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Showing results for tags 'time sink'.
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The current situation: Dupe does the wrangle job This creates a wrangled critter And therefore a drop-off job is created for the wrangled critter The rancher who's right there at the right location will continue on it's to-do list, skipping doing an extremely efficient job because it's right there. This job is made available to all dupes, most likely very far away. However, this job cannot be prioritized. I know it can be affected by the priorities of drop-off points, but the purpose of that is to select a drop-off point. Not to speed up how fast the drop-off task is completed. And this speed is important because there's a wrangled critter that might escape. A more expansive priority system exists for critter eggs and many other objects, where it actually matters less. This way of doing things has disadvantages: Wrangled critters end up getting ignored and escaping Wrangled critters end up drowning Increases travel time, because wrangled critters are often far out. So leaving the drop-off to another dupe introduces a large travel time for that dupe to first reach the critter. Time that's an almost complete waste because the rancher WAS THERE Almost all wrangles are of wild critters, far away and alone. Using the drop-off point priority to speed up getting the critter can lead to critters getting wrangled that you don't want wrangled at all. I can't find any real advantages for doing things this way, if anyone can please enlighten me: Mass transport of an entire stable. One dupe can wrangle all the critters and other dupes (no need for husbandry) can drop-off the critters. This would not be the case if a single dupe could carry many critters and drop them all off at once, but for the sake of argument we'll assume that a dupe can only carry a single critter. Easier to program because critters caught in a trap can be treated the same way as critters wrangled. Easier to program because the drop-off has to be right after the pick up. Suggestions for improvement: Add the knowledge that a drop-off will be necessary to the wrangling task and make it part of the wrangling task. Make the drop-off into a proper task that can be prioritized individually Change the drop-off into two separate tasks that can be queued the same way supply tasks can be queued. So a single dupe can gather the materials for multiple supply jobs and execute them on location quickly after each other. Note that even a big mod like Ranching Overhaul doesn't include this. Which suggests to me it's not possible to make these changes with mods. Thanks for your consideration.