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Found 8 results

  1. Hi anyone. I need some info on how trap works. Since the auto-retrap mod doenst work when caves are activated I decided to build one of my own. I started with the mod I already had and tried to edit it. While I'm not a certified programmer, I know how to; I already have 2-3 mod Every way I look at it it brings me back to the Trap:Harvest function of the trap component but even with an empty function it still pickup the ******* trap lol It look easy to fix but there is something I dont get. I understand it might be a client vs host issue Why this has no effect whatsoever? local require = GLOBAL.require local Trap = require "components/trap" AddComponentPostInit("trap", function(self) local oldfn = self.havest self.harvest = function () end function Trap:Havest(doer) if self.issprung then --Cache these because trap may become invalid in callbacks local pos = self.inst:GetPosition() local timeintrap = self.inst.components.timer ~= nil and self.inst.components.timer:GetTimeElapsed("foodspoil") or 0 self.inst:PushEvent("harvesttrap") ---> harvest animation+trap reset if self.onharvest ~= nil then self.onharvest(self.inst) ---> trap.onhavested only use a finiteuse end --WARNING: May have become invalid now! --> well... --- loot part---- local inventory = doer ~= nil and doer.components.inventory or nil if self.lootprefabs ~= nil then for i, v in ipairs(self.lootprefabs) do local loot = SpawnPrefab(v) if loot ~= nil then if inventory ~= nil then inventory:GiveItem(loot, nil, pos) else loot.Transform:SetPosition(pos:Get()) end if loot.components.perishable ~= nil then loot.components.perishable:LongUpdate(timeintrap) end end end end ---Modded part---- --if self.inst:IsValid() then --self:Reset() ---> self:Set() --if inventory ~= nil and -- self.inst.components.finiteuses ~= nil and -- self.inst.components.finiteuses:GetUses() > 0 then -- inventory:GiveItem(self.inst, nil, pos) ----> this give the trap back in inventory if I understand right --end --end end end end) I also tried this AddComponentPostInit("trap", function(self) oldfn = self.inst.components.trap.harvest self.inst.components.trap.harvest = function(doer) if self.issprung then... ect and also tried AddClassPostConstruct and GlobalClassPostconstruct but theres always a code error and also tried 100's permutations of theses codes, it is as if the componentpostinit doesnt apply at all Can anyone guide me on the right track? plz?
  2. WAYNE THE RICHPicking up gold gives more sanity, and he can use gold to pickup pigs.And he finds gold more often.Using golds make him insane.He just freaking loves the shiny stuff.
  3. Is this game copyrighted? Iv'e made a tutorial for Don't starve and the Monetization request got rejected.. Ive asked the maker of the song I used, if its copyrighted and he said its not, so am I not allowed to do videos in this game?
  4. I haven't seen any posts about this, but it seems like every time I take down a bee hive, and go directly to my rabbit traps to take food with me back home to cook before making a bee box, I notice the trap is instantly sprung when I reset it, and I find myself with stingers... and a lack of bees. This has led me to believe that there is a bug where if you have bees in your pockets, though I have not tried with bees in my backpack, they somehow escape into traps you place, or perhaps picking up traps releases them. I am not entirely sure which, but over 4 times I have been denied a bee box because of this phenomenon.
  5. I have 1 steam and 2 chrome keys available. I am willing to trade or sell via Paypal. PM me with any offer must include any games you have available and are willing to trade. NO Dota 2's already have 3 keys to try and get rid of for that game also.
  6. Hi! I found that morsel meat and cooked morsel restores less hunger than berries, making traps way more demanding in time and resources. Still, you can use ground traps with seeds to catch birds, so why the trouble of building a bird one? Well, that's what I thought while playing last time anyways. Thanks!
  7. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Item disappeared Steps to reproduce 4 chest, 5 Stingers in inventory go to click on the chest on the left to drop stingers in click on a different chest close to it (I clicked on the one to the right of the chest i was storing the items in) then as your dropping the item in the left chest you'll walk to the right but as you put them into the left chest click back on that quickly to open and see the stingers inside and the item 5 bee stingers went away and i didn't have them in inventory or any of the chest. Describe your issue I just went to collect stingers and was bringing them back to store them in my chest and i quickly dragged them to the 1 chest on the left the accidentally clicked to walk away to the right to a different chest immediately after i stored the stingers but i quickly clicked back on the chest that i stored the stingers in on the left and it showed them for a millisecond then they were gone right in front of my eyes. Not sure how this happened but that's pretty much how it happened.
  8. If they do, couldn't you just run with a torch and plant a ton of traps overnight? Or if they don't, just plant the traps anyway and kill one the next morning with a weapon? The new scared mechanic may not have nerfed farming as much as they'd like...
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