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So, Winnona is a bit of a pick-and-swap character but I believe this is more of a problem with the florid postern itself and not Winnona. What I do find problematic is that Winnona herself does not greatly benefit from her own structures in a unique way. She builds them, sure, but once they are placed she is kind of not needed. Makes sense as she would probably want practical machinery that anyone can use. I have come up with a new structure that allows for Winnona to have a stronger connection with her own structures: The Cycletron 3000. Only she can use this structure. The Cycletron 3000: This is an exercise bike that Winona can petal to create electrical current via friction. She can power structures momentarily as long as she have the hunger to power it. It does not have the same output as any of the generators, and so cannot power the same number of structures. The cycletron 3000 will become harder to pedal the more structures it needs to power until it no longer can be pedaled. This structure would be portable much like Walter's tent. The idea is that Winnona can power maybe 2 or so catapults for basic things (hound waves, spider nests) without needing a dedicated generator every time or much upkeep. More structures that benefit Since catapults would be the only structure to benefit it would seem a bit like a wasted effort. So I have come up with a few more structures that can benefit both the cycletron 3000 and Winnona. Deep Freezer: This is a fridge (one slot but takes stacks) that need to be powered in order to function. It will overwrite a blue meter over the green one that is found in food. It indicates something has been frozen (cannot be eaten) an is in the process of thawing. Once the food has thawed completely the green meter will resume and the food cannot be re-frozen. Winnona can find herself needing lots of food if she decides to craft on the go. While bundles do exist I find myself less and less inclined to use them. Great in multiplayer too when large amounts of food need an extended expiration date. Pick-O-Matic This is a tall structure with hands which can "pick" a large number of resources within a given radius. Now that disease is gone Winnona can benefit from a large field of grass tufts, saplings, berry bushes, farmable, etc all at 3x the efficiency. The items once picked will be left on the ground for the player to pick up. Rework Spotlight Allow this structure to be turned off and Charge while off. A meter on the side of the structure to indicate charge level. Conclusion: While you can add a generator to power these... Well why not just use the Cycletron 3000 rather than have a dedicated generator for every single lone machine? The cycletron 3000 would allow for more machinery to be built that does not need its own personal generator.