Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 minor graphical thing the cloud waves seem to end abruptly into black space Link to comment Share on other sites More sharing options...
debugman18 Posted September 14, 2013 Share Posted September 14, 2013 minor graphical thing the cloud waves seem to end abruptly into black spaceI'm aware of this one. I'm not sure what is causing it, though. Hmm. :/ Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 I'm aware of this one. I'm not sure what is causing it, though. Hmm. :/ I was going to ask you about it, since you did the waves. I play in Full HD, so I get more black abyss than cloud waves. Link to comment Share on other sites More sharing options...
debugman18 Posted September 14, 2013 Share Posted September 14, 2013 I was going to ask you about it, since you did the waves. I play in Full HD, so I get more black abyss than cloud waves.I'll dig into it some more. Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 I'll dig into it some more.I tried tinkering with it a bit (not much, though), and got nowhere.EDIT:You can get the wave component at runtime for testing throughGetWorld().WaveComponent Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 14, 2013 Share Posted September 14, 2013 minor graphical thing the cloud waves seem to end abruptly into black space They implemented world generation? AWESOME!I'm aware of this one. I'm not sure what is causing it, though. Hmm. :/Don't worry, it's a normal vanilla bug. Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 They implemented world generation? AWESOME! This commentary makes me sad on so many levels. Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 I'm aware of this one. I'm not sure what is causing it, though. Hmm. :/Happens without the mod too. I guess the guys at Klei restricted the loading area to make the game run smoother. Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 14, 2013 Share Posted September 14, 2013 This commentary makes me sad on so many levels. Oh. The worldgen was there all along, wasn't it.  I didn't really download the mod and test it out. I'm holding out for the steam version, since it's less of a hassle to install. Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 Happens without the mod too. I guess the guys at Klei restricted the loading area to make the game run smoother. I don't know. I'm not getting it with vanilla waves/world: Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 15, 2013 Share Posted September 15, 2013 I don't know. I'm not getting it with vanilla waves/world:Well i've had it happen to me. Also this. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 another minor graphical thing (although Im unsure if its just not been added yet disregard this if thats the case)Â the map image for cloud turf is appearing as the error texture Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 another issue: heavy frames per second drop (latest build of the mod too) after a short time up there Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 I haven't finished fleshing out marshmallow bees yet. I had an idea where static would make them 'fluff' up, like big marshmallows, and they would shock the player if they came near. They could drop some sort of special item in that state, though. What do you guy think?I can confirm that this is fully functional (except for force spawned ones e.g:hitting the beehive but I guess that's meant to stay like that) Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 another issue: heavy frames per second drop (latest build of the mod too) after a short time up there Is it a proper FPS drop or are you experiencing a periodic stutter every 3-4 seconds? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 Is it a proper FPS drop or are you experiencing a periodic stutter every 3-4 seconds?it starts as a stutter but becomes proper after a minute or two Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 it starts as a stutter but becomes proper after a minute or two I'm aware of this for a while now. It's caused by the addition of our custom ground type (and it started happening as soon as we included it). I'm clueless about why it's happening, or how to solve it. I asked about it here, but I think we'll have to wait until Ipsquiggle gets back. Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 @Craig_PerryI added an option to disable custom tiles, just so you (and anyone else) can keep testing without being hindered by this issue, while it remains.Inside the mod folder, there's now a file called rc.defaults.lua. This is the file listing the default configuration options. Copy it to rc.lua and then tweak it (if you're using the sync method, it'll not get replaced by syncing). Then changeDISABLE_CUSTOM_TILES = falsetoDISABLE_CUSTOM_TILES = trueThis will only affect newly generated cloud levels. Note that to erase a cloud level all you have to do is chop down the beanstalk (using an axe). Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 @Craig_PerryI added an option to disable custom tiles, just so you (and anyone else) can keep testing without being hindered by this issue, while it remains.Inside the mod folder, there's now a file called rc.defaults.lua. This is the file listing the default configuration options. Copy it to rc.lua and then tweak it (if you're using the sync method, it'll not get replaced by syncing). Then changeDISABLE_CUSTOM_TILES = falsetoDISABLE_CUSTOM_TILES = trueThis will only affect newly generated cloud levels. Note that to erase a cloud level all you have to do is chop down the beanstalk (using an axe). thanks for the fix, time to get back to bug hunting :^P Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 thanks for the fix, time to get back to bug hunting :^P I hope we'll be able to properly fix it soon. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 I hope we'll be able to properly fix it soon.same here Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 after you mentioned the axe thing to me, I beleive Ive found a bug related to itwhen chopped down it dropped a boon some gold and a piece of marble (along with the beanstalk chunks and seed of course) Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 after you mentioned the axe thing to me, I beleive Ive found a bug related to it when chopped down it dropped a boon some gold and a piece of marble (along with the beanstalk chunks and seed of course) Why do you think that's a bug? Those things just fell out of the sky! (but yeah, we need to think of some better loot) Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 Why do you think that's a bug? Those things just fell out of the sky! (but yeah, we need to think of some better loot)ok I'll mention that in the testing discussion thread see what ideas people come up with Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 ok I'll mention that in the testing discussion thread see what ideas people come up with Come on, post it in general development. You're pretty much our official tester. ;] Link to comment Share on other sites More sharing options...
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