Zeklo Posted May 11, 2014 Share Posted May 11, 2014 Well then... anyway... I really do infact hope they don't implement death messages than the whole "eerie" feel can still stay in play to some extent as stated above. So... yes I agree. Link to comment Share on other sites More sharing options...
TheKingofSquirrels Posted May 11, 2014 Author Share Posted May 11, 2014 ^ liked this post Hey, you know what would be cool? Have you ever heard of the "The Most Dangerous Game"? Don´t Starve would be perfect to simulate that! I could give you a five minute head start and then I hunt you down like an animal! The game ends when I bash your head open. It be fun. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted May 11, 2014 Share Posted May 11, 2014 I get the feeling that server death messages will happen anyways. Deathwatch? Link to comment Share on other sites More sharing options...
The Letter W Posted May 11, 2014 Share Posted May 11, 2014 Maybe where a player dies, a grave will appear. Examining the headstone tells how they died. "Here lies Maxwell. Got breathed on by a frog." Link to comment Share on other sites More sharing options...
Tjally Posted May 11, 2014 Share Posted May 11, 2014 You are all under this impression that everyone is going to be nice to each other and work together. Trust me, once the food runs out, you´ll all eat each other. I totally agree. When im playing with friend's I'll probably opt to cheat through teamspeak or Skype, but when joining random games with stranger, localized talking would make the game much more tense and would allow for plotting against other players ( and overhearing said plotting by staying near or something ) Link to comment Share on other sites More sharing options...
VinylBread Posted May 12, 2014 Share Posted May 12, 2014 Why not? It be fun! It´s just J20hawkz whose intestines I want to rip out and then use as a rope to hang his corpse from a tree, but you and me, we cool man! I mean... I would still eat you if you died, but you cool with that, right? J20hawkz suit:2 intestines8 flesh slabs J20hawkz helmet1 Scalp1 Intestines2 rope J20hawkz salad:Flesh slabIntestinesFruitany (non-edible)In crock pot Link to comment Share on other sites More sharing options...
RalphKastro Posted May 12, 2014 Share Posted May 12, 2014 J20hawkz helmet1 Scalp1 Intestines2 rope it's not a helmet, it's a hat. And a very dapper one at that Link to comment Share on other sites More sharing options...
RalphKastro Posted May 12, 2014 Share Posted May 12, 2014 I totally agree. When im playing with friend's I'll probably opt to cheat through teamspeak or Skype, but when joining random games with stranger, localized talking would make the game much more tense and would allow for plotting against other players ( and overhearing said plotting by staying near or something ) I'm now imagining people hiding behind trees, thinking they are well hidden when the other player is actually seeing them because he switched his view angle Link to comment Share on other sites More sharing options...
Warden Posted May 12, 2014 Share Posted May 12, 2014 Why not? It be fun! It´s just J20hawkz whose intestines I want to rip out and then use as a rope to hang his corpse from a tree, but you and me, we cool man! I mean... I would still eat you if you died, but you cool with that, right?Funny, that thought came to mind about hanging players from trees with a noose made of their own intestines when I first replied to your cannibal post when you were joking about it a while back. I believe I made a comment of gathering heads and putting them on display at your base to discourage players from stealing from you. All in all, we're both messed up in the head and have a similar way of thinking XD Anyway, back on topic. I believe that players could have a 'friend list' that would allow friends to see where their friends are on the map if the server allows it. This can be toggled on and off both for the server or the players themselves if they want it to be more difficult and be uncertain if their friend met with a terrible fate. Likewise there could also be an 'ignore list' if you have another player constantly bothering you and pvp isn't enabled. Link to comment Share on other sites More sharing options...
LazyRabbit Posted May 12, 2014 Share Posted May 12, 2014 Well, I think it will has anyways. But it only appears in console. Link to comment Share on other sites More sharing options...
ThePreChewedTree Posted May 12, 2014 Share Posted May 12, 2014 Ingore this. Stupid double post Link to comment Share on other sites More sharing options...
ThePreChewedTree Posted May 12, 2014 Share Posted May 12, 2014 Maybe where a player dies, a grave will appear. Examining the headstone tells how they died. "Here lies Maxwell. Got breathed on by a frog." That would be awesome, But then gravestones would be EVERYWHERE! Link to comment Share on other sites More sharing options...
kxdx Posted May 12, 2014 Share Posted May 12, 2014 It seems while there are some disagreements, it is agreed that there shouldn't be server messages informing players of other player interactions, chat log, or death log, etc BUT that chat messages appear above player's heads allowing for nearby players to "hear" their message. Edit:Perhaps throw up a poll?It seems like this could be voted right now and the suggestion can be offered to klei to be implemented? Link to comment Share on other sites More sharing options...
TrueCooperAtion Posted May 12, 2014 Share Posted May 12, 2014 I think two interesting thing they could do with communication would be to: 1) be able to craft some sort of radio that allows players to communicate across distances. I see this as being either having to build some sort of radio tower and radio devices that can communicate with each other or as some sort of device like they had in world war one that can be worn and used as a portable radio station. Someone might say they wouldn't have radio but as the Wilson origins trailer shows Maxwell was able to communicate to Wilson through a radio, yes Maxwell does have magic but so do the players. 2) i don't think anywhere a player explores should show the area on another players map but i think the player should be able to show others their map. I say this as they can see everything you have seen as long as you are showing them your map but once you seperate again they have their old map back again. I see this as useful when trying to set up objectives with other players to point out usefull spots without taking all the fun out of exploring while being realistic because if someone did have a map they could show it to others... unless these are memorized instead of on paper the well meh. Link to comment Share on other sites More sharing options...
