DevilXD Posted June 15, 2014 Share Posted June 15, 2014 The skyfly catching logic hasn't been implemented yet (and I'm surprised they can currently be caught with a bug net, I don't know why that was coded in). We want them to be catchable, but not using a bug net. Oh, ok... But, how my game crashed ? Is there anything that I done that caused that crash, or it was just not declared assets ? Link to comment Share on other sites More sharing options...
simplex Posted June 15, 2014 Author Share Posted June 15, 2014 Oh, ok... But, how my game crashed ? Is there anything that I done that caused that crash, or it was just not declared assets ? I don't know why your game crashed. The part of the log you posted looks like backflow errors, not the root cause of the issue. If you post the whole log I might have a better answer, but anyway I'll test it myself later. Link to comment Share on other sites More sharing options...
orian34 Posted June 17, 2014 Share Posted June 17, 2014 i know that was already said but, i that normal that the shopkeeper doesn't appear? i mean, i lost 3 days soaked along the cobblestone road to finish killed by nightmares :/ Link to comment Share on other sites More sharing options...
debugman18 Posted June 17, 2014 Share Posted June 17, 2014 i know that was already said but, i that normal that the shopkeeper doesn't appear? i mean, i lost 3 days soaked along the cobblestone road to finish killed by nightmares :/ It depends; are you in sandbox? I believe he doesn't spawn in adventure mode. Other than that, he should be spawning. Could you post your log after attempting to find him? @simplex may be able to shed some light on this. Link to comment Share on other sites More sharing options...
orian34 Posted June 17, 2014 Share Posted June 17, 2014 log, you mean console tab? Link to comment Share on other sites More sharing options...
debugman18 Posted June 17, 2014 Share Posted June 17, 2014 log, you mean console tab? Well, that may help. More specifically though, I'm referring to this: http://forums.kleientertainment.com/topic/24881-logs-and-useful-info-for-bug-reports/ Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted June 17, 2014 Share Posted June 17, 2014 log, you mean console tab?No, that's not the log. Go to My Documents/Klei/DoNotStarve/log.txt. EDIT: Ninja Debugman is Ninja. Go back to MotN plz xD Link to comment Share on other sites More sharing options...
debugman18 Posted June 17, 2014 Share Posted June 17, 2014 No, that's not the log. Go to My Documents/Klei/DoNotStarve/log.txt. EDIT: Ninja Debugman is Ninja. Go back to MotN plz xD o.o I don't know what MotN means. Link to comment Share on other sites More sharing options...
simplex Posted June 17, 2014 Author Share Posted June 17, 2014 i know that was already said but, i that normal that the shopkeeper doesn't appear? i mean, i lost 3 days soaked along the cobblestone road to finish killed by nightmares :/ Did you run through the whole road? And, if so, was that without rain ever stopping? (when rain stops and resumes, his position changes, so he may appear where you had checked already) Could you post your log after attempting to find him? The log would hardly be of use without debugging mode on. o.o I don't know what MotN means. Mark of the Ninja. Link to comment Share on other sites More sharing options...
debugman18 Posted June 17, 2014 Share Posted June 17, 2014 Did you run through the whole road? And, if so, was that without rain ever stopping? (when rain stops and resumes, his position changes, so he may appear where you had checked already) The log would hardly be of use without debugging mode on.Mark of the Ninja. I'm so used to the log having all of that printed... although, it may help figure out if the mod is being loaded correctly. Well, woosh, apparently. That didn't click for me at all. Link to comment Share on other sites More sharing options...
simplex Posted June 17, 2014 Author Share Posted June 17, 2014 I'm so used to the log having all of that printed... although, it may help figure out if the mod is being loaded correctly. Well, woosh, apparently. That didn't click for me at all. We could leave debugging mode on by default during alpha, and maybe even beta. It'd just "spam" a lot of text for users who use the console, or for when a user submits a vanilla bug report. Link to comment Share on other sites More sharing options...
debugman18 Posted June 17, 2014 Share Posted June 17, 2014 We could leave debugging mode on by default during alpha, and maybe even beta. It'd just "spam" a lot of text for users who use the console, or for when a user submits a vanilla bug report. Yeah, I think making it the default in the mod config would be ideal. The player could turn it off if they really dislike it. Link to comment Share on other sites More sharing options...
orian34 Posted June 17, 2014 Share Posted June 17, 2014 erh, so i print the log file? i'm lost... Link to comment Share on other sites More sharing options...
simplex Posted June 17, 2014 Author Share Posted June 17, 2014 erh, so i print the log file? i'm lost... And then mail it to us? Just attach the file. But do answers my previous questions. Link to comment Share on other sites More sharing options...
orian34 Posted June 17, 2014 Share Posted June 17, 2014 i ran trough the 3/4 of the cobble road and i'm in pause actually, and the rain was hard and never get less intensity(lol nightmarz evrywerz) Link to comment Share on other sites More sharing options...
