respawns is a bad idea though.

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