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Oxygen Not Included

Found 5 results

  1. A long time ago I tried to get the werebeaver to have more actions such as, shaving beefalo and pitchforking but the problem is that they're not inside the action picker and rather in componentactions.lua local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("hat") and inst.components.playeractionpicker:SortActionList({ ACTIONS.PICKUP }, target, nil)) or (target:HasTag("groundtile") and inst.components.playeractionpicker:SortActionList({ ACTIONS.TERRAFORM }, target, nil)) or (target:HasTag("beefalo") and inst.components.playeractionpicker:SortActionList({ACTIONS.SHAVE)}, target, nil)) or nil here's the code for terraforming in componenactions.lua for terraform terraformer = function(inst, doer, pos, actions, right) if right and TheWorld.Map:CanTerraformAtPoint(pos:Get()) then table.insert(actions, ACTIONS.TERRAFORM) end end, shaver = function(inst, doer, target, actions) if target:HasTag("bearded") and not (doer.replica.rider ~= nil and doer.replica.rider:IsRiding()) then table.insert(actions, ACTIONS.SHAVE) end end, so um, can anyone help me please? In game what ends up happening is that the beaver has the option to shave but he doesn't complete the action, he sort of just stutters and as for the terraformer, he doesn't even bother to detect turfs.
  2. The werebeaber looks bugged whenever wearing hats, something like this: This image is taken from the wiki whenever the werebeaver has a sluper on his head. This also applies in DST if you force the werebeaver a hat. I'm adding this feature to a mod of mine of woodie, but I cannot get the spriter werebeaver file, so I just ask if anyone could add a line of code that forces the werebeaver to not have a hat animation. local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("hat") and inst.components.playeractionpicker:SortActionList({ ACTIONS.PICKUP }, target, nil)) or nil end end The pickup action allows the beaver to pick up hats, so I am not sure if this inst.AnimState:Hide("hat") should be added near there or something like that.
  3. I dedicated today a whole day for making a mod where it changes the texture of woodie's werebeaver to Norbit from angry beavers; I tried placing under mod/anim/werebeaver_build, but the game keeps on having a error less crash. I downloaded krane tools and the program does not work, as soon as I launch it, it closes. I think it is crashing because the textures are not in the correspondant spots inside the actual texture so how I get the scml file? or anything to make werebeaver able to get retextured.
  4. Hi people, how do I get only the werebeaver to gain sanity after eating logs and have more than woodie a faster log meter drain rate. I do not know how to code but my brother does and he told me there is no absolute way because they both share the same log meter, however I told him that in the singleplayer version this was happening, as woodie you only drained 1 log meter for each second and while you are a beaver you drain more that is 2.5 for each second. I Is there anyway to bring this back into DST? Another help is that my brother could not get the beaver to gain +50 sanity for every time the beaver ate a living log. Lastly I wanted my brother to incorporate into the beaver the light it gave off similar to Don't Starve.
  5. Just found. Some Russian guy made a funny movie in the style of silent movies. Apparently, he will continue to do it. Texts in their own language and in English. Which is good, otherwise I would have understood nothing from Poland I'll just leave this here. http://youtu.be/a9BmsPxaLjo
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