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I'm creating a character with the following perk: *Eats a lot, but not often. For this, I have doubled the characters max hunger and decreased the hunger rate by 25%. To compensate, I want him to receive 25% less hunger from anything he eats. I've tried the following ways to accomplish this: The 'oneat' function (doesn't affect the actual eating, just fires when performed) Editing the GetHunger function (affected all characters despite the clause) see: http://forums.kleien...etables-values/ Editing the 'Eat' function. I'm not sure how sensible that was in the first place. Looking for advice or tutelage on the subject. More information can be provided if necessary. Thank you! - Dominic
I've been working on an Alice in Wonderland character and I would like to make mushrooms have different effects for her. I'd like blue caps to make her glow, green to speed her up and red to increase strength all for limited times. How should I go about this? Would it be easier to have her craft the mushrooms into an entirely new edible item? This is my first character mod sorry if this question seems silly.