debugman18

General Development

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debugman18    1,104

This thread is for general discussion about the mod's development. We can freely discuss the mod's development without any derailing or distractions.

 

 

Edited by debugman18
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debugman18    1,104

So, is this where we post the newest features so the curious people can see? Or is this just the original thread, developer only?

This is similar to the original thread.

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lifemare    314

But but...we could just kept doing it there then...

 

Since the "developer only" thing is just for show i don't see the point in this either...

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debugman18    1,104

Can we get a composer to do some music for the cloudworld? It seems like something we should do.

I think some people actually mentioned that in the original thread. I'm in love with the idea, myself. :p

 

 

Since the "developer only" thing is just for show i don't see the point in this either...

The people posting should respect that tag. It's more of a 'hey, this is important' indicator than an actual lock, right now. Anyways, the purpose of this is so we can discuss the current general progress of the mod without being flooded with suggestions and other more explicit details of the mod.

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MilleniumCount    1,997

Right, so more specialised things like the code snippets and ideas go in the respective threads, yes?

Right, but we should try to keep things together. Like some regular summaries.

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TheDanaAddams    573

Can we get a composer to do some music for the cloudworld? It seems like something we should do.

My best friend is a composer - and he really wants to do videogame music, so I'm sure he'd be on board, as long as you can afford to be flexible with the time-frame.

He's a busy guy. ^^;

 

Let me know, and I'll pitch the idea to him; see what he says.

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debugman18    1,104

My best friend is a composer - and he really wants to do videogame music, so I'm sure he'd be on board, as long as you can afford to be flexible with the time-frame.

He's a busy guy. ^^;

 

Let me know, and I'll pitch the idea to him; see what he says.

tumblr_inline_mjni4rDR7K1qz4rgp.gif

 

I don't know about the others, but I think time isn't anywhere close to an issue. We're currently in prealpha, and the mod has been in open development for almost a month now. The quality of the mod will reflect the amount of work that gets put into it.

 

In other words, that sounds like a fantastic idea.

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TheDanaAddams    573

I'll need some guidelines - the sort of things we need, how long they should be, looping or non-looping... format you need the assets in...

 

I could probably describe the feel we should be going for as a "dreamy, fairytale world amongst the clouds, at the top of the beanstalk" and get the environment across - but the technical details will definitely need to be explained to me, here. ^^;

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lifemare    314

I think some people actually mentioned that in the original thread. I'm in love with the idea, myself. :razz:

 

The people posting should respect that tag. It's more of a 'hey, this is important' indicator than an actual lock, right now. Anyways, the purpose of this is so we can discuss the current general progress of the mod without being flooded with suggestions and other more explicit details of the mod.

 

I get that, and i can appreciate the fact that a fresh more organized and focused thread is a good intention, it's just a tad confusing to have both this thread and the original one serving as General Development threads... One of those needs repurposing.

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ArcticFox789    701

I get that, and i can appreciate the fact that a fresh more organized and focused thread is a good intention, it's just a tad confusing to have both this thread and the original one serving as General Development threads... One of those needs repurposing.

 

This one should be used. The other can be archived.

 

Maybe we should get someone to do a 'Recap of the Day', in this thread, to keep everyone abreast of what's going on in the individual threads?

Edited by ArcticFox789
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simplex    2,597

About that stutter every 3-4 seconds, I can safely say it's caused by the addition of new tiles.

Changing the ground type to grass as a test removed it completely.

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simplex    2,597

Ok, I fixed it. It was a matter of texture compression. Noise textures should be compressed with DXT1, not DXT5.

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TheDanaAddams    573

Good news!

My friend says it sounds great, so it looks like we've got a composer on-board! ^^

 

His work is totally rad - I know it's gonna kick some serious butt.

 

Would anyone perhaps have a few choice images they feel illustrate the look and feel of the mod particularly well?

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KidneyBeanBoy    837

Would anyone perhaps have a few choice images they feel illustrate the look and feel of the mod particularly well?

Tell your friend to go outside... And look up. Easy as that.

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simplex    2,597

:/

The issue with the periodic stutter is still not fixed. Changing the compression seems to have helped, but it's not gone.

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TheDanaAddams    573

Hmm. These, maybe...

376504_10150958990367462_355449143_n.jpg

 

For higher levels^

 

306622.jpg

 

For static^

For everything else, just loading up the mod could probably evoke the feeling your composer wants to capture. :grin:

Those are beautiful... and perfect.

He actually doesn't own Don't Starve, yet, so he won't be able to test it out, unfortunately.

 

I've been urging him to get the game since I first released Link. xP

Sucks being broke.

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