simplex Posted June 18, 2014 Author Share Posted June 18, 2014 i ran trough the 3/4 of the cobble road and i'm in pause actually, and the rain was hard and never get less intensity(lol nightmarz evrywerz) If there was a whole quarter left, I doubt there's any bug here. You just got unlucky. Link to comment Share on other sites More sharing options...
orian34 Posted June 20, 2014 Share Posted June 20, 2014 no, there was a bug but i found it after the shopkeeper appears...You can't talk to him...When i don't have items in hands, i can right clic to "talk to the shopkeeper" but when i clic, the chara turn his head in front of it and don't do anything... Link to comment Share on other sites More sharing options...
orian34 Posted June 29, 2014 Share Posted June 29, 2014 hum? Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 29, 2014 Share Posted June 29, 2014 Ok this is awesome ... first I was somehow sanity down locked and when they got me, I got the death animation followed by the cave building screen, another death animation and now my dead body lying there... still lying down there still there...and freezing to de ... in death help me, I'm seeing dead eyes XD Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 29, 2014 Share Posted June 29, 2014 Another list by playing myself and watching some LP Bugs Cloud Fruit, Candy Fruit - not spoiling dropped axe, thundertree sapling - invisible sanity went down before static starts? Ideas I think the black crystal fragments and houses should be called obsidian. Should there be the possibility to make Meat Broth/Chicken Broth in the kettle? The green beans quotes should include the high sanity loss. Perhaps "Is this their head?" or "It is still looking at me. (accusingly)" We should give them sheeps sheepish sounds. Hot chocolate, definitely! With marshmallows Missing things Quotes for the harvested state of cloud bushes and tea bushes Praise I really love how the kettle and the teas work now! ^^ Link to comment Share on other sites More sharing options...
Sepopolis Posted June 29, 2014 Share Posted June 29, 2014 I have a bugI picked a gustflower thing then randomly the seed came out of my inventory planted spawned a cyclone and put me into an empty space which I was stuck in and then i started to dying Link to comment Share on other sites More sharing options...
debugman18 Posted June 29, 2014 Share Posted June 29, 2014 Another list by playing myself and watching some LP Bugs Cloud Fruit, Candy Fruit - not spoiling dropped axe, thundertree sapling - invisible sanity went down before static starts? Ideas I think the black crystal fragments and houses should be called obsidian. Should there be the possibility to make Meat Broth/Chicken Broth in the kettle? The green beans quotes should include the high sanity loss. Perhaps "Is this their head?" or "It is still looking at me. (accusingly)" We should give them sheeps sheepish sounds. Hot chocolate, definitely! With marshmallows Missing things Quotes for the harvested state of cloud bushes and tea bushes Praise I really love how the kettle and the teas work now! ^^ Okay, so I'll make them perishable. As for the dropped axe and thunder sapling, I cannot figure out why they are showing up like that. I think simplex said it was due to MemSpikeFix, but it happens even with the MemSpikeFix mod disabled. The sanity constantly going down doesn't make sense. The datura brings your sanity down, but during non-static, there should be very minimal sanity drain. So, for black crystals, we could easily change the name. Does anybody agree with or opposed MC's suggestion for them to be named Obsidian? Meat broth in the kettle? That's pretty easy to do, I would just have to set the kettle to allow meat. As usual, is anybody else opposed or for the idea? The sheep did have sheep sounds, but they were loud and cut each other out. I'll look into again. Hot chocolate and coffee will likely be in beta, if nobody opposes the idea. I'll look into the quotes. Glad the kettle is gaining more usefulness. It's definitely an important item, so it should be useful for different things. Link to comment Share on other sites More sharing options...
simplex Posted June 29, 2014 Author Share Posted June 29, 2014 Ok this is awesome ... --stuff-- I don't get it, what's the connection to Up and Away? According to the screenshots, you weren't even in the cloudrealm! As for the dropped axe and thunder sapling, I cannot figure out why they are showing up like that. I think simplex said it was due to MemSpikeFix, but it happens even with the MemSpikeFix mod disabled. As you may recall, Up and Away has a bundled version of MemSpikeFix which gets applied when MemSpikeFix is not enabled. You can disable it by commenting out the "modrequire 'patches.memspikefix'" line in code/patches.lua. I think that'd be the best solution for now. Link to comment Share on other sites More sharing options...
debugman18 Posted June 29, 2014 Share Posted June 29, 2014 As you may recall, Up and Away has a bundled version of MemSpikeFix which gets applied when MemSpikeFix is not enabled. You can disable it by commenting out the "modrequire 'patches.memspikefix'" line in code/patches.lua. I think that'd be the best solution for now. Ah, I thought you said as much. Done. I also solved the tiny issue of sanity that was mentioned. Apparently I had not set it so that the skyflowers would return to having no aura during non-static. That's fixed in stable. Link to comment Share on other sites More sharing options...
MilleniumCount Posted June 29, 2014 Share Posted June 29, 2014 I don't get it, what's the connection to Up and Away? According to the screenshots, you weren't even in the cloudrealm! I fled down because the sanity issue and then died on the surface. Just to die in the caves again. Link to comment Share on other sites More sharing options...
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