Developer Ipsquiggle Posted June 28, 2013 Developer Share Posted June 28, 2013 (edited) It's Friday! One final push to public preview, give it a run and let us know if anything breaks. Instructions for switching branches:[*]Right click on Don't Starve in your steam library, choose "properties"[*]Go to the "betas" tab[*]Select "publicpreview" to play the current testing branch. There is no password. If you don't see that branch listed, it means that we aren't currently running a public test.[*]To get back to the normal version, select "NONE" - this will happen automatically for you when we shut down the preview(You may need to restart steam for your changes to take effect.)Changelist 80531:Mods:[*]Can specify an atlas for worldgen customization parameter icons.Bugfixes:[*]Fix for crash when destroying entities with children. This will help, for example, when destroying farm plots. Edited June 28, 2013 by Ipsquiggle Link to comment Share on other sites More sharing options...
OOO Posted June 28, 2013 Share Posted June 28, 2013 (edited) First?(Basically running the game right now, just to make up for my horrible comment)Found 2 bugs:Paths still not rendering properly (inbetween into each other, or at the end) (BTW MAC)Wolfgang slides down when he turns not-so-buff while running, the animation remains but he basically keeps moving. Edited June 28, 2013 by OOO Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 28, 2013 Share Posted June 28, 2013 Wx-78 still has this problem with his stats being refilled to 100% on world-reload.For the release candidate, perhaps? Link to comment Share on other sites More sharing options...
Didn'tStarve Posted June 28, 2013 Share Posted June 28, 2013 Second?MehIt is what I have to say Link to comment Share on other sites More sharing options...
actmd Posted June 28, 2013 Share Posted June 28, 2013 yes kevin said yesterday that will be fixed today Link to comment Share on other sites More sharing options...
simplex Posted June 28, 2013 Share Posted June 28, 2013 yes kevin said yesterday that will be fixed today Give them a break, the changelist may seem small and all, but the bug they fixed was a very obscure one! Link to comment Share on other sites More sharing options...
actmd Posted June 28, 2013 Share Posted June 28, 2013 Give them a break, the changelist may seem small and all, but the bug they fixed was a very obscure one!So their work is awesome Link to comment Share on other sites More sharing options...
Developer Kevin Posted June 28, 2013 Developer Share Posted June 28, 2013 I *just* fixed the wx thing. It didn't make it in for this push. I also just fixed the bedroll hunger bug.I'm looking at wolfgang's sliding next. Then... er... I guess I'll write the woodie lines.Monday is Canada Day, so we won't be in-office then. If anything really bad pops up over the weekend, we'll have to just delay the release push on Tuesday for a couple of hours while we fix it. Link to comment Share on other sites More sharing options...
simplex Posted June 28, 2013 Share Posted June 28, 2013 So their work is awesomeDon't oversimplify things. If you take a look at my post history, you'll see I'm probably one of the most difficult to deal with members of this forum. I feel I may even cause a Dev or two to ragequit someday. This doesn't change the undisputable fact that the bug they fixed was very obscure. It was certainly non-trivial to find its cause, and it probably took quite some time. So it's more than justifiable that fixing it took the man hours that would have gone to other stuff.And this is a public preview, afterall. If the final update were to be released without the wx thing being fixed, then you'd maybe have a reason to get mad. It will certainly get fixed, I'm guessing there was just not enough time to fix it by today. Link to comment Share on other sites More sharing options...
_Q_ Posted June 28, 2013 Share Posted June 28, 2013 (edited) [MENTION=55]Ipsquiggle[/MENTION]Can specify an atlas for worldgen customization parameter icons.Thank You for fix. Can I get some sample of that. Where and how I should declare that atlas. I'm still overwriting whole customise.lua file.Any code samples? Edited June 28, 2013 by _Q_ Link to comment Share on other sites More sharing options...
