Search the Community
Showing results for tags 'visual'.
Found 2 results
Alfons100 posted a topic in [Oxygen Not Included] - Suggestions and FeedbackThere should be more visualy cues if things are hot outside the little red "particles" in scalding environments, and the temperature overlay. Lets do that if things are really hot, depending on the melting temperature (or overheat temperature on electronics) on the said object, it will start to glow yellow, indicating that its really hot. This should make it more clear when pipes are heated, machines are getting close to overheat temps, and just makes it more visually pleasing to watch things melt, because right now it looks kind of weird when things just pop into a liquid.
Here are a few images of some glitches i've found since the new update for Hamlet. So for the first image, the thunderbirds are completely passive when abigail attacks them. After the thunderbirds are killed, the electricity animation does not stop. for the second one, i just noticed in the past updates they had swimming animations and now they don't, they just walk on water. they do jump on lilly pads with the water splashing animation, but when they jump off its the same animation as if they are walking on land. The third isn't so much a bug i don't think, but i think the dev's should see. You guys changed the world generation and doing so might have caused this to happen, since this has never happened in the 20ish worlds i've explored. Hope this is helpful to you dev's out there. Hayley