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Showing results for tags 'three'.
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I know that the variable that sets it to 3 is stored in preparedfoods.lua is "stacksize", which is set to 3, however the function that uses this to make it so that three jelly beans come out of crock pot when they finish cooking is something I can't find anywhere. To my knowledge, it wasn't in edible.lua or crockpot.lua. You do have a special function in preparedfoods.lua for the jellybeans stat table, which looks like this: if eater.components.debuffable ~= nil and not (eater.components.health ~= nil and eater.components.health:IsDead()) and not eater:HasTag("playerghost") then eater.components.debuffable:RemoveDebuff("healthregenbuff") eater.components.debuffable:AddDebuff("healthregenbuff", "healthregenbuff") end but it seems like it has more to do with the health healing of 2 per 2 seconds rather than providing 3 jelly beans in crock pot upon it finishing cooking.
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- crock pot
- jelly beans
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(and 2 more)
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If you don't know how this works: We each say 3 words at a time to create a story (they get really weird and funny), any words are allowed, but they have to make sense and don't post anything you wouldn't normally post. So no 50 Shades Of Gray fanfics. You can comment more than once, but u can't comment after you just posted, you need to wait until someone continues from your 3 words, to then add 3 more words. The full story will always be updated here on the original post. if you still don't get it: Person 1: There was an Person 2: old farmer who Person 3: lived on a Person 1: rock. He sat Person 4: in the meadows Person 5: just shaking his Person 2: fist at some Person 1: boys who were Person 5: down by the ..... and so on. If you do: Comment below! ------------ The Story So Far: ------------ I'll start: Yesterday, I saw