Powerup77 Posted June 28, 2013 Share Posted June 28, 2013 I can't find a "betas" tab... Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted June 28, 2013 Author Developer Share Posted June 28, 2013 I can't find a "betas" tab...There was a step missing. When you are looking at your steam Library, Right-click on Don't Starve and select "properties". The betas tab will be in the window that pops up. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted June 28, 2013 Author Developer Share Posted June 28, 2013 @IpsquiggleCan specify an atlas for worldgen customization parameter icons.Thank You for fix. Can I get some sample of that. Where and how I should declare that atlas. I'm still overwriting whole customise.lua file.Any code samples?Sorry, forgot to post a sample.Put this in modmain.lua:local frequency_descriptions = { { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDENEVER, data = "never" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDERARE, data = "rare" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEDEFAULT, data = "default" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEOFTEN, data = "often" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEALWAYS, data = "always" },}customise = GLOBAL.require("map/customise")-- This creates a new group. If you're adding it to an existing group, ignore this line.customise.GROUP["mygroup"] = { text="My Group", desc = nil, enable = true, items ={} }customise.GROUP["mygroup"].items["new_setting"] = { value = "default", enable = true, spinner = nil, image = "image.tex", atlas = "path/to/atlas.xml", desc = frequency_descriptions}The way this works:Similar to the worldgen snippet I posted, this forces a new entry into the GROUPS table in customise.lua. Note that on your new setting, there is an atlas parameter where you can specify the atlas to use.Also pay attention to the desc parameter. In this example I copied one of the description lists from customise.lua (note the GLOBAL before the strings though!), but you can put any description you like there.Hope that helps. Link to comment Share on other sites More sharing options...
_Q_ Posted June 29, 2013 Share Posted June 29, 2013 Sorry, forgot to post a sample.Put this in modmain.lua:local frequency_descriptions = { { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDENEVER, data = "never" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDERARE, data = "rare" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEDEFAULT, data = "default" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEOFTEN, data = "often" }, { text = GLOBAL.STRINGS.UI.SANDBOXMENU.SLIDEALWAYS, data = "always" },}customise = GLOBAL.require("map/customise")-- This creates a new group. If you're adding it to an existing group, ignore this line.customise.GROUP["mygroup"] = { text="My Group", desc = nil, enable = true, items ={} }customise.GROUP["mygroup"].items["new_setting"] = { value = "default", enable = true, spinner = nil, image = "image.tex", atlas = "path/to/atlas.xml", desc = frequency_descriptions}The way this works:Similar to the worldgen snippet I posted, this forces a new entry into the GROUPS table in customise.lua. Note that on your new setting, there is an atlas parameter where you can specify the atlas to use.Also pay attention to the desc parameter. In this example I copied one of the description lists from customise.lua (note the GLOBAL before the strings though!), but you can put any description you like there.Hope that helps.Thank You, it works now. Link to comment Share on other sites More sharing options...
zomnat Posted June 30, 2013 Share Posted June 30, 2013 It's Friday! One final push to public preview, give it a run and let us know if anything breaks. Instructions for switching branches:[*]Right click on Don't Starve in your steam library, choose "properties"[*]Go to the "betas" tab[*]Select "publicpreview" to play the current testing branch. There is no password. If you don't see that branch listed, it means that we aren't currently running a public test.[*]To get back to the normal version, select "NONE" - this will happen automatically for you when we shut down the preview(You may need to restart steam for your changes to take effect.)Changelist 80531:Mods:[*]Can specify an atlas for worldgen customization parameter icons.Bugfixes:[*]Fix for crash when destroying entities with children. This will help, for example, when destroying farm plots.what about us who don't play on steam or chrome Link to comment Share on other sites More sharing options...
Boar Head Posted June 30, 2013 Share Posted June 30, 2013 what about us who don't play on steam or chromeI'm afraid you can't access the test build. I believe only Steam is able to sort of separate game save files or whatever so that people can play test builds without using their original profile. Link to comment Share on other sites More sharing options...
zomnat Posted June 30, 2013 Share Posted June 30, 2013 I'm afraid you can't access the test build. I believe only Steam is able to sort of separate game save files or whatever so that people can play test builds without using their original profile.rats Link to comment Share on other sites More sharing options...
Boar Head Posted June 30, 2013 Share Posted June 30, 2013 ratsWell on the bright side, you only have to wait two more days for the update. Link to comment Share on other sites More sharing options...
tehMugwump Posted June 30, 2013 Share Posted June 30, 2013 what about us who don't play on steam or chromeSteam let's Klei control when test builds are released and when to pull them, so we won't see it on any other platforms. Link to comment Share on other sites More sharing options...
Orima-Kazooie Posted June 30, 2013 Share Posted June 30, 2013 It's a technological capability thing Link to comment Share on other sites More sharing options...
Arstyanyaxz Posted July 3, 2013 Share Posted July 3, 2013 So will there be a beta test for the next update? I enjoyed getting a sneak peek at the smexy new stuff. :3 Link to comment Share on other sites More sharing options...
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