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Found 4 results

  1. How often can i get Knobbly nuts from naturally spawned Giant Knobbly Trees? What's the exact cooldown? Cause i can't seem to find info about this.
  2. So, yesterday i explored with my friend the new biome in the ocean. I was pretty excited, not full hype as "Forgotten Knowledge", because i knew this was only a decent update for a new biome in the sea but still pretty happy that we have new things for the ocean!..... which confuse me since Return of them is kinda... finished? (I still can't believe it's already finished, i'm like "Whaaa, just like that?" ) In any case we enter the biome, i was full wagstaff emotions because i always played the game blind, testing everything new, like him, and discovering secrets. At the end of the trip i was "Hmn....and now?" Let me understand: we have only three parts of this new biome scattered randomly in the ocean and they're very very tiny. Inside you can found : only a total re-skin of a normal spider, literally the same combat style and attributes, a cool re-take of a lost idea of an animal, grass gator, but became a total re-skin of a beefalo, a fruit which you make a useless dish and another one niche and again re-bloat the over-satured long list of dishes in the game, a fish that drop a large fish meat, a giant tree you can plant near your base defending you against wildfires and heat but the range is really small ( i don't know if it protects you 100% against heat but still endothermic fires, thermal stones, snow chester, caves exist) , i play with wildfires disabled since being bad design and again they seems to have a small range for wildfires, so these big trees serve only for decorations AND we have a main menu music which is... a bit bad since it's repetitive with the same 2 notes but in reality it was a full music being cut for some reasons. Correct me if i am wrong in some parts or i forgot something, this is all the update right? I know developing a small update like this takes time and effort, but it seems kinda left there and even rushed. I would much prefer more time for the updates so they I'm more worried since being bought from tenecent, klei must do the boring "every 3 months a new update full of content!", something every major company does and they're already doing. I'm interested in what you think about it and see if i started with the wrong foot or i'm not alone with this sentiment for the update. (P.s if anyone has a link of the full music cut pls give me, i'm curios)
  3. After generating a couple of Worlds looking for a large "river" I realized maybe I'm going about this all wrong. Ta-da: Ripped this off the internet and this really spoke to me. The world is set to loop always and branch never. I could create multiple "harbors" and sail from biome to biome. Given that my bases are going to be on the edge I can make each harbor a different pit stop of varying resources (food stuffs harbor like honey, wood harbor where bearger may be, petrified forest aka rock harbor). Having a mangrove in the middle or the lunar island would be icing on the cake. Didn't want to keep it to myself so I thought I'd share just in case some one didn't think of it and wanted a new experience. With a "river" large enough I'm thinking of making a sea base in the middle of two biomes... Wish me luck! (Loop always and branch least has a chance to make the main "river" bigger or make it very ugly) The more I think about it, the more amazing I think this could be. Given the improvements to boats, I can carry everything I've ever wanted from one place to another using a boats near "infinite" carrying capacity. Oh man I'm getting excited lmao