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Oxygen Not Included

Found 5 results

  1. You think the reworked Werebeaver will be able to swim? Maybe even be immune to wetness. I mean, it's a frikkin beaver. They have literally evolved to be in water. Would be cool if he could dive for materials.
  2. So, as a Woodie Main, and seeing that Woodie will probably be in the May spot for a revamp, I wanted to get my 2 cents in. Keep in mind that these are all Quality of Life changes that I want, and not meant to change Gameplay. Werebeaver Skins Lets be honest here, Woodie's skins, save for the Survivor and maybe the Gladiator, suck. Instead of re-doing them which would be weird, you can compromise and make each skin have a corresponding Werebeaver skin. The Triumphant would have a more menacing Werebeaver, the Survivor will have one with ruffled fur, etc etc. Werebeaver Sounds Right now, the Werebeaver sounds like Woodie when he gets hit and when he dies. It would be nice to have the sound instead be a different sounding instrument that represents the Werebeaver, or have a similar instrument with a different tune. (Edit: For those that are interested, the Werebeaver's sound effects are just Woodie with a muffled filter.) (https://dontstarve.fandom.com/wiki/File:Werebeaver_Hurt_Voice.ogg) Lucy Skins If Wigfrid can have a skin for her battle helm and battle spear, why not Lucy? Of course, there's only so much you can change with a red axe, so maybe you can have a red version of the Gorge Axe as a Lucy skin, or maybe something along the lines of a Fire Axe. Dynamic Lucy Dialogue At the moment, Lucy's speech gets really repetitive. Maybe she can have multiple quotes for specific situations such as: -Woodie being at low health -Woodie being at low sanity -Woodie being low on hunger -Woodie being low on all three stats -Hounds are coming (only if being held) -Woodie being attacked (ie Lucy being worried/scared for Woodie) -Location specific dialogue (such as PK, Oasis, etc.) I don't expect all of this, but these are just ideas that would make Lucy more dynamic (and could also flesh her out as a character) thoughts?
  3. A long time ago I tried to get the werebeaver to have more actions such as, shaving beefalo and pitchforking but the problem is that they're not inside the action picker and rather in componentactions.lua local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("hat") and inst.components.playeractionpicker:SortActionList({ ACTIONS.PICKUP }, target, nil)) or (target:HasTag("groundtile") and inst.components.playeractionpicker:SortActionList({ ACTIONS.TERRAFORM }, target, nil)) or (target:HasTag("beefalo") and inst.components.playeractionpicker:SortActionList({ACTIONS.SHAVE)}, target, nil)) or nil here's the code for terraforming in componenactions.lua for terraform terraformer = function(inst, doer, pos, actions, right) if right and TheWorld.Map:CanTerraformAtPoint(pos:Get()) then table.insert(actions, ACTIONS.TERRAFORM) end end, shaver = function(inst, doer, target, actions) if target:HasTag("bearded") and not (doer.replica.rider ~= nil and doer.replica.rider:IsRiding()) then table.insert(actions, ACTIONS.SHAVE) end end, so um, can anyone help me please? In game what ends up happening is that the beaver has the option to shave but he doesn't complete the action, he sort of just stutters and as for the terraformer, he doesn't even bother to detect turfs.
  4. I was messing around with @Plushical in a private world and we decided to look at the Werebeaver and see the animations it does in certain situations. In my 1k+ hours of playing this franchise, this is the first time I have seen several of these animations. Werebeaver's Skeleton: This must've been recently added or something, because during testing we found out that the Werebeaver shows the skeleton when hit by lighting, even though that was not the case in the past. Also, this sprite is cursed and my new steam pfp This is the frame right after the skeleton: Werebeaver lying down: (note the very puffed out chest for some reason) Groggy animation: The werebeaver stumbles back and forth similar to a human(oid) character. Honestly I really like this anim and I wish It was used more. I love the walk cycle (and so does plush) Resurrection animations for werebeaver are for the most part garbage all across the board. (Krampus Maxwell is behind me, also note how the necklace isn't even around the neck.) (this is the least in the "bad rez animations" but its still slightly doo doo.) Klei, please for the love of god do an animation overhaul for the Werebeaver. Some of these are distractingly bad. While on the other hand, some of these are good animations and are criminally underused (*COUGH* groggy animation)
  5. Just found. Some Russian guy made a funny movie in the style of silent movies. Apparently, he will continue to do it. Texts in their own language and in English. Which is good, otherwise I would have understood nothing from Poland I'll just leave this here. http://youtu.be/a9BmsPxaLjo