Developer sloth Posted May 29, 2012 Developer Share Posted May 29, 2012 the good - really like the new silhouette objects in the item creation menu, and overall the UI is much more improved since i played last. Things like the split health and hunger meters, the day/night/twilight clock colour coding really make it easier to plan and prioritize your next move. the bad --I think the days are still too short for me to viably pursue making items that don't directly help me to survive ( food and fire ) i found i'm too worried that the dark will set in too Soon and that i'll starve so all i manage to gather during the day is fire and food, leaving not much time for any exploration, though this will probably get easier with game experience. - I did not notice when my axe broke (no animation/sound ) so i didn't know what happened to it at first. the ugly - (unfinished) the fire looks a little hurtin' i guess its just temp at the moment. though the geneeral look of the world is much better ( though still dark in the daytime ) but overall it was a fun 20 minutes, it went by really fast ... until the spiders ate me Link to comment Share on other sites More sharing options...
Developer Kevin Posted May 29, 2012 Developer Share Posted May 29, 2012 Thanks for the feedback, sloth!I've nudges the day length up a bit for the next build. Each full cycle currently takes 4 minutes, and I'm moving it up to 5. We'll see how that goes.The daylight lighting is actually just about to get a lot brighter. You should be able to see it in the next build. Link to comment Share on other sites More sharing options...
Developer JLK Posted May 30, 2012 Developer Share Posted May 30, 2012 Was the issue that the fire wasn't coloured? As you said, it is unfinished, we've been going through a few colour correction passes but things will be settling down shortly.I'll go poke our artists a bit and shake that out Link to comment Share on other sites More sharing options...
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