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  1. Hello, I'm finding manual sweeping errands(and sweeping in general) in the game quite frustrating. I've done some experimenting and I've come to the following understanding. Please let me know if I've got the function all wrong: Problem: According to the game tooltips, Sweeping falls under two errands, TIDYING and SUPPLYING(already here it's starting to cause a headache). In fact, I think it's a hidden priority under STORING as well. Because you see if you have a dupe set to TIDYING only, it will actually ignore all sweep commands UNLESS you have SUPPLYING and/or STORING enabled in the priority screen for that dupe as well. Because you see a duplicant can't tidy something up unless it can store/supply as well it seems. Yes, this is somewhat logical, but from a gameplay perspective, it's unintuitive. Solution and Suggestion: Sweeping should be under one thing only: TIDYING. And the act of Storing the swept-up materials should be BAKED INTO the Sweep job. So if I set a manual sweeping job on the ground, the dupe with TIDYING errand enabled will sweep this up AND store it automatically in a container. Same for bottles: sweep it up and bring it to a bottle emptier. A sweep job should NOT consider if a dupe has STORING/SUPPLYING in their job priorities. Again, it should be BAKED INTO the sweep job from the get-go. Now you might think "but what about the STORING of stuff lying on the ground then?". Well, you could add the ability to set priorities with the priority tool directly on debris lying on the ground. Yes, that would add a ton of numbers on the screen when you have the priority tool open. But I'd rather have that, than the current state of sweeping. STORING is now seemingly happening either automatically(dependent on dupe's storing priorities AND storage bin priorities) or through manual sweeping jobs. And you know what I think about the latter. One solution might be to remove STORING from Errand Types in the game and instead add the sub-errand "Storing" under the TIDYING errand type instead. Because right now, according to the STORING in-game tooltip you only have "Delivering" and "Store Materials". "Delivering" would fall under SUPPLYING(which is seemingly already happening in-game), and "Store Materials" would fall under TIDYING. So from this point of view having STORING as a separate errand type does not make sense. I think this might be a viable solution. However, I might not have covered all grounds here and overlooked something making this not doable/unpractical from a game developer perspective. BTW, manual Mopping works perfectly as the guys with TIDYING just leaves the bottles on the ground. But if I put a Sweep job on those bottles? That's a whole another matter BUG Also, there seems to be a bug in the "errands" tab on debris lying on the ground, making it very hard to troubleshoot: If you put a sweeping job on a bunch of Sandstone on the ground it will NOT show anything under the "errands" tab on the Sandstone. So we cannot see if someone is coming to sweep it or not. You have to manually click through your dupes and see if anyone is on their way to the point of the sweep job. And if you do find a dupe that's on their way it won't show up as Sweeping on their "To-do list". It will show up as "Storing Sandstone", and not "Sweeping Sandstone" as it in my humble opinion it should. This makes it very hard to find out what's wrong. I will post this in the Bug-Tracker forums as well. I'm not a game designer AND I get that it is complicated to create a game like this, but I think this one deserves a bit of an overhaul. And again I might be missing something, making my so-called solution undoable. If so please leave a comment. Regards, Nico