polygone Posted May 12, 2014 Share Posted May 12, 2014 Perhaps there could be an option somewhere to disable it, but I'd really prefer to have death messages on. I play on Steam, so the only thing that lack of death messages/local chat would do is just be annoying. That said, having global chat would be great since how are you going to forge alliances with someone and coordinate who does what if you can only talk to your teammates when you're standing next to them? You say people against this are under the assumption everyone works together, but really you're under the assumption that noone will work together. With my suggestions on the other thread I said that only teammates would show up on your map, and thusly you'd only know where your teammates are so you'd still have a nasty surprise if you run into an enemy player. Also proposed was the ability to place an amulet on a dead player in order to revive them, but how would you know your teammate has died without a death message? They could be sitting around for an hour doing nothing before you even realize they're dead. It makes for a great survival horror game, yes. But this isn't really a horror game, just a survival game. And as someone has pointed out the name is Don't Starve Together, which means that you should try to work as a team to fight the monsters and not try and run around solo trying to kill everything like you would in single player. Yes there will be people who do that, but if you have a group of players you could easily overpower a solo griefer. Basically, the point of multiplayer isn't so that you can have a bunch of single player campaigns that happen to be on the same world. It's so you can cooperate to fight off the increased difficulty of monsters, and work together to fight off people who want to steal your group's stuff. Want to PvP? Great. At least don't do it solo, you're just gonna get murdered. Link to comment Share on other sites More sharing options...
Tjally Posted May 12, 2014 Share Posted May 12, 2014 I'm now imagining people hiding behind trees, thinking they are well hidden when the other player is actually seeing them because he switched his view angleHehe, a double double double crossing! Anyway, back on topic. I believe that players could have a 'friend list' that would allow friends to see where their friends are on the map if the server allows it. This can be toggled on and off both for the server or the players themselves if they want it to be more difficult and be uncertain if their friend met with a terrible fate. Likewise there could also be an 'ignore list' if you have another player constantly bothering you and pvp isn't enabled.I enjoy the idea of sharing maps more, but the option would be welcome. More options is more choice, probably more people happy I wouldn't like seeing my friends just like that though. The radio would be awesome to craft and give yet another use for gears. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 12, 2014 Share Posted May 12, 2014 Start a poll please. Seeing as the @TheKingofSquirrels started this thread, he should be the one to setup a poll. Link to comment Share on other sites More sharing options...
TheKingofSquirrels Posted May 13, 2014 Author Share Posted May 13, 2014 Start a poll please. Seeing as the @TheKingofSquirrels started this thread, he should be the one to setup a poll.I think there is more pending problems...Like cannibalism. Link to comment Share on other sites More sharing options...
J20hawkz Posted May 13, 2014 Share Posted May 13, 2014 I think there is more pending problems...Like cannibalism.Someone needs to suggest a "dislike this" option next to the "like this" option. Especially for comments like yours Link to comment Share on other sites More sharing options...
TheKingofSquirrels Posted May 13, 2014 Author Share Posted May 13, 2014 Someone needs to suggest a "dislike this" option next to the "like this" option. Especially for comments like yours I can´t wait to make a meaty stew out of you and then feed you to my friends without them knowing. Link to comment Share on other sites More sharing options...
Khrayfish Posted May 13, 2014 Share Posted May 13, 2014 Completely agree. I agree as well. Link to comment Share on other sites More sharing options...
randompandora Posted May 13, 2014 Share Posted May 13, 2014 Bushhat will become epic. Link to comment Share on other sites More sharing options...
F3RR1S Posted May 13, 2014 Share Posted May 13, 2014 And perhaps you can only talk to someone if he is next to you, to enhance the experience.I don't think I've ever gotten so much likes on one post before! : ) Link to comment Share on other sites More sharing options...
Maz Posted May 13, 2014 Share Posted May 13, 2014 No death messages or respawns FTW!This is Don't Starve Together, not Minecraft or Don't Starve Together Forever. Link to comment Share on other sites More sharing options...
Mojomasteria101 Posted May 13, 2014 Share Posted May 13, 2014 Perhaps there could be an option somewhere to disable it, but I'd really prefer to have death messages on. I play on Steam, so the only thing that lack of death messages/local chat would do is just be annoying. That said, having global chat would be great since how are you going to forge alliances with someone and coordinate who does what if you can only talk to your teammates when you're standing next to them? You say people against this are under the assumption everyone works together, but really you're under the assumption that noone will work together. With my suggestions on the other thread I said that only teammates would show up on your map, and thusly you'd only know where your teammates are so you'd still have a nasty surprise if you run into an enemy player. Also proposed was the ability to place an amulet on a dead player in order to revive them, but how would you know your teammate has died without a death message? They could be sitting around for an hour doing nothing before you even realize they're dead. It makes for a great survival horror game, yes. But this isn't really a horror game, just a survival game. And as someone has pointed out the name is Don't Starve Together, which means that you should try to work as a team to fight the monsters and not try and run around solo trying to kill everything like you would in single player. Yes there will be people who do that, but if you have a group of players you could easily overpower a solo griefer. Basically, the point of multiplayer isn't so that you can have a bunch of single player campaigns that happen to be on the same world. It's so you can cooperate to fight off the increased difficulty of monsters, and work together to fight off people who want to steal your group's stuff. Want to PvP? Great. At least don't do it solo, you're just gonna get murdered. You either said something amazing or maybe completely insane. But, I'm not taking the time to read this... It ... It's just a huge ass paragraph lol. But, no seriously I agree with you. It should be a option. Link to comment Share on other sites More sharing options...
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