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Oxygen Not Included

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  1. At the moment, the sanity mechanic is one of the most interesting in the game. But I, in all honesty feel like it could use a great improvement. The thing that bugs me the most about Sanity is that being insane doesn't have that many effects. Therefore, I would suggest adding these concepts to being insane: -Trees, Rocks and other harvestable resources would scream or yell in pain as you gather them or break them down. -Tools and Weapons in your hand would talk to you and say rather discouraging and possibly bloodthirsty things -Animals would talk, react to being hit and hitting you. The more insane you are, the more would they speak. -The appearance of said animals would change as well, possibly having Beardbirds and Shaved Beefaloes that gain their fur as you shave them. -The examination quotes of your characters would get messed up, with letters being scrambled the more you are insane. -The boon skeletons would come to life and start attacking you if you take/took their items. -You can see your reflection in ponds. Should you be insane, your reflection will start resembling Maxwell. Maxwell's reflection will start to look like Wes. -Food will start to run away from you. -Pig Heads and Merm Heads will jump from their sticks and start hopping after you. The heads will return once you get sane. Stats: Health: 100 Damage: 25 These additions would, I think, improve the insane feel a bit and make being insane a tad more challenging.