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Found 6 results

  1. So I'm trying to extract Warly's sprites from DST. Only problem is, I cannot find him anywhere in the game's files. They're present in Shipwrecked's files, so why not DST? The only sprites of his I can find are his idle air whiff animation (just the air part though), Portable Crock Pot and Chef Pouch. Also, I know DST isn't just somehow borrowing assets from singleplayer because every other character that is present in both DS and DST have files in each game. The assets are even slightly different between each game. And I know the same goes for Warly. So I don't understand why he's nowhere in the anim .zip. I have searched for "warly", "wastien", "cook", basically anything that one would even think would relate to Warly. No dice, and it's becoming rather frustrating. Thanks in advance!
  2. This is kind of a weird one and I'm not very hopeful there'll be a solution, but I basically want to know how I can export animations/individual texture frames for the survivors using ktools. There are 2 reasons why I'm asking this: 1: Because none of the main players' builds contain .ANIM files like the other entities do, which from what I read about ktools is required in order to export an .SCML file, yet I've seen .GIFs online and such places of the playable characters and I don't know how they obtained/made them 2: I want to be able to view each of the survivors' body part sprites in a similar fashion to the Extended Sample Character so I can see the actual frame isolated, so basically in a fashion that is a bit nicer than this: (Sorry if I'm not supposed to post this, let me know and I'll take it down or delete the thread entirely) Hopefully someone knows how to achieve this. It'd be really helpful to me to have the player characters' segregated, non-jumbled parts. Thanks in advance!
  3. I just thought I'd start a thread to give all the good reasons NOT to trust pigs. And before [MENTION=9385]fear_town[/MENTION] starts ranting about threads, this is unique. 1. They eat any food on the ground2. Werepigs3. Werepigs4. Werepigs5. Werepigs6. Werepigs7. Werepigs8. Werepigs9. Werepigs10. Werepigs11. Werepigs12. Werepigs13. Werepigs14. Werepigs15. Werepigs16. Werepigs17. Werepigs18. Werepigs19. Werepigs20. Werepigs21. Werepigs22. Werepigs23. Werepigs24. Werepigs25. They smell.
  4. Hello, I recently picked up Don't Starve and I've been playing the heck out of it. Just wanted to stop in and say thanks to the devs for making such a great game and give my own two cents about what could make the game even better than it already is!1. Permanent bed. I would love to be able to make a structure that allows to me sleep every night. Perhaps this item could have a very high material cost, e.g. 10 nightmare fuel, 10 papyrus, and 5 red gems and would diminish hunger through the night like the Straw Roll does, or diminish Sanity instead!2. Map stuff. Perhaps there could be an option to unlock the map, allowing players to re-size it and fiddle with transparency settings. There could also be an option for the map to not pause the game, and another option for high-res textures on the map.3. An option to change key bindings. This would be quite nice for those who are used to other games.Anyway, I love the game so far and I am very excited to see where it goes! Thanks for giving me a place to post my ideas and I hope you continue to work on this game and make it the best it can be!-PaladinWat
  5. Some little tweaks to nature. http://speedy.sh/KfQRw/data.zip So you can download and test:P
  6. I have realised since the most recent update that everything seems to look a bit higher res, and it looks great! Just thought I would mention this to see if others have noticed, and if it was part of the update.