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Druid

  1. Animal companion
  2. druid spells
  3. Loses sanity from chopping down trees, picking grass and twigs
  4. Loses sanity for killing an innocent, ie. Rabbits, birds etc

XP table

Levels

Xp needed

Druid (+5 sanity, +1hp per lv)

1

0

 

2

500

 

3

1,000

lv 1 spells

4

1,500

 

5

2,000

Summon pet

6

2,500

lv2  spells

7

3,500

 

8

4,500

lv 3 spells

9

5,500

 

10

7,000

lv 4 spells

11

8,500

 

12

10,000

lv 5 spells

13

12,500

 

14

15,000

 

15

17,500

posion resist 50%

16

20,000

 

17

30,000

 

18

40,000

gets double from eating plants and veggie

19

60,000

 

20

80,000

better pet stats and dmg

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Barbarian

  1. The Lower his life gets the stronger his attacks
  2. Chops / mines 50% faster
  3. Can eat raw meats with no neg effects
  4. Has double the hunger values
  5. Has a “rage” clicky ( a separate button), when toggled , loses hunger and sanity every 2 sec for a boost in speed, resists and atk speed

XP table

Levels

Xp needed

Barbarian (+5hp +1 hunger per lv)

1

0

 

2

500

.1 melee dmg increase

3

1,000

Can eat raw meats with no neg effects

4

1,500

 

5

2,000

run speed+.05

6

2,500

chops/mines 50% faster

7

3,500

.1 melee dmg increase

8

4,500

 

9

5,500

Rage ability  raising atk speed by 30% , resists by 25% run speed by .50 at a cost of -10 hunger/ - 5 sanity every 2 sec

10

7,000

run speed+.10

11

8,500

.1 melee dmg increase

12

10,000

 

13

12,500

 

14

15,000

.1 melee dmg increase

15

17,500

run speed+.10

16

20,000

 

17

30,000

.1 melee dmg increase

18

40,000

Rain does not lower sanity

19

60,000

run speed +.05

20

80,000

Improved rage ability  raising atk speed by 50% , resists by 50% run speed by .50 at a cost of -10 hunger/ - 5 sanity every 2 sec

Edited by kraken121
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Paladin

  1. Can use shields
  2. Self heal skill, LoH (lay on hands)
  3. No sanity loss from undead.
  4. Can turn undead (chance to destroy or fear undead in the area)
  5. Starts with special holy sword, each swing grants slight sanity
  6. Gets Divine Defender ability, 15 sec invulnerability.
  7. XP table

Levels

Paladin (5hp +1 sanity per lv)

 

1 holy sword, no sanity loss from undead

 

2 can use shields

 

3 .1 melee dmg increase

 

4 .1 melee vs undead

 

5 self heal clicky, on 2 day timer for 250hp

 

6  

 

7 .1 melee vs undead

 

8 .1 melee dmg increase

 

9 turn undead 8 min timer

 

10  

 

11 lv 1 cleric spells

 

12 .1 melee dmg increase

 

13 .1 melee vs undead

 

14 lv 2 cleric spells

 

15 .1 melee dmg increase

 

16 .1 melee vs undead

 

17   18 lv 3 cleric spells

 

19 .1 melee dmg increase

 

20 Divine defender toggle, dmg immunity , 15 sec, 4 day timer, .1 melee vs undead

Edited by kraken121
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Levels

  

Levels         Cleric (4Sanity,3hp)

 

1          

 

2          

 

3         turn undead 8 min timer

 

4         lv 1 spells

 

5          

 

6          

 

7         lv2 spells

 

8          

 

9         turn undead

 

6 min timer,lv 3 spells

 

10         can use shields

 

11         lv 4 spells

 

12         .1 melee dmg to undead

 

13          

 

14         lv 5 spells

 

15         .1 melee dmg to undead

 

16          

 

17          

 

18         turn undead 5 min timer

 

19         .1 melee dmg to undead

 

20         gains a slight halo of light perm

Edited by kraken121
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Levels

 
 
Shadow Knight ( +4hp, +1 sanity)
1.  evil sword

 

2 can use shields

 

3  .1 melee dmg increase

 

4    horn growth, each horn growth grants ( 0.05) to electric and poison resists along with ( 0.02) to fire resists, also gives negative (0.05) to holy damage

 

5  Harm Touch

 

6
 

7
 

8   .1 melee dmg increase, horn growth 2

 

9   summon pet

 

10
 
11
 
12   .1 melee dmg increase, horn growth 3

 

13  Leech ability

 

14
 
15   .1 melee dmg increase

 

16  horn growth 4

 

17

 
18
 
19   .1 melee dmg increase

 

20 Better harm touch and leech. HT does 1k dmg and leech does 50 dmg to all mobs but still only heals          25 

  

 

Edited by kraken121
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Levels

Xp needed Wizard (6 Sanity per lv)

 

1 0 Lv 1 spells

 

2 500  

 

3 1,000 Lv 2 spells

 

4 1,500  

 

5 2,000 Lv 3 spells

 

6 2,500  

 

7 3,500 Lv 4 spells

 

8 4,500  

 

9 5,500 Lv 5 spells

 

10 7,000 Gets double the uses with wands.

 

11 8,500 Lv 6 spells

 

12 10,000  

 

13 12,500  

 

14 15,000 Lv 7 spells

 

15 17,500  

 

16 20,000 Brews potions 50% faster.

 

17 30,000 Lv 8 spells

 

18 40,000  

 

19 60,000 Lv 9 spells

 

20 80,000 25% less materials needed to craft spells (rounded up)

Edited by kraken121
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