seronis Posted February 24, 2013 Share Posted February 24, 2013 If I want to manage any modding I do via github, would the devs have any issue with me just setting my local repo to the 'data' directory? Obviously I would NOT set it to the DS root directory or include the /bin so that its not making the whole game available.If that would make you guys uncomfortable I can always just use a local repo. I just have a habit of wiping my computer periodically for regular maintenance and prefer offsite backups of anything thats important. Link to comment Share on other sites More sharing options...
cejoga Posted February 24, 2013 Share Posted February 24, 2013 If I want to manage any modding I do via github, would the devs have any issue with me just setting my local repo to the 'data' directory? Obviously I would NOT set it to the DS root directory or include the /bin so that its not making the whole game available.If that would make you guys uncomfortable I can always just use a local repo. I just have a habit of wiping my computer periodically for regular maintenance and prefer offsite backups of anything thats important.IMHO, if it's a private one I think there is no problem. If we/they think that for source code you have to buy the game then a public repository could be a bad idea.Anyway, I don't know. I'm curious too. Link to comment Share on other sites More sharing options...
seronis Posted February 24, 2013 Author Share Posted February 24, 2013 Well I'm a free user so there isnt any way for me to set a repo private. Before I bother i'll just wait and see if one of them will respond. I know it 'technically' fits within the limits of the guidelines but its REALLY hitting the limit so id rather have explicit consent Link to comment Share on other sites More sharing options...
WrathOf Posted February 24, 2013 Share Posted February 24, 2013 Well I just use an external drive. :DNot into the whole cloud thing but then I don't typically collaborate on "live" development either or work on open source projects.Personally, I would not find it appropriate to expose their IP publically in that way but it's not like the warez and torrent people don't already have it cracked to pass around freely anyways. Link to comment Share on other sites More sharing options...
BarovSoap Posted February 24, 2013 Share Posted February 24, 2013 You should contact the Devs via email for better chance of getting a response. Link to comment Share on other sites More sharing options...
seronis Posted February 24, 2013 Author Share Posted February 24, 2013 You should contact the Devs via email for better chance of getting a response.Or I can wait.. and then the issue is publically posted and benifits everyone, not just me =-) Link to comment Share on other sites More sharing options...
cejoga Posted February 24, 2013 Share Posted February 24, 2013 Well I'm a free user so there isnt any way for me to set a repo private. Before I bother i'll just wait and see if one of them will respond. I know it 'technically' fits within the limits of the guidelines but its REALLY hitting the limit so id rather have explicit consentHummm. Some years ago, we could have one private repo. I think I have one. As I said it's a good question Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted February 24, 2013 Developer Share Posted February 24, 2013 In the new modding system that's coming on Tuesday, each mod will have its own directory. Using that method, you should be able to have a github repo for your mod directory, and that should be fine.The new structure looks like:/dont_starve/bin/data/mods/[yourmodname] <--where your mod isHaving our entire data directory and Lua source on a public github, though, is something I would say isn't a good idea. Link to comment Share on other sites More sharing options...
seronis Posted February 24, 2013 Author Share Posted February 24, 2013 [MENTION=2]Bigfoot[/MENTION]:Exactly the answer I was hoping to get ! (seperate mod directories) That will be perfect. Thanks for putting time into supporting modders. Link to comment Share on other sites More sharing options...
Developer Bigfoot Posted February 24, 2013 Developer Share Posted February 24, 2013 I'm having a ton of fun adding mod support. I've been recreating the mods using the new system, and by and large they all work. We're probably going to want to add more extensive API's to allow mods to be more future-proof. I'm hoping to see what you all do so I can make informed decisions on what features to add. Link to comment Share on other sites More sharing options...
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