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Showing results for tags 'upgrades'.
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So my character has a feature that when he eats nightmarefuel he upgrades , can someone tell me how can i add like a healthbar and make them decay over time , cause i would love to add that feature , that would balance him out
Hello every friend of dont starve. My name is Rotebay and I want to let you know guys that I'm making some youtube series from game. Hope you guys will support my work, you can even subscribe me or give feedback. Thank you guys for all the upcoming support, will be happy to see you enjoy. Here is my frist episode ( sorry for bad voice quality , next will be better ) http://www.youtube.com/watch?v=dFHXncWBbbE
I'll start by saying that I don't usually build the first 2 farm plots. I don't even research them. By the time I start farming, I already have the resources to build the turbo farm. What I propose is a system of upgradeable structures. You always need to construct the first structure and you then "upgrade" it. When selecting an upgrade from the build menu, the "placement ghost" won't go green until you hover the base structure. The upgrades would be cheaper, as you would need to first build the base structure. Some of this suggestions have already been discussed across the forums. I list them as an example of how this system would work, along with some of my own. Scarecrow (twigs + grass + grass hat) Keeps off birds from landing/hoping near it, so they don't eat the crops. ↓ (upgrades too) Meat Effigy (beard hair + meat + rope) Resurrects you upon death. Distracts 1 hound for a little while when they attack. Straw roll (grass + rope) Sleep the night BY THE FIRE. If the fire get's too low, you are waken up with just enough time to make a torch/feed the fire. Can't sleep if there are enemies near, and you are waken up if something evil walks by. It's a one time use, unless it's upgraded to... ↓ (upgrades too) Tent (silk + twigs + rope) Sleep the night without worrying about fires or enemies. It has durability, and when it's depleted the ropes that hold the whole thing in one piece gets cut due to use and it all falls to the ground. It leaves 1 usable straw roll behind. Campfire (grass + logs) Burns fast. Fire spreads to nearby burnables. ↓ (upgrades too) Firepit (logs + stones) Burns normal. Fire doesn't spread. ↓ (upgrades too) Crock pot (cut stones + charcoal) Let's you cook IF the fire is high enough. If the fire is low, the cooking pauses. Science machine (gold + logs + stones) Let's you research tier 1 stuff. ↓ (upgrades too) Alchemy machine (boards + cut stone + gold) Let's you research tier 2 stuff (upgrades?) Farm plot (grass + manure) Grow veggies slowly. Prone to bird attacks. ↓ (upgrades too) Speedy farm plot (manure + logs) Grow veggies normal. Less bird attacks. ↓ (upgrades too) Turbo farm plot (manure + rocks) Grow veggies fast. Each manure last's 2 crops. What do YOU think? Would something like this work?