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Showing results for tags 'transformer'.
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ive been avoiding them by using high conductive wire and heavy watt wire. when i tried to separate circuits using a transformer in early game dev it didnt seem to work properly; and whats the point of storing voltage in the transformer? is it a necessity for load balancing or just to waist energy when you load from a saved game?
I have a circuit behind a small transformer, with no generators or batteries on it, but it is still getting an overload. I did something different this time but I thought it should work. My setup is the following: 2x Petrol Generator (ethanol)+ Smart Battery -> Heavy Watt Wire -> Large Transformer -> Conductive wires -> 2x Small transformer -> Normal Wires Thus I have 3 circuits, each with different types of wire. Heavy watt: generators and battery Conductive: has no batteries or load, except for the small transformers Normal Wire: has all the consumers, no generators and no batteries. The idea is to use the 4kJ large transformer to power (eventually) 4 small transformers, and keep the heavy watt wire isolated to only the generator room. I thought the regular wire circuits could be used in 2 different ways Without batteries and above 1kW consumers -- produces brownouts but no overloads With batteries and under 1kW consumers -- shouldn't brownout and can't overload. Yet I'm getting an overload in the regular wire circuit on the first variation (see pic) Circuit status is 1260W, but the only thing powering it is the small transformer. Then when I connected a third small transfomer to the conductive wire circuit, I am getting overloads on the conductive wire circuit. But you can see in the second screenshot, there is 0W on this circuit. Can anyone explain why this use of transformers shouldn't work?